Use createBuffer function from Vulkan device class
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15 changed files with 222 additions and 233 deletions
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@ -90,6 +90,13 @@
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<ClInclude Include="..\base\vulkanexamplebase.h" />
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<ClInclude Include="..\base\vulkantools.h" />
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</ItemGroup>
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<ItemGroup>
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<None Include="..\data\shaders\computeshader\edgedetect.comp" />
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<None Include="..\data\shaders\computeshader\emboss.comp" />
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<None Include="..\data\shaders\computeshader\sharpen.comp" />
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<None Include="..\data\shaders\computeshader\texture.frag" />
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<None Include="..\data\shaders\computeshader\texture.vert" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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