From df8f3b18f94a36be729fe276496298b8e32b8a94 Mon Sep 17 00:00:00 2001 From: Sascha Willems Date: Fri, 5 Jun 2020 21:27:17 +0200 Subject: [PATCH] Moved glsl shaders --- .../{ => glsl}/gltfskinning/skinnedmodel.frag | 0 .../{ => glsl}/gltfskinning/skinnedmodel.frag.spv | Bin .../{ => glsl}/gltfskinning/skinnedmodel.vert | 0 .../{ => glsl}/gltfskinning/skinnedmodel.vert.spv | Bin examples/gltfskinning/gltfskinning.cpp | 4 ++-- 5 files changed, 2 insertions(+), 2 deletions(-) rename data/shaders/{ => glsl}/gltfskinning/skinnedmodel.frag (100%) rename data/shaders/{ => glsl}/gltfskinning/skinnedmodel.frag.spv (100%) rename data/shaders/{ => glsl}/gltfskinning/skinnedmodel.vert (100%) rename data/shaders/{ => glsl}/gltfskinning/skinnedmodel.vert.spv (100%) diff --git a/data/shaders/gltfskinning/skinnedmodel.frag b/data/shaders/glsl/gltfskinning/skinnedmodel.frag similarity index 100% rename from data/shaders/gltfskinning/skinnedmodel.frag rename to data/shaders/glsl/gltfskinning/skinnedmodel.frag diff --git a/data/shaders/gltfskinning/skinnedmodel.frag.spv b/data/shaders/glsl/gltfskinning/skinnedmodel.frag.spv similarity index 100% rename from data/shaders/gltfskinning/skinnedmodel.frag.spv rename to data/shaders/glsl/gltfskinning/skinnedmodel.frag.spv diff --git a/data/shaders/gltfskinning/skinnedmodel.vert b/data/shaders/glsl/gltfskinning/skinnedmodel.vert similarity index 100% rename from data/shaders/gltfskinning/skinnedmodel.vert rename to data/shaders/glsl/gltfskinning/skinnedmodel.vert diff --git a/data/shaders/gltfskinning/skinnedmodel.vert.spv b/data/shaders/glsl/gltfskinning/skinnedmodel.vert.spv similarity index 100% rename from data/shaders/gltfskinning/skinnedmodel.vert.spv rename to data/shaders/glsl/gltfskinning/skinnedmodel.vert.spv diff --git a/examples/gltfskinning/gltfskinning.cpp b/examples/gltfskinning/gltfskinning.cpp index 234a9b5d..ea89e63d 100644 --- a/examples/gltfskinning/gltfskinning.cpp +++ b/examples/gltfskinning/gltfskinning.cpp @@ -862,8 +862,8 @@ void VulkanExample::preparePipelines() vertexInputStateCI.pVertexAttributeDescriptions = vertexInputAttributes.data(); const std::array shaderStages = { - loadShader(getAssetPath() + "shaders/gltfskinning/skinnedmodel.vert.spv", VK_SHADER_STAGE_VERTEX_BIT), - loadShader(getAssetPath() + "shaders/gltfskinning/skinnedmodel.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT) + loadShader(getShadersPath() + "shaders/gltfskinning/skinnedmodel.vert.spv", VK_SHADER_STAGE_VERTEX_BIT), + loadShader(getShadersPath() + "shaders/gltfskinning/skinnedmodel.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT) }; VkGraphicsPipelineCreateInfo pipelineCI = vks::initializers::pipelineCreateInfo(pipelineLayout, renderPass, 0);