From dcb69451cfb62f25544503644dee40621db1e19e Mon Sep 17 00:00:00 2001 From: Sascha Willems Date: Fri, 29 Jan 2021 10:28:04 +0100 Subject: [PATCH] Added descriptor indexing example to readme --- README.md | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/README.md b/README.md index 87b49b3b..289e0bb7 100644 --- a/README.md +++ b/README.md @@ -394,6 +394,10 @@ Shows how to render a scene using a negative viewport height, making the Vulkan Uses a special image that contains variable shading rates to vary the number of fragment shader invocations across the framebuffer. This makes it possible to lower fragment shader invocations for less important/less noisy parts of the framebuffer. +#### [Descriptor indexing (VK_EXT_descriptor_indexing)](examples/descriptorindexing/) + +Demonstrates the use of VK_EXT_descriptor_indexing for creating descriptor sets with a variable size that can be dynamically indexed in a shader using `GL_EXT_nonuniform_qualifier` and `SPV_EXT_descriptor_indexing`. + ### Misc