Use createBuffer function from Vulkan device class

This commit is contained in:
saschawillems 2017-01-07 20:46:28 +01:00
parent 927660680d
commit e573a4c244
15 changed files with 222 additions and 233 deletions

View file

@ -90,6 +90,13 @@
<ClInclude Include="..\base\vulkanexamplebase.h" />
<ClInclude Include="..\base\vulkantools.h" />
</ItemGroup>
<ItemGroup>
<None Include="..\data\shaders\computeshader\edgedetect.comp" />
<None Include="..\data\shaders\computeshader\emboss.comp" />
<None Include="..\data\shaders\computeshader\sharpen.comp" />
<None Include="..\data\shaders\computeshader\texture.frag" />
<None Include="..\data\shaders\computeshader\texture.vert" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>