Code cleanup, rework, additional code comments
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5 changed files with 206 additions and 290 deletions
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@ -17,11 +17,6 @@ layout (binding = 0) uniform UBO
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vec4 lightPos;
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} ubo;
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out gl_PerVertex
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{
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vec4 gl_Position;
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};
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void main ()
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{
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outUV = inUV;
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