Removed old python build scripts, replaced with json example definition files

This commit is contained in:
saschawillems 2017-06-17 11:31:28 +02:00
parent 6218942a19
commit e0d2fd5ff4
87 changed files with 655 additions and 2025 deletions

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import os
import shutil
import subprocess
import sys
import glob
APK_NAME = "vulkanDeferredmulitsampling"
SHADER_DIR = "deferredmultisampling"
ASSETS_MODELS = ["openbox.dae"]
ASSETS_TEXTURES = ["stonefloor02_color_astc_8x8_unorm.ktx", "stonefloor02_color_bc3_unorm.ktx", "stonefloor02_normal_astc_8x8_unorm.ktx", "stonefloor02_normal_bc3_unorm.ktx", "stonefloor02_color_etc2_unorm.ktx", "stonefloor02_normal_etc2_unorm.ktx"]
if subprocess.call("ndk-build", shell=True) == 0:
print("Build successful")
# Assets
if not os.path.exists("./assets"):
os.makedirs("./assets")
# Shaders
# Base
if not os.path.exists("./assets/shaders/base"):
os.makedirs("./assets/shaders/base")
for file in glob.glob("../../data/shaders/base/*.spv"):
shutil.copy(file, "./assets/shaders/base")
# Sample
if not os.path.exists("./assets/shaders/%s" % SHADER_DIR):
os.makedirs("./assets/shaders/%s" % SHADER_DIR)
for file in glob.glob("../../data/shaders/%s/*.spv" %SHADER_DIR):
shutil.copy(file, "./assets/shaders/%s" % SHADER_DIR)
# Textures and model
if not os.path.exists("./assets/models/armor/"):
os.makedirs("./assets/models/armor/")
for file in glob.glob("../../data/models/armor/*.*"):
shutil.copy(file, "./assets/models/armor")
# Textures from base
if not os.path.exists("./assets/textures"):
os.makedirs("./assets/textures")
for file in ASSETS_TEXTURES:
shutil.copy("../../data/textures/%s" % file, "./assets/textures")
if not os.path.exists("./assets/models"):
os.makedirs("./assets/models")
for file in ASSETS_MODELS:
shutil.copy("../../data/models/%s" % file, "./assets/models")
# Icon
if not os.path.exists("./res/drawable"):
os.makedirs("./res/drawable")
shutil.copy("../../android/images/icon.png", "./res/drawable")
if subprocess.call("ant debug -Dout.final.file=%s.apk" % APK_NAME, shell=True) == 0:
if len(sys.argv) > 1:
if sys.argv[1] == "-deploy":
if subprocess.call("adb install -r %s.apk" % APK_NAME, shell=True) != 0:
print("Could not deploy to device!")
else:
print("Error during build process!")
else:
print("Error building project!")

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{
"apkname": "vulkanDeferredmulitsampling",
"directories": {
"shaders": "deferredmultisampling"
},
"assets": {
"models": [
"openbox.dae"
],
"textures": [
"stonefloor02_color_astc_8x8_unorm.ktx",
"stonefloor02_color_bc3_unorm.ktx",
"stonefloor02_normal_astc_8x8_unorm.ktx",
"stonefloor02_normal_bc3_unorm.ktx",
"stonefloor02_color_etc2_unorm.ktx",
"stonefloor02_normal_etc2_unorm.ktx"
],
"additional" : {
"directories": ["models/armor"],
"files": [
"models/armor/*.*"
]
}
}
}