Global scene memory allocation instead of per-mesh, use VulkanDevice, compiler warnings

This commit is contained in:
saschawillems 2016-07-23 22:47:17 +02:00
parent 72a8f94251
commit e4fb1e6126

View file

@ -119,6 +119,7 @@ namespace vk
if (memTypeFound) if (memTypeFound)
{ {
*memTypeFound = false; *memTypeFound = false;
return 0;
} }
else else
{ {