Use undefined initial image layout (fixes #187), added missing layout transition for compute texture target in ray tracing example

This commit is contained in:
saschawillems 2016-06-22 20:30:14 +02:00
parent 00560f06b5
commit dbf80b217c
7 changed files with 39 additions and 34 deletions

View file

@ -215,7 +215,7 @@ public:
imageInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
imageInfo.usage = VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT;
imageInfo.sharingMode = VK_SHARING_MODE_EXCLUSIVE;
imageInfo.initialLayout = VK_IMAGE_LAYOUT_PREINITIALIZED;
imageInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
VK_CHECK_RESULT(vkCreateImage(device, &imageInfo, nullptr, &image));
@ -269,7 +269,7 @@ public:
copyCmd,
image,
VK_IMAGE_ASPECT_COLOR_BIT,
VK_IMAGE_LAYOUT_PREINITIALIZED,
VK_IMAGE_LAYOUT_UNDEFINED,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL);
VkBufferImageCopy bufferCopyRegion = {};