Screenshot and info on vulkan demo scene

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saschawillems 2015-11-22 13:36:42 +01:00
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@ -95,6 +95,11 @@ Uses tessellation shaders to generate and displace geometry based on a displacem
Renders the vertex normals of a complex mesh with the use of a geometry shader. The mesh is rendered solid first and the a geometry shader that generates lines from the face normals is used in the second pass.
### Vulkan demo scene
<img src="./screenshots/vulkan_scene.png" height="128px">
More of a playground than an actual example. Renders multiple meshes with different shaders (and pipelines) including a background.
## Dependencies
*Note*: Not all demos require all of these

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