Renamed mesh example to glTF scene
This commit is contained in:
parent
3ae053d005
commit
e0c15f62da
12 changed files with 15 additions and 15 deletions
|
|
@ -64,13 +64,13 @@ set(EXAMPLES
|
|||
dynamicuniformbuffer
|
||||
gears
|
||||
geometryshader
|
||||
gltfscene
|
||||
hdr
|
||||
imgui
|
||||
indirectdraw
|
||||
inlineuniformblocks
|
||||
inputattachments
|
||||
instancing
|
||||
mesh
|
||||
multisampling
|
||||
multithreading
|
||||
multiview
|
||||
|
|
|
|||
|
|
@ -452,6 +452,7 @@ public:
|
|||
|
||||
VkClearValue clearValues[2];
|
||||
clearValues[0].color = defaultClearColor;
|
||||
clearValues[0].color = { { 0.25f, 0.25f, 0.25f, 1.0f } };;
|
||||
clearValues[1].depthStencil = { 1.0f, 0 };
|
||||
|
||||
VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo();
|
||||
|
|
@ -682,8 +683,8 @@ public:
|
|||
vertexInputStateCI.pVertexAttributeDescriptions = vertexInputAttributes.data();
|
||||
|
||||
const std::array<VkPipelineShaderStageCreateInfo, 2> shaderStages = {
|
||||
loadShader(getAssetPath() + "shaders/mesh/mesh.vert.spv", VK_SHADER_STAGE_VERTEX_BIT),
|
||||
loadShader(getAssetPath() + "shaders/mesh/mesh.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT)
|
||||
loadShader(getAssetPath() + "shaders/gltfscene/mesh.vert.spv", VK_SHADER_STAGE_VERTEX_BIT),
|
||||
loadShader(getAssetPath() + "shaders/gltfscene/mesh.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT)
|
||||
};
|
||||
|
||||
VkGraphicsPipelineCreateInfo pipelineCI = vks::initializers::pipelineCreateInfo(pipelineLayout, renderPass, 0);
|
||||
Loading…
Add table
Add a link
Reference in a new issue