Add inverseModelView UBO to fix texturecubemap sample
This commit is contained in:
parent
13c081664e
commit
e3234db041
11 changed files with 42 additions and 25 deletions
|
|
@ -3,7 +3,6 @@
|
|||
struct UBO
|
||||
{
|
||||
float4x4 projection;
|
||||
float4x4 view;
|
||||
float4x4 model;
|
||||
};
|
||||
|
||||
|
|
@ -20,6 +19,6 @@ VSOutput main([[vk::location(0)]] float3 Pos : POSITION0)
|
|||
VSOutput output = (VSOutput)0;
|
||||
output.UVW = Pos;
|
||||
output.UVW.x *= -1.0;
|
||||
output.Pos = mul(ubo.projection, mul(ubo.view, mul(ubo.model, float4(Pos.xyz, 1.0))));
|
||||
output.Pos = mul(ubo.projection, mul(ubo.model, float4(Pos.xyz, 1.0)));
|
||||
return output;
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue