Android build files
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parent
666f796805
commit
e0822966a3
12 changed files with 175 additions and 95 deletions
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@ -15,6 +15,7 @@
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android:label="Compute cull and LOD"
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android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
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android:launchMode="singleTask"
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android:screenOrientation="landscape"
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android:configChanges="orientation|screenSize|keyboardHidden">
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<meta-data android:name="android.app.lib_name" android:value="vulkanComputecullandlod" />
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<intent-filter>
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@ -1,22 +0,0 @@
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cd jni
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call ndk-build
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if %ERRORLEVEL% EQU 0 (
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cd..
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mkdir "assets\shaders\base"
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xcopy "..\..\data\shaders\base\*.spv" "assets\shaders\base" /Y
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mkdir "assets\shaders\computecullandlod"
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xcopy "..\..\data\shaders\computecullandlod\*.spv" "assets\shaders\computecullandlod" /Y
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mkdir "assets\models"
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xcopy "..\..\data\models\suzanne_lods.dae" "assets\models" /Y
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mkdir "res\drawable"
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xcopy "..\..\android\images\icon.png" "res\drawable" /Y
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call ant debug -Dout.final.file=vulkanComputecullandlod.apk
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) ELSE (
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echo error : ndk-build failed with errors!
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cd..
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)
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43
android/computecullandlod/build.py
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43
android/computecullandlod/build.py
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@ -0,0 +1,43 @@
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import os
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import shutil
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import subprocess
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import sys
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import glob
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APK_NAME = "vulkanComputecullandlod"
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SHADER_DIR = "computecullandlod"
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ASSETS_MODELS = ["suzanne_lods.dae"]
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if subprocess.call("ndk-build", shell=True) == 0:
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print("Build successful")
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# Assets
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os.makedirs("./assets/shaders", exist_ok=True)
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os.makedirs("./assets/shaders/base", exist_ok=True)
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os.makedirs("./assets/shaders/%s" % SHADER_DIR, exist_ok=True)
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os.makedirs("./assets/models", exist_ok=True)
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os.makedirs("./res/drawable", exist_ok=True)
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# Shaders
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# Base
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for file in glob.glob("../../data/shaders/base/*.spv"):
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shutil.copy(file, "./assets/shaders/base")
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# Sample
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for file in glob.glob("../../data/shaders/%s/*.spv" %SHADER_DIR):
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shutil.copy(file, "./assets/shaders/%s" % SHADER_DIR)
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# Models
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for file in ASSETS_MODELS:
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shutil.copy("../../data/models/%s" % file, "./assets/models")
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# Icon
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shutil.copy("../../android/images/icon.png", "./res/drawable")
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if subprocess.call("ant debug -Dout.final.file=%s.apk" % APK_NAME, shell=True) == 0:
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if len(sys.argv) > 1:
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if sys.argv[1] == "-deploy":
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if subprocess.call("adb install -r %s.apk" % APK_NAME, shell=True) != 0:
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print("Could not deploy to device!")
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else:
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print("Error during build process!")
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else:
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print("Error building project!")
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@ -15,6 +15,7 @@
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android:label="Compute N-Body simulation"
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android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
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android:launchMode="singleTask"
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android:screenOrientation="landscape"
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android:configChanges="orientation|screenSize|keyboardHidden">
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<meta-data android:name="android.app.lib_name" android:value="vulkanComputenbody" />
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<intent-filter>
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@ -1,23 +0,0 @@
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cd jni
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call ndk-build
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if %ERRORLEVEL% EQU 0 (
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cd..
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mkdir "assets\shaders\base"
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xcopy "..\..\data\shaders\base\*.spv" "assets\shaders\base" /Y
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mkdir "assets\shaders\computenbody"
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xcopy "..\..\data\shaders\computenbody\*.spv" "assets\shaders\computenbody" /Y
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mkdir "assets\textures"
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xcopy "..\..\data\textures\particle01_rgba.ktx" "assets\textures" /Y
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xcopy "..\..\data\textures\particle_gradient_rgba.ktx" "assets\textures" /Y
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mkdir "res\drawable"
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xcopy "..\..\android\images\icon.png" "res\drawable" /Y
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call ant debug -Dout.final.file=vulkanComputenbody.apk
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) ELSE (
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echo error : ndk-build failed with errors!
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cd..
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)
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42
android/computenbody/build.py
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42
android/computenbody/build.py
Normal file
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@ -0,0 +1,42 @@
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import os
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import shutil
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import subprocess
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import sys
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import glob
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APK_NAME = "vulkanComputenbody"
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SHADER_DIR = "computenbody"
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ASSETS_TEXTURES = ["particle01_rgba.ktx", "particle_gradient_rgba.ktx"]
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if subprocess.call("ndk-build", shell=True) == 0:
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print("Build successful")
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# Assets
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os.makedirs("./assets/shaders/base", exist_ok=True)
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os.makedirs("./assets/shaders/%s" % SHADER_DIR, exist_ok=True)
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os.makedirs("./assets/textures/%s" % SHADER_DIR, exist_ok=True)
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os.makedirs("./res/drawable", exist_ok=True)
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# Shaders
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# Base
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for file in glob.glob("../../data/shaders/base/*.spv"):
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shutil.copy(file, "./assets/shaders/base")
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# Sample
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for file in glob.glob("../../data/shaders/%s/*.spv" %SHADER_DIR):
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shutil.copy(file, "./assets/shaders/%s" % SHADER_DIR)
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# Texture
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for file in ASSETS_TEXTURES:
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shutil.copy("../../data/textures/%s" % file, "./assets/textures")
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# Icon
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shutil.copy("../../android/images/icon.png", "./res/drawable")
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if subprocess.call("ant debug -Dout.final.file=%s.apk" % APK_NAME, shell=True) == 0:
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if len(sys.argv) > 1:
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if sys.argv[1] == "-deploy":
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if subprocess.call("adb install -r %s.apk" % APK_NAME, shell=True) != 0:
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print("Could not deploy to device!")
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else:
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print("Error during build process!")
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else:
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print("Error building project!")
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@ -15,6 +15,7 @@
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android:label="Compute Particles"
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android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
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android:launchMode="singleTask"
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android:screenOrientation="landscape"
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android:configChanges="orientation|screenSize|keyboardHidden">
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<meta-data android:name="android.app.lib_name" android:value="vulkanComputeparticles" />
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<intent-filter>
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@ -1,25 +0,0 @@
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cd jni
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call ndk-build
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if %ERRORLEVEL% EQU 0 (
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echo ndk-build has failed, build cancelled
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cd..
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mkdir "assets\shaders\base"
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xcopy "..\..\data\shaders\base\*.spv" "assets\shaders\base" /Y
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mkdir "assets\shaders\computeparticles"
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xcopy "..\..\data\shaders\computeparticles\*.spv" "assets\shaders\computeparticles" /Y
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mkdir "assets\textures"
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xcopy "..\..\data\textures\particle01_rgba.ktx" "assets\textures" /Y
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xcopy "..\..\data\textures\particle_gradient_rgba.ktx" "assets\textures" /Y
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mkdir "res\drawable"
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xcopy "..\..\android\images\icon.png" "res\drawable" /Y
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call ant debug -Dout.final.file=vulkanComputeparticles.apk
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) ELSE (
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echo error : ndk-build failed with errors!
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cd..
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)
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42
android/computeparticles/build.py
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42
android/computeparticles/build.py
Normal file
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import os
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import shutil
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import subprocess
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import sys
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import glob
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APK_NAME = "vulkanComputeparticles"
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SHADER_DIR = "computeparticles"
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ASSETS_TEXTURES = ["particle01_rgba.ktx", "particle_gradient_rgba.ktx"]
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if subprocess.call("ndk-build", shell=True) == 0:
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print("Build successful")
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# Assets
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os.makedirs("./assets/shaders/base", exist_ok=True)
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os.makedirs("./assets/shaders/%s" % SHADER_DIR, exist_ok=True)
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os.makedirs("./assets/textures/%s" % SHADER_DIR, exist_ok=True)
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os.makedirs("./res/drawable", exist_ok=True)
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# Shaders
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# Base
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for file in glob.glob("../../data/shaders/base/*.spv"):
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shutil.copy(file, "./assets/shaders/base")
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# Sample
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for file in glob.glob("../../data/shaders/%s/*.spv" %SHADER_DIR):
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shutil.copy(file, "./assets/shaders/%s" % SHADER_DIR)
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# Texture
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for file in ASSETS_TEXTURES:
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shutil.copy("../../data/textures/%s" % file, "./assets/textures")
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# Icon
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shutil.copy("../../android/images/icon.png", "./res/drawable")
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if subprocess.call("ant debug -Dout.final.file=%s.apk" % APK_NAME, shell=True) == 0:
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if len(sys.argv) > 1:
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if sys.argv[1] == "-deploy":
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if subprocess.call("adb install -r %s.apk" % APK_NAME, shell=True) != 0:
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print("Could not deploy to device!")
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else:
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print("Error during build process!")
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else:
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print("Error building project!")
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@ -15,6 +15,7 @@
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android:label="Compute Shader"
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android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
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android:launchMode="singleTask"
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android:screenOrientation="landscape"
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android:configChanges="orientation|screenSize|keyboardHidden">
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<meta-data android:name="android.app.lib_name" android:value="vulkanComputeshader" />
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<intent-filter>
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@ -1,25 +0,0 @@
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cd jni
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call ndk-build
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if %ERRORLEVEL% EQU 0 (
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echo ndk-build has failed, build cancelled
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cd..
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mkdir "assets\shaders\base"
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xcopy "..\..\data\shaders\base\*.spv" "assets\shaders\base" /Y
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mkdir "assets\shaders\computeshader"
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xcopy "..\..\data\shaders\computeshader\*.spv" "assets\shaders\computeshader" /Y
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mkdir "assets\textures"
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xcopy "..\..\data\textures\het_kanonschot_rgba8.ktx" "assets\textures" /Y
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mkdir "res\drawable"
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xcopy "..\..\android\images\icon.png" "res\drawable" /Y
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call ant debug -Dout.final.file=vulkanComputeshader.apk
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) ELSE (
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echo error : ndk-build failed with errors!
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cd..
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)
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44
android/computeshader/build.py
Normal file
44
android/computeshader/build.py
Normal file
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import os
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import shutil
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import subprocess
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import sys
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import glob
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APK_NAME = "vulkanComputeshader"
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SHADER_DIR = "computeshader"
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ASSETS_TEXTURES = ["het_kanonschot_rgba8.ktx"]
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if subprocess.call("ndk-build", shell=True) == 0:
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print("Build successful")
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# Assets
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os.makedirs("./assets/shaders/base", exist_ok=True)
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os.makedirs("./assets/shaders/%s" % SHADER_DIR, exist_ok=True)
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os.makedirs("./assets/textures", exist_ok=True)
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os.makedirs("./res/drawable", exist_ok=True)
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# Shaders
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# Base
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for file in glob.glob("../../data/shaders/base/*.spv"):
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shutil.copy(file, "./assets/shaders/base")
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# Sample
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for file in glob.glob("../../data/shaders/%s/*.spv" %SHADER_DIR):
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shutil.copy(file, "./assets/shaders/%s" % SHADER_DIR)
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# Textures
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for file in ASSETS_TEXTURES:
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shutil.copy("../../data/textures/%s" % file, "./assets/textures")
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# Icon
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if not os.path.exists("./res/drawable"):
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os.makedirs("./res/drawable")
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shutil.copy("../../android/images/icon.png", "./res/drawable")
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if subprocess.call("ant debug -Dout.final.file=%s.apk" % APK_NAME, shell=True) == 0:
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if len(sys.argv) > 1:
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if sys.argv[1] == "-deploy":
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if subprocess.call("adb install -r %s.apk" % APK_NAME, shell=True) != 0:
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print("Could not deploy to device!")
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else:
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print("Error during build process!")
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else:
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print("Error building project!")
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