Use createBuffer function from Vulkan device class
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927660680d
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15 changed files with 222 additions and 233 deletions
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@ -65,9 +65,9 @@ public:
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uint32_t queueFamilyIndex; // Family index of the graphics queue, used for barriers
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} compute;
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struct {
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vkMeshLoader::MeshBuffer quad;
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} meshes;
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vk::Buffer vertexBuffer;
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vk::Buffer indexBuffer;
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uint32_t indexCount;
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vk::Buffer uniformBufferVS;
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@ -105,8 +105,10 @@ public:
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vkDestroyFence(device, compute.fence, nullptr);
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vkDestroyCommandPool(device, compute.commandPool, nullptr);
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vkMeshLoader::freeMeshBufferResources(device, &meshes.quad);
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vertexBuffer.destroy();
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indexBuffer.destroy();
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uniformBufferVS.destroy();
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textureLoader->destroyTexture(textureColorMap);
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textureLoader->destroyTexture(textureComputeTarget);
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}
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@ -262,14 +264,14 @@ public:
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vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
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VkDeviceSize offsets[1] = { 0 };
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vkCmdBindVertexBuffers(drawCmdBuffers[i], VERTEX_BUFFER_BIND_ID, 1, &meshes.quad.vertices.buf, offsets);
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vkCmdBindIndexBuffer(drawCmdBuffers[i], meshes.quad.indices.buf, 0, VK_INDEX_TYPE_UINT32);
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vkCmdBindVertexBuffers(drawCmdBuffers[i], VERTEX_BUFFER_BIND_ID, 1, &vertexBuffer.buffer, offsets);
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vkCmdBindIndexBuffer(drawCmdBuffers[i], indexBuffer.buffer, 0, VK_INDEX_TYPE_UINT32);
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// Left (pre compute)
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vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, graphics.pipelineLayout, 0, 1, &graphics.descriptorSetPreCompute, 0, NULL);
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vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, graphics.pipeline);
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vkCmdDrawIndexed(drawCmdBuffers[i], meshes.quad.indexCount, 1, 0, 0, 0);
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vkCmdDrawIndexed(drawCmdBuffers[i], indexCount, 1, 0, 0, 0);
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// Right (post compute)
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vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, graphics.pipelineLayout, 0, 1, &graphics.descriptorSetPostCompute, 0, NULL);
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@ -277,7 +279,7 @@ public:
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viewport.x = (float)width / 2.0f;
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vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);
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vkCmdDrawIndexed(drawCmdBuffers[i], meshes.quad.indexCount, 1, 0, 0, 0);
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vkCmdDrawIndexed(drawCmdBuffers[i], indexCount, 1, 0, 0, 0);
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vkCmdEndRenderPass(drawCmdBuffers[i]);
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@ -306,33 +308,35 @@ public:
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// Setup vertices for a single uv-mapped quad
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void generateQuad()
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{
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#define dim 1.0f
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std::vector<Vertex> vertexBuffer =
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// Setup vertices for a single uv-mapped quad made from two triangles
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std::vector<Vertex> vertices =
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{
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{ { dim, dim, 0.0f }, { 1.0f, 1.0f } },
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{ { -dim, dim, 0.0f }, { 0.0f, 1.0f } },
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{ { -dim, -dim, 0.0f }, { 0.0f, 0.0f } },
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{ { dim, -dim, 0.0f }, { 1.0f, 0.0f } }
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{ { 1.0f, 1.0f, 0.0f }, { 1.0f, 1.0f } },
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{ { -1.0f, 1.0f, 0.0f }, { 0.0f, 1.0f } },
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{ { -1.0f, -1.0f, 0.0f }, { 0.0f, 0.0f } },
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{ { 1.0f, -1.0f, 0.0f }, { 1.0f, 0.0f } }
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};
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#undef dim
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createBuffer(
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VK_BUFFER_USAGE_VERTEX_BUFFER_BIT,
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vertexBuffer.size() * sizeof(Vertex),
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vertexBuffer.data(),
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&meshes.quad.vertices.buf,
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&meshes.quad.vertices.mem);
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// Setup indices
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std::vector<uint32_t> indexBuffer = { 0,1,2, 2,3,0 };
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meshes.quad.indexCount = indexBuffer.size();
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std::vector<uint32_t> indices = { 0,1,2, 2,3,0 };
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indexCount = static_cast<uint32_t>(indices.size());
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createBuffer(
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// Create buffers
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// For the sake of simplicity we won't stage the vertex data to the gpu memory
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// Vertex buffer
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VK_CHECK_RESULT(vulkanDevice->createBuffer(
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VK_BUFFER_USAGE_VERTEX_BUFFER_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
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&vertexBuffer,
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vertices.size() * sizeof(Vertex),
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vertices.data()));
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// Index buffer
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VK_CHECK_RESULT(vulkanDevice->createBuffer(
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VK_BUFFER_USAGE_INDEX_BUFFER_BIT,
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indexBuffer.size() * sizeof(uint32_t),
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indexBuffer.data(),
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&meshes.quad.indices.buf,
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&meshes.quad.indices.mem);
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
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&indexBuffer,
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indices.size() * sizeof(uint32_t),
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indices.data()));
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}
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void setupVertexDescriptions()
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@ -354,14 +358,14 @@ public:
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VERTEX_BUFFER_BIND_ID,
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0,
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VK_FORMAT_R32G32B32_SFLOAT,
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0);
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offsetof(Vertex, pos));
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// Location 1 : Texture coordinates
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vertices.attributeDescriptions[1] =
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vkTools::initializers::vertexInputAttributeDescription(
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VERTEX_BUFFER_BIND_ID,
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1,
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VK_FORMAT_R32G32_SFLOAT,
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sizeof(float) * 3);
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offsetof(Vertex, uv));
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// Assign to vertex buffer
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vertices.inputState = vkTools::initializers::pipelineVertexInputStateCreateInfo();
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