diff --git a/examples/raytracingtextures/raytracingtextures.cpp b/examples/raytracingtextures/raytracingtextures.cpp index 58c1f6a9..5c75e803 100644 --- a/examples/raytracingtextures/raytracingtextures.cpp +++ b/examples/raytracingtextures/raytracingtextures.cpp @@ -469,7 +469,7 @@ public: // Ray generation group { - shaderStages.push_back(loadShader(getShadersPath() + "raytracingbasic/raygen.rgen.spv", VK_SHADER_STAGE_RAYGEN_BIT_KHR)); + shaderStages.push_back(loadShader(getShadersPath() + "raytracingtextures/raygen.rgen.spv", VK_SHADER_STAGE_RAYGEN_BIT_KHR)); VkRayTracingShaderGroupCreateInfoKHR shaderGroup{}; shaderGroup.sType = VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_KHR; shaderGroup.type = VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_KHR; @@ -482,7 +482,7 @@ public: // Miss group { - shaderStages.push_back(loadShader(getShadersPath() + "raytracingbasic/miss.rmiss.spv", VK_SHADER_STAGE_MISS_BIT_KHR)); + shaderStages.push_back(loadShader(getShadersPath() + "raytracingtextures/miss.rmiss.spv", VK_SHADER_STAGE_MISS_BIT_KHR)); VkRayTracingShaderGroupCreateInfoKHR shaderGroup{}; shaderGroup.sType = VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_KHR; shaderGroup.type = VK_RAY_TRACING_SHADER_GROUP_TYPE_GENERAL_KHR; @@ -495,7 +495,7 @@ public: // Closest hit group for doing texture lookups { - shaderStages.push_back(loadShader(getShadersPath() + "raytracingbasic/closesthit.rchit.spv", VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR)); + shaderStages.push_back(loadShader(getShadersPath() + "raytracingtextures/closesthit.rchit.spv", VK_SHADER_STAGE_CLOSEST_HIT_BIT_KHR)); VkRayTracingShaderGroupCreateInfoKHR shaderGroup{}; shaderGroup.sType = VK_STRUCTURE_TYPE_RAY_TRACING_SHADER_GROUP_CREATE_INFO_KHR; shaderGroup.type = VK_RAY_TRACING_SHADER_GROUP_TYPE_TRIANGLES_HIT_GROUP_KHR; @@ -503,7 +503,7 @@ public: shaderGroup.closestHitShader = static_cast(shaderStages.size()) - 1; shaderGroup.intersectionShader = VK_SHADER_UNUSED_KHR; // This group also uses an anyhit shader for doing transparency (see anyhit.rahit for details) - shaderStages.push_back(loadShader(getShadersPath() + "raytracingbasic/anyhit.rahit.spv", VK_SHADER_STAGE_ANY_HIT_BIT_KHR)); + shaderStages.push_back(loadShader(getShadersPath() + "raytracingtextures/anyhit.rahit.spv", VK_SHADER_STAGE_ANY_HIT_BIT_KHR)); shaderGroup.anyHitShader = static_cast(shaderStages.size()) - 1; shaderGroups.push_back(shaderGroup); }