Use Vulkan result check macro, code cleanup, text overlay

This commit is contained in:
saschawillems 2016-06-02 23:02:39 +02:00
parent f67c77fb6e
commit de22b91cd4

View file

@ -82,7 +82,8 @@ public:
zoom = -3.75f;
rotationSpeed = 0.5f;
rotation = glm::vec3(15.0f, 0.f, 0.0f);
title = "Vulkan Demo Scene - © 2016 by Sascha Willems";
enableTextOverlay = true;
title = "Vulkan Demo Scene - (c) 2016 by Sascha Willems";
}
~VulkanExample()
@ -140,29 +141,18 @@ public:
renderPassBeginInfo.clearValueCount = 2;
renderPassBeginInfo.pClearValues = clearValues;
VkResult err;
for (int32_t i = 0; i < drawCmdBuffers.size(); ++i)
{
renderPassBeginInfo.framebuffer = frameBuffers[i];
err = vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo);
assert(!err);
VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo));
vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
VkViewport viewport = vkTools::initializers::viewport(
(float)width,
(float)height,
0.0f,
1.0f);
VkViewport viewport = vkTools::initializers::viewport((float)width, (float)height, 0.0f, 1.0f);
vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);
VkRect2D scissor = vkTools::initializers::rect2D(
width,
height,
0,
0);
VkRect2D scissor = vkTools::initializers::rect2D(width, height, 0, 0);
vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, NULL);
@ -178,38 +168,10 @@ public:
vkCmdEndRenderPass(drawCmdBuffers[i]);
err = vkEndCommandBuffer(drawCmdBuffers[i]);
assert(!err);
VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i]));
}
}
void draw()
{
VkResult err;
// Get next image in the swap chain (back/front buffer)
err = swapChain.acquireNextImage(semaphores.presentComplete, &currentBuffer);
assert(!err);
submitPostPresentBarrier(swapChain.buffers[currentBuffer].image);
// Command buffer to be sumitted to the queue
submitInfo.commandBufferCount = 1;
submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
// Submit to queue
err = vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE);
assert(!err);
submitPrePresentBarrier(swapChain.buffers[currentBuffer].image);
err = swapChain.queuePresent(queue, currentBuffer, semaphores.renderComplete);
assert(!err);
err = vkQueueWaitIdle(queue);
assert(!err);
}
void prepareVertices()
{
struct Vertex {
@ -252,9 +214,9 @@ public:
{
// Generate vertex buffer (pos, normal, uv, color)
std::vector<Vertex> vertexBuffer;
for (int m = 0; m < mesh->m_Entries.size(); m++)
for (size_t m = 0; m < mesh->m_Entries.size(); m++)
{
for (int i = 0; i < mesh->m_Entries[m].Vertices.size(); i++) {
for (size_t i = 0; i < mesh->m_Entries[m].Vertices.size(); i++) {
glm::vec3 pos = mesh->m_Entries[m].Vertices[i].m_pos * scale;
glm::vec3 normal = mesh->m_Entries[m].Vertices[i].m_normal;
glm::vec2 uv = mesh->m_Entries[m].Vertices[i].m_tex;
@ -266,7 +228,7 @@ public:
{ col.r, col.g, col.b }
};
// Offset Vulkan meshes
// Offset skybox mesh
// todo : center before export
if (mesh != demoMeshes.skybox)
{
@ -276,30 +238,90 @@ public:
vertexBuffer.push_back(vert);
}
}
createBuffer(
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT,
vertexBuffer.size() * sizeof(Vertex),
vertexBuffer.data(),
&mesh->vertexBuffer.buf,
&mesh->vertexBuffer.mem);
uint32_t vertexBufferSize = vertexBuffer.size() * sizeof(Vertex);
std::vector<uint32_t> indexBuffer;
for (int m = 0; m < mesh->m_Entries.size(); m++)
for (size_t m = 0; m < mesh->m_Entries.size(); m++)
{
int indexBase = indexBuffer.size();
for (int i = 0; i < mesh->m_Entries[m].Indices.size(); i++) {
for (size_t i = 0; i < mesh->m_Entries[m].Indices.size(); i++) {
indexBuffer.push_back(mesh->m_Entries[m].Indices[i] + indexBase);
}
}
mesh->indexBuffer.count = static_cast<uint32_t>(indexBuffer.size());
uint32_t vertexBufferSize = static_cast<uint32_t>(vertexBuffer.size()) * sizeof(Vertex);
uint32_t indexBufferSize = static_cast<uint32_t>(indexBuffer.size()) * sizeof(uint32_t);
struct {
VkBuffer buffer;
VkDeviceMemory memory;
} vertexStaging, indexStaging;
// Create staging buffers
// Vertex data
createBuffer(
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT,
indexBuffer.size() * sizeof(uint32_t),
VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT,
vertexBufferSize,
vertexBuffer.data(),
&vertexStaging.buffer,
&vertexStaging.memory);
// Index data
createBuffer(
VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT,
indexBufferSize,
indexBuffer.data(),
&indexStaging.buffer,
&indexStaging.memory);
// Create device local buffers
// Vertex buffer
createBuffer(
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
vertexBufferSize,
nullptr,
&mesh->vertexBuffer.buf,
&mesh->vertexBuffer.mem);
// Index buffer
createBuffer(
VK_BUFFER_USAGE_INDEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
indexBufferSize,
nullptr,
&mesh->indexBuffer.buf,
&mesh->indexBuffer.mem);
mesh->indexBuffer.count = indexBuffer.size();
// Copy from staging buffers
VkCommandBuffer copyCmd = VulkanExampleBase::createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, true);
VkBufferCopy copyRegion = {};
copyRegion.size = vertexBufferSize;
vkCmdCopyBuffer(
copyCmd,
vertexStaging.buffer,
mesh->vertexBuffer.buf,
1,
&copyRegion);
copyRegion.size = indexBufferSize;
vkCmdCopyBuffer(
copyCmd,
indexStaging.buffer,
mesh->indexBuffer.buf,
1,
&copyRegion);
VulkanExampleBase::flushCommandBuffer(copyCmd, queue, true);
vkDestroyBuffer(device, vertexStaging.buffer, nullptr);
vkFreeMemory(device, vertexStaging.memory, nullptr);
vkDestroyBuffer(device, indexStaging.buffer, nullptr);
vkFreeMemory(device, indexStaging.memory, nullptr);
// todo : staging
meshes.push_back(mesh);
}
@ -365,8 +387,7 @@ public:
poolSizes.data(),
2);
VkResult vkRes = vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool);
assert(!vkRes);
VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
}
void setupDescriptorSetLayout()
@ -390,16 +411,14 @@ public:
setLayoutBindings.data(),
setLayoutBindings.size());
VkResult err = vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout);
assert(!err);
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout));
VkPipelineLayoutCreateInfo pPipelineLayoutCreateInfo =
vkTools::initializers::pipelineLayoutCreateInfo(
&descriptorSetLayout,
1);
err = vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayout);
assert(!err);
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayout));
}
void setupDescriptorSet()
@ -410,8 +429,7 @@ public:
&descriptorSetLayout,
1);
VkResult vkRes = vkAllocateDescriptorSets(device, &allocInfo, &descriptorSet);
assert(!vkRes);
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSet));
// Cube map image descriptor
VkDescriptorImageInfo texDescriptorCubeMap =
@ -511,22 +529,19 @@ public:
pipelineCreateInfo.stageCount = shaderStages.size();
pipelineCreateInfo.pStages = shaderStages.data();
VkResult err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.models);
assert(!err);
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.models));
// Pipeline for the logos
shaderStages[0] = loadShader(getAssetPath() + "shaders/vulkanscene/logo.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
shaderStages[1] = loadShader(getAssetPath() + "shaders/vulkanscene/logo.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.logos);
assert(!err);
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.logos));
// Pipeline for the sky sphere (todo)
rasterizationState.cullMode = VK_CULL_MODE_FRONT_BIT; // Inverted culling
depthStencilState.depthWriteEnable = VK_FALSE; // No depth writes
shaderStages[0] = loadShader(getAssetPath() + "shaders/vulkanscene/skybox.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
shaderStages[1] = loadShader(getAssetPath() + "shaders/vulkanscene/skybox.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.skybox);
assert(!err);
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.skybox));
// Assign pipelines
demoMeshes.logos->pipeline = pipelines.logos;
@ -541,6 +556,7 @@ public:
// Vertex shader uniform buffer block
createBuffer(
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
sizeof(uboVS),
&uboVS,
&uniformData.meshVS.buffer,
@ -556,7 +572,7 @@ public:
uboVS.view = glm::lookAt(
glm::vec3(0, 0, -zoom),
glm::vec3(0, 0, 0),
cameraPos,
glm::vec3(0, 1, 0)
);
@ -570,12 +586,22 @@ public:
uboVS.lightPos = lightPos;
uint8_t *pData;
VkResult err = vkMapMemory(device, uniformData.meshVS.memory, 0, sizeof(uboVS), 0, (void **)&pData);
assert(!err);
VK_CHECK_RESULT(vkMapMemory(device, uniformData.meshVS.memory, 0, sizeof(uboVS), 0, (void **)&pData));
memcpy(pData, &uboVS, sizeof(uboVS));
vkUnmapMemory(device, uniformData.meshVS.memory);
}
void draw()
{
VulkanExampleBase::prepareFrame();
submitInfo.commandBufferCount = 1;
submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
VulkanExampleBase::submitFrame();
}
void prepare()
{
VulkanExampleBase::prepare();
@ -594,9 +620,7 @@ public:
{
if (!prepared)
return;
vkDeviceWaitIdle(device);
draw();
vkDeviceWaitIdle(device);
}
virtual void viewChanged()