Added shadow mapping example

This commit is contained in:
saschawillems 2016-02-28 22:26:11 +01:00
parent 9ecbaca69f
commit e45c90f180
19 changed files with 3577 additions and 0 deletions

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#version 450
#extension GL_ARB_separate_shader_objects : enable
#extension GL_ARB_shading_language_420pack : enable
layout(location = 0) out vec4 color;
//layout(location = 0) out float fragmentdepth;
void main()
{
// fragmentdepth = gl_FragCoord.z;
color = vec4(1.0, 0.0, 0.0, 1.0);
}