Use Vulkan result check macro, code cleanup, text overlay
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1 changed files with 103 additions and 79 deletions
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@ -82,7 +82,8 @@ public:
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zoom = -3.75f;
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rotationSpeed = 0.5f;
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rotation = glm::vec3(15.0f, 0.f, 0.0f);
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title = "Vulkan Demo Scene - © 2016 by Sascha Willems";
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enableTextOverlay = true;
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title = "Vulkan Demo Scene - (c) 2016 by Sascha Willems";
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}
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~VulkanExample()
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@ -140,29 +141,18 @@ public:
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renderPassBeginInfo.clearValueCount = 2;
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renderPassBeginInfo.pClearValues = clearValues;
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VkResult err;
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for (int32_t i = 0; i < drawCmdBuffers.size(); ++i)
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{
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renderPassBeginInfo.framebuffer = frameBuffers[i];
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err = vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo);
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assert(!err);
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VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo));
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vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
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VkViewport viewport = vkTools::initializers::viewport(
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(float)width,
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(float)height,
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0.0f,
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1.0f);
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VkViewport viewport = vkTools::initializers::viewport((float)width, (float)height, 0.0f, 1.0f);
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vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);
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VkRect2D scissor = vkTools::initializers::rect2D(
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width,
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height,
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0,
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0);
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VkRect2D scissor = vkTools::initializers::rect2D(width, height, 0, 0);
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vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
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vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, NULL);
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@ -178,38 +168,10 @@ public:
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vkCmdEndRenderPass(drawCmdBuffers[i]);
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err = vkEndCommandBuffer(drawCmdBuffers[i]);
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assert(!err);
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VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i]));
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}
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}
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void draw()
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{
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VkResult err;
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// Get next image in the swap chain (back/front buffer)
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err = swapChain.acquireNextImage(semaphores.presentComplete, ¤tBuffer);
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assert(!err);
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submitPostPresentBarrier(swapChain.buffers[currentBuffer].image);
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// Command buffer to be sumitted to the queue
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submitInfo.commandBufferCount = 1;
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submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
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// Submit to queue
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err = vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE);
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assert(!err);
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submitPrePresentBarrier(swapChain.buffers[currentBuffer].image);
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err = swapChain.queuePresent(queue, currentBuffer, semaphores.renderComplete);
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assert(!err);
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err = vkQueueWaitIdle(queue);
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assert(!err);
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}
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void prepareVertices()
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{
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struct Vertex {
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@ -252,9 +214,9 @@ public:
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{
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// Generate vertex buffer (pos, normal, uv, color)
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std::vector<Vertex> vertexBuffer;
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for (int m = 0; m < mesh->m_Entries.size(); m++)
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for (size_t m = 0; m < mesh->m_Entries.size(); m++)
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{
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for (int i = 0; i < mesh->m_Entries[m].Vertices.size(); i++) {
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for (size_t i = 0; i < mesh->m_Entries[m].Vertices.size(); i++) {
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glm::vec3 pos = mesh->m_Entries[m].Vertices[i].m_pos * scale;
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glm::vec3 normal = mesh->m_Entries[m].Vertices[i].m_normal;
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glm::vec2 uv = mesh->m_Entries[m].Vertices[i].m_tex;
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@ -266,7 +228,7 @@ public:
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{ col.r, col.g, col.b }
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};
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// Offset Vulkan meshes
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// Offset skybox mesh
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// todo : center before export
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if (mesh != demoMeshes.skybox)
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{
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@ -276,30 +238,90 @@ public:
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vertexBuffer.push_back(vert);
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}
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}
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createBuffer(
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VK_BUFFER_USAGE_VERTEX_BUFFER_BIT,
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vertexBuffer.size() * sizeof(Vertex),
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vertexBuffer.data(),
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&mesh->vertexBuffer.buf,
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&mesh->vertexBuffer.mem);
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uint32_t vertexBufferSize = vertexBuffer.size() * sizeof(Vertex);
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std::vector<uint32_t> indexBuffer;
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for (int m = 0; m < mesh->m_Entries.size(); m++)
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for (size_t m = 0; m < mesh->m_Entries.size(); m++)
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{
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int indexBase = indexBuffer.size();
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for (int i = 0; i < mesh->m_Entries[m].Indices.size(); i++) {
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for (size_t i = 0; i < mesh->m_Entries[m].Indices.size(); i++) {
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indexBuffer.push_back(mesh->m_Entries[m].Indices[i] + indexBase);
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}
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}
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mesh->indexBuffer.count = static_cast<uint32_t>(indexBuffer.size());
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uint32_t vertexBufferSize = static_cast<uint32_t>(vertexBuffer.size()) * sizeof(Vertex);
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uint32_t indexBufferSize = static_cast<uint32_t>(indexBuffer.size()) * sizeof(uint32_t);
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struct {
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VkBuffer buffer;
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VkDeviceMemory memory;
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} vertexStaging, indexStaging;
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// Create staging buffers
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// Vertex data
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createBuffer(
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VK_BUFFER_USAGE_VERTEX_BUFFER_BIT,
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indexBuffer.size() * sizeof(uint32_t),
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VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT,
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vertexBufferSize,
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vertexBuffer.data(),
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&vertexStaging.buffer,
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&vertexStaging.memory);
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// Index data
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createBuffer(
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VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT,
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indexBufferSize,
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indexBuffer.data(),
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&indexStaging.buffer,
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&indexStaging.memory);
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// Create device local buffers
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// Vertex buffer
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createBuffer(
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VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
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VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
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vertexBufferSize,
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nullptr,
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&mesh->vertexBuffer.buf,
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&mesh->vertexBuffer.mem);
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// Index buffer
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createBuffer(
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VK_BUFFER_USAGE_INDEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
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VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
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indexBufferSize,
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nullptr,
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&mesh->indexBuffer.buf,
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&mesh->indexBuffer.mem);
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mesh->indexBuffer.count = indexBuffer.size();
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// Copy from staging buffers
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VkCommandBuffer copyCmd = VulkanExampleBase::createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, true);
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VkBufferCopy copyRegion = {};
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copyRegion.size = vertexBufferSize;
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vkCmdCopyBuffer(
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copyCmd,
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vertexStaging.buffer,
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mesh->vertexBuffer.buf,
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1,
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©Region);
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copyRegion.size = indexBufferSize;
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vkCmdCopyBuffer(
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copyCmd,
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indexStaging.buffer,
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mesh->indexBuffer.buf,
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1,
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©Region);
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VulkanExampleBase::flushCommandBuffer(copyCmd, queue, true);
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vkDestroyBuffer(device, vertexStaging.buffer, nullptr);
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vkFreeMemory(device, vertexStaging.memory, nullptr);
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vkDestroyBuffer(device, indexStaging.buffer, nullptr);
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vkFreeMemory(device, indexStaging.memory, nullptr);
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// todo : staging
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meshes.push_back(mesh);
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}
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@ -365,8 +387,7 @@ public:
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poolSizes.data(),
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2);
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VkResult vkRes = vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool);
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assert(!vkRes);
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VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
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}
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void setupDescriptorSetLayout()
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@ -390,16 +411,14 @@ public:
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setLayoutBindings.data(),
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setLayoutBindings.size());
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VkResult err = vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout);
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assert(!err);
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VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout));
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VkPipelineLayoutCreateInfo pPipelineLayoutCreateInfo =
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vkTools::initializers::pipelineLayoutCreateInfo(
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&descriptorSetLayout,
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1);
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err = vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayout);
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assert(!err);
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VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayout));
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}
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void setupDescriptorSet()
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@ -410,8 +429,7 @@ public:
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&descriptorSetLayout,
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1);
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VkResult vkRes = vkAllocateDescriptorSets(device, &allocInfo, &descriptorSet);
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assert(!vkRes);
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VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSet));
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// Cube map image descriptor
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VkDescriptorImageInfo texDescriptorCubeMap =
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@ -511,22 +529,19 @@ public:
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pipelineCreateInfo.stageCount = shaderStages.size();
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pipelineCreateInfo.pStages = shaderStages.data();
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VkResult err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.models);
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assert(!err);
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VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.models));
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// Pipeline for the logos
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shaderStages[0] = loadShader(getAssetPath() + "shaders/vulkanscene/logo.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
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shaderStages[1] = loadShader(getAssetPath() + "shaders/vulkanscene/logo.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
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err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.logos);
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assert(!err);
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VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.logos));
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// Pipeline for the sky sphere (todo)
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rasterizationState.cullMode = VK_CULL_MODE_FRONT_BIT; // Inverted culling
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depthStencilState.depthWriteEnable = VK_FALSE; // No depth writes
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shaderStages[0] = loadShader(getAssetPath() + "shaders/vulkanscene/skybox.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
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shaderStages[1] = loadShader(getAssetPath() + "shaders/vulkanscene/skybox.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
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err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.skybox);
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assert(!err);
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VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.skybox));
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// Assign pipelines
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demoMeshes.logos->pipeline = pipelines.logos;
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@ -541,6 +556,7 @@ public:
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// Vertex shader uniform buffer block
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createBuffer(
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VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
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sizeof(uboVS),
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&uboVS,
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&uniformData.meshVS.buffer,
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@ -556,7 +572,7 @@ public:
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uboVS.view = glm::lookAt(
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glm::vec3(0, 0, -zoom),
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glm::vec3(0, 0, 0),
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cameraPos,
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glm::vec3(0, 1, 0)
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);
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@ -570,12 +586,22 @@ public:
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uboVS.lightPos = lightPos;
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uint8_t *pData;
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VkResult err = vkMapMemory(device, uniformData.meshVS.memory, 0, sizeof(uboVS), 0, (void **)&pData);
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assert(!err);
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VK_CHECK_RESULT(vkMapMemory(device, uniformData.meshVS.memory, 0, sizeof(uboVS), 0, (void **)&pData));
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memcpy(pData, &uboVS, sizeof(uboVS));
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vkUnmapMemory(device, uniformData.meshVS.memory);
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}
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void draw()
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{
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VulkanExampleBase::prepareFrame();
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submitInfo.commandBufferCount = 1;
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submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
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VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
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VulkanExampleBase::submitFrame();
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}
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void prepare()
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{
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VulkanExampleBase::prepare();
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@ -594,9 +620,7 @@ public:
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{
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if (!prepared)
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return;
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vkDeviceWaitIdle(device);
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draw();
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vkDeviceWaitIdle(device);
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}
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virtual void viewChanged()
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