Use createBuffer function from Vulkan device class
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15 changed files with 222 additions and 233 deletions
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@ -11,6 +11,8 @@ layout (location = 2) in vec3 inViewVec;
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layout (location = 3) in vec3 inLightVec;
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layout (location = 4) in vec4 inShadowCoord;
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layout (constant_id = 0) const int enablePCF = 0;
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layout (location = 0) out vec4 outFragColor;
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#define ambient 0.1
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@ -55,7 +57,7 @@ float filterPCF(vec4 sc)
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void main()
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{
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float shadow = filterPCF(inShadowCoord / inShadowCoord.w);
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float shadow = (enablePCF == 1) ? filterPCF(inShadowCoord / inShadowCoord.w) : textureProj(inShadowCoord / inShadowCoord.w, vec2(0.0));
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vec3 N = normalize(inNormal);
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vec3 L = normalize(inLightVec);
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