Fixed typos in comments of triangle.cpp
This commit is contained in:
parent
91958acad2
commit
e427c87664
1 changed files with 4 additions and 4 deletions
|
|
@ -2,7 +2,7 @@
|
|||
* Vulkan Example - Basic indexed triangle rendering
|
||||
*
|
||||
* Note:
|
||||
* This is a "pedal to the metal" example to show off how to get Vulkan up an displaying something
|
||||
* This is a "pedal to the metal" example to show off how to get Vulkan up and displaying something
|
||||
* Contrary to the other examples, this one won't make use of helper functions or initializers
|
||||
* Except in a few cases (swap chain setup e.g.)
|
||||
*
|
||||
|
|
@ -87,7 +87,7 @@ public:
|
|||
// Pipelines (often called "pipeline state objects") are used to bake all states that affect a pipeline
|
||||
// While in OpenGL every state can be changed at (almost) any time, Vulkan requires to layout the graphics (and compute) pipeline states upfront
|
||||
// So for each combination of non-dynamic pipeline states you need a new pipeline (there are a few exceptions to this not discussed here)
|
||||
// Even though this adds a new dimension of planing ahead, it's a great opportunity for performance optimizations by the driver
|
||||
// Even though this adds a new dimension of planning ahead, it's a great opportunity for performance optimizations by the driver
|
||||
VkPipeline pipeline;
|
||||
|
||||
// The descriptor set layout describes the shader binding layout (without actually referencing descriptor)
|
||||
|
|
@ -182,10 +182,10 @@ public:
|
|||
semaphoreCreateInfo.sType = VK_STRUCTURE_TYPE_SEMAPHORE_CREATE_INFO;
|
||||
semaphoreCreateInfo.pNext = nullptr;
|
||||
|
||||
// Semaphore used to ensures that image presentation is complete before starting to submit again
|
||||
// Semaphore used to ensure that image presentation is complete before starting to submit again
|
||||
VK_CHECK_RESULT(vkCreateSemaphore(device, &semaphoreCreateInfo, nullptr, &presentCompleteSemaphore));
|
||||
|
||||
// Semaphore used to ensures that all commands submitted have been finished before submitting the image to the queue
|
||||
// Semaphore used to ensure that all commands submitted have been finished before submitting the image to the queue
|
||||
VK_CHECK_RESULT(vkCreateSemaphore(device, &semaphoreCreateInfo, nullptr, &renderCompleteSemaphore));
|
||||
|
||||
// Fences (Used to check draw command buffer completion)
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue