Added ETC2 and ASTC texture variants (Refs #174)

This commit is contained in:
saschawillems 2017-03-17 18:38:25 +01:00
parent 12acdb321f
commit dd700bd931
6 changed files with 54 additions and 28 deletions

View file

@ -15,6 +15,7 @@
android:label="Parallax mapping"
android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
android:launchMode="singleTask"
android:screenOrientation="landscape"
android:configChanges="orientation|screenSize|keyboardHidden">
<meta-data android:name="android.app.lib_name" android:value="vulkanParallaxmapping" />
<intent-filter>

View file

@ -1,28 +0,0 @@
cd jni
call ndk-build
if %ERRORLEVEL% EQU 0 (
echo ndk-build has failed, build cancelled
cd..
mkdir "assets\shaders\base"
xcopy "..\..\data\shaders\base\*.spv" "assets\shaders\base" /Y
mkdir "assets\shaders\parallax"
xcopy "..\..\data\shaders\parallax\*.spv" "assets\shaders\parallax" /Y
mkdir "assets\textures"
xcopy "..\..\data\textures\rocks_color_bc3.dds" "assets\textures" /Y
xcopy "..\..\data\textures\rocks_normal_height_rgba.dds" "assets\textures" /Y
mkdir "assets\models"
xcopy "..\..\data\models\plane_z.obj" "assets\models" /Y
mkdir "res\drawable"
xcopy "..\..\android\images\icon.png" "res\drawable" /Y
call ant debug -Dout.final.file=vulkanParallaxmapping.apk
) ELSE (
echo error : ndk-build failed with errors!
cd..
)

View file

@ -0,0 +1,53 @@
import os
import shutil
import subprocess
import sys
import glob
APK_NAME = "vulkanParallaxmapping"
SHADER_DIR = "parallax"
ASSETS_MODELS = ["plane_z.obj"]
ASSETS_TEXTURES = ["rocks_normal_height_rgba.dds", "rocks_color_bc3_unorm.dds", "rocks_color_astc_8x8_unorm.ktx", "rocks_color_etc2_unorm.ktx"]
if subprocess.call("ndk-build", shell=True) == 0:
print("Build successful")
# Assets
if not os.path.exists("./assets"):
os.makedirs("./assets")
# Shaders
# Base
if not os.path.exists("./assets/shaders/base"):
os.makedirs("./assets/shaders/base")
for file in glob.glob("../../data/shaders/base/*.spv"):
shutil.copy(file, "./assets/shaders/base")
# Sample
if not os.path.exists("./assets/shaders/%s" % SHADER_DIR):
os.makedirs("./assets/shaders/%s" % SHADER_DIR)
for file in glob.glob("../../data/shaders/%s/*.spv" %SHADER_DIR):
shutil.copy(file, "./assets/shaders/%s" % SHADER_DIR)
# Textures and models
if not os.path.exists("./assets/textures"):
os.makedirs("./assets/textures")
for file in ASSETS_TEXTURES:
shutil.copy("../../data/textures/%s" % file, "./assets/textures")
if not os.path.exists("./assets/models"):
os.makedirs("./assets/models")
for file in ASSETS_MODELS:
shutil.copy("../../data/models/%s" % file, "./assets/models")
# Icon
if not os.path.exists("./res/drawable"):
os.makedirs("./res/drawable")
shutil.copy("../../android/images/icon.png", "./res/drawable")
if subprocess.call("ant debug -Dout.final.file=%s.apk" % APK_NAME, shell=True) == 0:
if len(sys.argv) > 1:
if sys.argv[1] == "-deploy":
if subprocess.call("adb install -r %s.apk" % APK_NAME, shell=True) != 0:
print("Could not deploy to device!")
else:
print("Error during build process!")
else:
print("Error building project!")

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