Global scene memory allocation instead of per-mesh, use VulkanDevice, compiler warnings
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@ -119,6 +119,7 @@ namespace vk
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if (memTypeFound)
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if (memTypeFound)
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{
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{
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*memTypeFound = false;
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*memTypeFound = false;
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return 0;
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}
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}
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else
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else
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{
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{
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