Use glm::radians instead of deg_to_rad (Fixes #37)
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25 changed files with 129 additions and 131 deletions
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@ -35,8 +35,6 @@
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#include "vulkanTextureLoader.hpp"
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#include "vulkanMeshLoader.hpp"
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#define deg_to_rad(deg) deg * float(M_PI / 180)
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class VulkanExampleBase
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{
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private:
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