Use mip mapping sampler by default, rotate tunnel when not paused
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2758c47b86
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dad0a4d661
3 changed files with 19 additions and 15 deletions
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@ -10,8 +10,8 @@ layout (location = 2) in vec3 inNormal;
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layout (binding = 0) uniform UBO
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{
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mat4 projection;
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mat4 view;
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mat4 model;
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vec4 viewPos;
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float lodBias;
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float samplerIndex;
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} ubo;
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@ -31,5 +31,5 @@ void main()
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outUV.s *= 10.0;
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outLodBias = ubo.lodBias;
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outSamplerIndex = ubo.samplerIndex;
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gl_Position = ubo.projection * ubo.model * vec4(inPos, 1.0);
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gl_Position = ubo.projection * ubo.view * ubo.model * vec4(inPos, 1.0);
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}
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