Renamed mesh example to glTF scene
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3ae053d005
commit
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12 changed files with 15 additions and 15 deletions
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@ -1,6 +1,6 @@
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cmake_minimum_required(VERSION 3.4.1 FATAL_ERROR)
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set(NAME mesh)
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set(NAME gltfscene)
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set(SRC_DIR ../../../examples/${NAME})
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set(BASE_DIR ../../../base)
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@ -24,6 +24,7 @@ include_directories(${EXTERNAL_DIR}/glm)
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include_directories(${EXTERNAL_DIR}/gli)
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include_directories(${EXTERNAL_DIR}/imgui)
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include_directories(${EXTERNAL_DIR}/assimp)
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include_directories(${EXTERNAL_DIR}/tinygltf)
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include_directories(${ANDROID_NDK}/sources/android/native_app_glue)
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target_link_libraries(
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@ -4,7 +4,7 @@ apply from: '../gradle/outputfilename.gradle'
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android {
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compileSdkVersion 26
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defaultConfig {
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applicationId "de.saschawillems.vulkanMesh"
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applicationId "de.saschawillems.vulkanglTFScene"
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minSdkVersion 19
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targetSdkVersion 26
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versionCode 1
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@ -49,14 +49,14 @@ task copyTask {
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}
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copy {
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from '../../../data/shaders/mesh'
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into 'assets/shaders/mesh'
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from '../../../data/shaders/gltfscene'
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into 'assets/shaders/gltfscene'
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include '*.*'
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}
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copy {
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from '../../../data/models/voyager'
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into 'assets/models/voyager'
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from '../../../data/models/FlightHelmet/glTF'
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into 'assets/models/FlightHelmet/glTF'
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include '*.*'
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}
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@ -1,9 +1,9 @@
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<?xml version="1.0" encoding="utf-8"?>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="de.saschawillems.vulkanMesh">
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package="de.saschawillems.vulkanglTFScene">
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<application
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android:label="Vulkan model rendering"
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android:label="Vulkan glTF scene rendering"
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android:icon="@drawable/icon"
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android:theme="@android:style/Theme.NoTitleBar.Fullscreen">
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<activity android:name="de.saschawillems.vulkanSample.VulkanActivity"
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