Added cube map array sample
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23 changed files with 1065 additions and 11 deletions
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data/shaders/glsl/texturecubemaparray/skybox.vert
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data/shaders/glsl/texturecubemaparray/skybox.vert
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#version 450
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layout (location = 0) in vec3 inPos;
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layout (binding = 0) uniform UBO
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{
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mat4 projection;
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mat4 model;
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mat4 invModel;
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float lodBias;
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int cubeMapIndex;
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} ubo;
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layout (location = 0) out vec3 outUVW;
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void main()
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{
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outUVW = inPos;
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outUVW.y *= -1.0;
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gl_Position = ubo.projection * ubo.model * vec4(inPos.xyz, 1.0);
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}
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