Added stencil buffer outlining example
This commit is contained in:
parent
c04909f01b
commit
e05de0b93a
12 changed files with 634 additions and 0 deletions
362
stencilbuffer/stencilbuffer.cpp
Normal file
362
stencilbuffer/stencilbuffer.cpp
Normal file
|
|
@ -0,0 +1,362 @@
|
|||
/*
|
||||
* Vulkan Example - Rendering outlines using the stencil buffer
|
||||
*
|
||||
* Copyright (C) 2016-2017 by Sascha Willems - www.saschawillems.de
|
||||
*
|
||||
* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
|
||||
*/
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include <assert.h>
|
||||
#include <vector>
|
||||
|
||||
#define GLM_FORCE_RADIANS
|
||||
#define GLM_FORCE_DEPTH_ZERO_TO_ONE
|
||||
#include <glm/glm.hpp>
|
||||
#include <glm/gtc/matrix_transform.hpp>
|
||||
|
||||
#include <vulkan/vulkan.h>
|
||||
#include "vulkanexamplebase.h"
|
||||
#include "VulkanModel.hpp"
|
||||
#include "VulkanBuffer.hpp"
|
||||
|
||||
#define ENABLE_VALIDATION false
|
||||
|
||||
class VulkanExample : public VulkanExampleBase
|
||||
{
|
||||
public:
|
||||
// Vertex layout for the models
|
||||
vks::VertexLayout vertexLayout = vks::VertexLayout({
|
||||
vks::VERTEX_COMPONENT_POSITION,
|
||||
vks::VERTEX_COMPONENT_COLOR,
|
||||
vks::VERTEX_COMPONENT_NORMAL,
|
||||
});
|
||||
|
||||
vks::Model model;
|
||||
|
||||
struct UBO {
|
||||
glm::mat4 projection;
|
||||
glm::mat4 model;
|
||||
glm::vec4 lightPos = glm::vec4(0.0f, -2.0f, 1.0f, 0.0f);
|
||||
// Vertex shader extrudes model by this value along normals for outlining
|
||||
float outlineWidth = 0.05f;
|
||||
} uboVS;
|
||||
|
||||
vks::Buffer uniformBufferVS;
|
||||
|
||||
struct {
|
||||
VkPipeline stencil;
|
||||
VkPipeline outline;
|
||||
} pipelines;
|
||||
|
||||
VkPipelineLayout pipelineLayout;
|
||||
VkDescriptorSet descriptorSet;
|
||||
VkDescriptorSetLayout descriptorSetLayout;
|
||||
|
||||
VulkanExample() : VulkanExampleBase(ENABLE_VALIDATION)
|
||||
{
|
||||
title = "Vulkan Example - Stencil buffer outlines";
|
||||
timerSpeed *= 0.25f;
|
||||
enableTextOverlay = true;
|
||||
camera.type = Camera::CameraType::lookat;
|
||||
camera.setPerspective(60.0f, (float)width / (float)height, 0.1f, 512.0f);
|
||||
camera.setRotation(glm::vec3(2.5f, -35.0f, 0.0f));
|
||||
camera.setTranslation(glm::vec3(0.08f, 3.6f, -8.4f));
|
||||
}
|
||||
|
||||
~VulkanExample()
|
||||
{
|
||||
vkDestroyPipeline(device, pipelines.stencil, nullptr);
|
||||
vkDestroyPipeline(device, pipelines.outline, nullptr);
|
||||
|
||||
vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
|
||||
|
||||
vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
|
||||
|
||||
model.destroy();
|
||||
uniformBufferVS.destroy();
|
||||
}
|
||||
|
||||
void buildCommandBuffers()
|
||||
{
|
||||
VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo();
|
||||
|
||||
VkClearValue clearValues[2];
|
||||
clearValues[0].color = { { 1.0f, 1.0f, 1.0f, 1.0f } };
|
||||
clearValues[0].color = defaultClearColor;
|
||||
clearValues[1].depthStencil = { 1.0f, 0 };
|
||||
|
||||
VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo();
|
||||
renderPassBeginInfo.renderPass = renderPass;
|
||||
renderPassBeginInfo.renderArea.offset.x = 0;
|
||||
renderPassBeginInfo.renderArea.offset.y = 0;
|
||||
renderPassBeginInfo.renderArea.extent.width = width;
|
||||
renderPassBeginInfo.renderArea.extent.height = height;
|
||||
renderPassBeginInfo.clearValueCount = 2;
|
||||
renderPassBeginInfo.pClearValues = clearValues;
|
||||
|
||||
for (int32_t i = 0; i < drawCmdBuffers.size(); ++i)
|
||||
{
|
||||
renderPassBeginInfo.framebuffer = frameBuffers[i];
|
||||
|
||||
VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo));
|
||||
|
||||
vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
|
||||
|
||||
VkViewport viewport = vks::initializers::viewport((float)width, (float)height, 0.0f, 1.0f);
|
||||
vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);
|
||||
|
||||
VkRect2D scissor = vks::initializers::rect2D(width, height, 0, 0);
|
||||
vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
|
||||
|
||||
VkDeviceSize offsets[1] = { 0 };
|
||||
|
||||
vkCmdBindVertexBuffers(drawCmdBuffers[i], 0, 1, &model.vertices.buffer, offsets);
|
||||
vkCmdBindIndexBuffer(drawCmdBuffers[i], model.indices.buffer, 0, VK_INDEX_TYPE_UINT32);
|
||||
|
||||
vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, NULL);
|
||||
|
||||
// First pass renders object (toon shaded) and fills stencil buffer
|
||||
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.stencil);
|
||||
vkCmdDrawIndexed(drawCmdBuffers[i], model.indexCount, 1, 0, 0, 0);
|
||||
|
||||
// Second pass renders scaled object only where stencil was not set by first pass
|
||||
vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.outline);
|
||||
vkCmdDrawIndexed(drawCmdBuffers[i], model.indexCount, 1, 0, 0, 0);
|
||||
|
||||
vkCmdEndRenderPass(drawCmdBuffers[i]);
|
||||
|
||||
VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i]));
|
||||
}
|
||||
}
|
||||
|
||||
void loadAssets()
|
||||
{
|
||||
model.loadFromFile(getAssetPath() + "models/venus.fbx", vertexLayout, 0.3f, vulkanDevice, queue);
|
||||
}
|
||||
|
||||
void setupDescriptorPool()
|
||||
{
|
||||
std::vector<VkDescriptorPoolSize> poolSizes = {
|
||||
vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1),
|
||||
};
|
||||
VkDescriptorPoolCreateInfo descriptorPoolInfo =
|
||||
vks::initializers::descriptorPoolCreateInfo(static_cast<uint32_t>(poolSizes.size()), poolSizes.data(), 1);
|
||||
VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
|
||||
}
|
||||
|
||||
void setupDescriptorSetLayout()
|
||||
{
|
||||
std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings = {
|
||||
vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_VERTEX_BIT, 0)
|
||||
};
|
||||
|
||||
VkDescriptorSetLayoutCreateInfo descriptorLayoutInfo =
|
||||
vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings.data(), 1);
|
||||
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayoutInfo, nullptr, &descriptorSetLayout));
|
||||
|
||||
VkPipelineLayoutCreateInfo pipelineLayoutInfo =
|
||||
vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayout, 1);
|
||||
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pipelineLayoutInfo, nullptr, &pipelineLayout));
|
||||
}
|
||||
|
||||
void setupDescriptorSet()
|
||||
{
|
||||
VkDescriptorSetAllocateInfo allocInfo =
|
||||
vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayout, 1);
|
||||
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSet));
|
||||
std::vector<VkWriteDescriptorSet> modelWriteDescriptorSets = {
|
||||
vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &uniformBufferVS.descriptor)
|
||||
};
|
||||
vkUpdateDescriptorSets(device, static_cast<uint32_t>(modelWriteDescriptorSets.size()), modelWriteDescriptorSets.data(), 0, NULL);
|
||||
}
|
||||
|
||||
void preparePipelines()
|
||||
{
|
||||
VkPipelineInputAssemblyStateCreateInfo inputAssemblyState =
|
||||
vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, VK_FALSE);
|
||||
|
||||
VkPipelineRasterizationStateCreateInfo rasterizationState =
|
||||
vks::initializers::pipelineRasterizationStateCreateInfo(VK_POLYGON_MODE_FILL, VK_CULL_MODE_FRONT_BIT, VK_FRONT_FACE_CLOCKWISE, 0);
|
||||
|
||||
VkPipelineColorBlendAttachmentState blendAttachmentState =
|
||||
vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE);
|
||||
|
||||
VkPipelineColorBlendStateCreateInfo colorBlendState =
|
||||
vks::initializers::pipelineColorBlendStateCreateInfo(1, &blendAttachmentState);
|
||||
|
||||
VkPipelineDepthStencilStateCreateInfo depthStencilState =
|
||||
vks::initializers::pipelineDepthStencilStateCreateInfo(VK_TRUE, VK_TRUE, VK_COMPARE_OP_LESS_OR_EQUAL);
|
||||
|
||||
VkPipelineViewportStateCreateInfo viewportState =
|
||||
vks::initializers::pipelineViewportStateCreateInfo(1, 1, 0);
|
||||
|
||||
VkPipelineMultisampleStateCreateInfo multisampleState =
|
||||
vks::initializers::pipelineMultisampleStateCreateInfo(VK_SAMPLE_COUNT_1_BIT, 0);
|
||||
|
||||
std::vector<VkDynamicState> dynamicStateEnables = {
|
||||
VK_DYNAMIC_STATE_VIEWPORT,
|
||||
VK_DYNAMIC_STATE_SCISSOR
|
||||
};
|
||||
VkPipelineDynamicStateCreateInfo dynamicState =
|
||||
vks::initializers::pipelineDynamicStateCreateInfo(dynamicStateEnables);
|
||||
|
||||
std::array<VkPipelineShaderStageCreateInfo, 2> shaderStages;
|
||||
|
||||
VkGraphicsPipelineCreateInfo pipelineCreateInfo =
|
||||
vks::initializers::pipelineCreateInfo(pipelineLayout, renderPass, 0);
|
||||
|
||||
// Vertex bindings an attributes
|
||||
std::vector<VkVertexInputBindingDescription> vertexInputBindings = {
|
||||
vks::initializers::vertexInputBindingDescription(0, vertexLayout.stride(), VK_VERTEX_INPUT_RATE_VERTEX),
|
||||
};
|
||||
std::vector<VkVertexInputAttributeDescription> vertexInputAttributes = {
|
||||
vks::initializers::vertexInputAttributeDescription(0, 0, VK_FORMAT_R32G32B32_SFLOAT, 0), // Location 0: Position
|
||||
vks::initializers::vertexInputAttributeDescription(0, 1, VK_FORMAT_R32G32B32_SFLOAT, sizeof(float) * 3), // Location 1: Color
|
||||
vks::initializers::vertexInputAttributeDescription(0, 2, VK_FORMAT_R32G32B32_SFLOAT, sizeof(float) * 6) // Location 2: Normal
|
||||
};
|
||||
|
||||
VkPipelineVertexInputStateCreateInfo vertexInputState = vks::initializers::pipelineVertexInputStateCreateInfo();
|
||||
vertexInputState.vertexBindingDescriptionCount = static_cast<uint32_t>(vertexInputBindings.size());
|
||||
vertexInputState.pVertexBindingDescriptions = vertexInputBindings.data();
|
||||
vertexInputState.vertexAttributeDescriptionCount = static_cast<uint32_t>(vertexInputAttributes.size());
|
||||
vertexInputState.pVertexAttributeDescriptions = vertexInputAttributes.data();
|
||||
|
||||
pipelineCreateInfo.pVertexInputState = &vertexInputState;
|
||||
pipelineCreateInfo.pInputAssemblyState = &inputAssemblyState;
|
||||
pipelineCreateInfo.pRasterizationState = &rasterizationState;
|
||||
pipelineCreateInfo.pColorBlendState = &colorBlendState;
|
||||
pipelineCreateInfo.pMultisampleState = &multisampleState;
|
||||
pipelineCreateInfo.pViewportState = &viewportState;
|
||||
pipelineCreateInfo.pDepthStencilState = &depthStencilState;
|
||||
pipelineCreateInfo.pDynamicState = &dynamicState;
|
||||
pipelineCreateInfo.stageCount = static_cast<uint32_t>(shaderStages.size());
|
||||
pipelineCreateInfo.pStages = shaderStages.data();
|
||||
|
||||
// Toon render and stencil fill pass
|
||||
shaderStages[0] = loadShader(getAssetPath() + "shaders/stencilbuffer/toon.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
||||
shaderStages[1] = loadShader(getAssetPath() + "shaders/stencilbuffer/toon.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
||||
|
||||
rasterizationState.cullMode = VK_CULL_MODE_NONE;
|
||||
|
||||
depthStencilState.stencilTestEnable = VK_TRUE;
|
||||
|
||||
depthStencilState.back.compareOp = VK_COMPARE_OP_ALWAYS;
|
||||
depthStencilState.back.failOp = VK_STENCIL_OP_REPLACE;
|
||||
depthStencilState.back.depthFailOp = VK_STENCIL_OP_REPLACE;
|
||||
depthStencilState.back.passOp = VK_STENCIL_OP_REPLACE;
|
||||
depthStencilState.back.compareMask = 0xff;
|
||||
depthStencilState.back.writeMask = 0xff;
|
||||
depthStencilState.back.reference = 1;
|
||||
depthStencilState.front = depthStencilState.back;
|
||||
|
||||
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.stencil));
|
||||
|
||||
// Outline pass
|
||||
depthStencilState.back.compareOp = VK_COMPARE_OP_NOT_EQUAL;
|
||||
depthStencilState.back.failOp = VK_STENCIL_OP_KEEP;
|
||||
depthStencilState.back.depthFailOp = VK_STENCIL_OP_KEEP;
|
||||
depthStencilState.back.passOp = VK_STENCIL_OP_REPLACE;
|
||||
depthStencilState.front = depthStencilState.back;
|
||||
depthStencilState.depthTestEnable = VK_FALSE;
|
||||
|
||||
shaderStages[0] = loadShader(getAssetPath() + "shaders/stencilbuffer/outline.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
||||
shaderStages[1] = loadShader(getAssetPath() + "shaders/stencilbuffer/outline.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
||||
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.outline));
|
||||
}
|
||||
|
||||
// Prepare and initialize uniform buffer containing shader uniforms
|
||||
void prepareUniformBuffers()
|
||||
{
|
||||
// Mesh vertex shader uniform buffer block
|
||||
VK_CHECK_RESULT(vulkanDevice->createBuffer(
|
||||
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
||||
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
||||
&uniformBufferVS,
|
||||
sizeof(uboVS)));
|
||||
|
||||
// Map persistent
|
||||
VK_CHECK_RESULT(uniformBufferVS.map());
|
||||
|
||||
updateUniformBuffers();
|
||||
}
|
||||
|
||||
void updateUniformBuffers()
|
||||
{
|
||||
uboVS.projection = camera.matrices.perspective;
|
||||
uboVS.model = camera.matrices.view;
|
||||
memcpy(uniformBufferVS.mapped, &uboVS, sizeof(uboVS));
|
||||
}
|
||||
|
||||
void draw()
|
||||
{
|
||||
VulkanExampleBase::prepareFrame();
|
||||
|
||||
submitInfo.commandBufferCount = 1;
|
||||
submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
|
||||
VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
|
||||
|
||||
VulkanExampleBase::submitFrame();
|
||||
}
|
||||
|
||||
void prepare()
|
||||
{
|
||||
VulkanExampleBase::prepare();
|
||||
loadAssets();
|
||||
prepareUniformBuffers();
|
||||
setupDescriptorSetLayout();
|
||||
preparePipelines();
|
||||
setupDescriptorPool();
|
||||
setupDescriptorSet();
|
||||
buildCommandBuffers();
|
||||
prepared = true;
|
||||
}
|
||||
|
||||
virtual void render()
|
||||
{
|
||||
if (!prepared)
|
||||
return;
|
||||
draw();
|
||||
}
|
||||
|
||||
virtual void viewChanged()
|
||||
{
|
||||
updateUniformBuffers();
|
||||
}
|
||||
|
||||
virtual void changeOutlineWidth(float delta)
|
||||
{
|
||||
if (uboVS.outlineWidth + delta > 0.01f) {
|
||||
uboVS.outlineWidth += delta;
|
||||
updateUniformBuffers();
|
||||
}
|
||||
}
|
||||
|
||||
virtual void keyPressed(uint32_t keyCode)
|
||||
{
|
||||
switch (keyCode)
|
||||
{
|
||||
case KEY_KPADD:
|
||||
case GAMEPAD_BUTTON_R1:
|
||||
changeOutlineWidth(0.01f);
|
||||
break;
|
||||
case KEY_KPSUB:
|
||||
case GAMEPAD_BUTTON_L1:
|
||||
changeOutlineWidth(-0.01f);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
virtual void getOverlayText(VulkanTextOverlay *textOverlay)
|
||||
{
|
||||
#if defined(__ANDROID__)
|
||||
textOverlay->addText("\"L1/R1\" to change outline width", 5.0f, 85.0f, VulkanTextOverlay::alignLeft);
|
||||
#else
|
||||
textOverlay->addText("\"NUMPAD +/-\" to outline width", 5.0f, 85.0f, VulkanTextOverlay::alignLeft);
|
||||
#endif
|
||||
}
|
||||
};
|
||||
|
||||
VULKAN_EXAMPLE_MAIN()
|
||||
Loading…
Add table
Add a link
Reference in a new issue