Color gradient ramp for glowing parts of the mesh

This commit is contained in:
saschawillems 2016-08-13 16:37:53 +02:00
parent cb5bd093ec
commit e74e37cc16
11 changed files with 64 additions and 24 deletions

View file

@ -11,12 +11,14 @@ layout (binding = 0) uniform UBO
{
mat4 projection;
mat4 model;
float gradientPos;
} ubo;
layout (location = 0) out vec3 outNormal;
layout (location = 1) out vec3 outColor;
layout (location = 2) out vec3 outEyePos;
layout (location = 3) out vec3 outLightVec;
layout (location = 4) out vec2 outUV;
out gl_PerVertex
{
@ -27,6 +29,7 @@ void main()
{
outNormal = inNormal;
outColor = inColor;
outUV = vec2(ubo.gradientPos, 0.0);
gl_Position = ubo.projection * ubo.model * pos;
outEyePos = vec3(ubo.model * pos);
vec4 lightPos = vec4(0.0, 0.0, -5.0, 1.0);// * ubo.model;