diff --git a/examples/bufferdeviceaddress/bufferdeviceaddress.cpp b/examples/bufferdeviceaddress/bufferdeviceaddress.cpp index 223f7b33..160bdc86 100644 --- a/examples/bufferdeviceaddress/bufferdeviceaddress.cpp +++ b/examples/bufferdeviceaddress/bufferdeviceaddress.cpp @@ -263,7 +263,7 @@ public: model.bindBuffers(drawCmdBuffers[i]); // Instead of using descriptors to pass global and per-model matrices to the shader, we can now simply pass buffer references via push constants - // The reader then simply reads data from the address of that reference + // The shader then simply reads data from the address of that reference PushConstantBlock references{}; // Pass pointer to the global matrix via a buffer device address references.sceneReference = scene.bufferDeviceAddress;