Fixed typos

This commit is contained in:
Sascha Willems 2020-08-08 13:25:58 +02:00
parent 3e5f545b83
commit e1ec3b6c78
11 changed files with 23 additions and 29 deletions

View file

@ -84,7 +84,7 @@ protected:
std::chrono::time_point<std::chrono::high_resolution_clock> lastTimestamp;
// Vulkan instance, stores all per-application states
VkInstance instance;
// Physical device (GPU) that Vulkan will ise
// Physical device (GPU) that Vulkan will use
VkPhysicalDevice physicalDevice;
// Stores physical device properties (for e.g. checking device limits)
VkPhysicalDeviceProperties deviceProperties;
@ -314,7 +314,7 @@ public:
virtual void mouseMoved(double x, double y, bool &handled);
/** @brief (Virtual) Called when the window has been resized, can be used by the sample application to recreate resources */
virtual void windowResized();
/** @brief (Virtual) Called when resources have been recreated that require a rebuild of the command buffers (e.g. frame buffer), to be implemente by the sample application */
/** @brief (Virtual) Called when resources have been recreated that require a rebuild of the command buffers (e.g. frame buffer), to be implemented by the sample application */
virtual void buildCommandBuffers();
/** @brief (Virtual) Setup default depth and stencil views */
virtual void setupDepthStencil();
@ -337,7 +337,7 @@ public:
/** @brief Adds the drawing commands for the ImGui overlay to the given command buffer */
void drawUI(const VkCommandBuffer commandBuffer);
/** Prepare the next frame for workload sumbission by acquiring the next swap chain image */
/** Prepare the next frame for workload submission by acquiring the next swap chain image */
void prepareFrame();
/** @brief Presents the current image to the swap chain */
void submitFrame();