Use glm::radians instead of deg_to_rad (Fixes #37)

This commit is contained in:
saschawillems 2016-03-08 20:59:25 +01:00
parent 575cbdc341
commit e77884d5bb
25 changed files with 129 additions and 131 deletions

View file

@ -35,8 +35,6 @@
#include "vulkanTextureLoader.hpp"
#include "vulkanMeshLoader.hpp"
#define deg_to_rad(deg) deg * float(M_PI / 180)
class VulkanExampleBase
{
private: