Use undefined initial image layout (fixes #187), added missing layout transition for compute texture target in ray tracing example
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7 changed files with 39 additions and 34 deletions
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@ -215,7 +215,7 @@ public:
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imageInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
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imageInfo.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT;
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imageInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
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imageInfo.initialLayout = VK_IMAGE_LAYOUT_PREINITIALIZED;
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imageInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
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VK_CHECK_RESULT(vkCreateImage(device, &imageInfo, nullptr, &image));
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@ -269,7 +269,7 @@ public:
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copyCmd,
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image,
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VK_IMAGE_ASPECT_COLOR_BIT,
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VK_IMAGE_LAYOUT_PREINITIALIZED,
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VK_IMAGE_LAYOUT_UNDEFINED,
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
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VkBufferImageCopy bufferCopyRegion = {};
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