Use glm::radians instead of deg_to_rad (Fixes #37)
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25 changed files with 129 additions and 131 deletions
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@ -244,20 +244,20 @@ void VulkanGear::updateUniformBuffer(glm::mat4 perspective, glm::vec3 rotation,
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glm::vec3(-1.0, -1.5, 0),
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glm::vec3(0, 1, 0)
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);
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ubo.view = glm::rotate(ubo.view, deg_to_rad(rotation.x), glm::vec3(1.0f, 0.0f, 0.0f));
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ubo.view = glm::rotate(ubo.view, deg_to_rad(rotation.y), glm::vec3(0.0f, 1.0f, 0.0f));
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ubo.view = glm::rotate(ubo.view, glm::radians(rotation.x), glm::vec3(1.0f, 0.0f, 0.0f));
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ubo.view = glm::rotate(ubo.view, glm::radians(rotation.y), glm::vec3(0.0f, 1.0f, 0.0f));
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ubo.model = glm::mat4();
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ubo.model = glm::translate(ubo.model, pos);
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rotation.z = (rotSpeed * timer) + rotOffset;
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ubo.model = glm::rotate(ubo.model, deg_to_rad(rotation.z), glm::vec3(0.0f, 0.0f, 1.0f));
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ubo.model = glm::rotate(ubo.model, glm::radians(rotation.z), glm::vec3(0.0f, 0.0f, 1.0f));
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ubo.normal = glm::inverseTranspose(ubo.view * ubo.model);
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//ubo.lightPos = lightPos;
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ubo.lightPos = glm::vec3(0.0f, 0.0f, 2.5f);
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ubo.lightPos.x = sin(deg_to_rad(timer)) * 8.0f;
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ubo.lightPos.z = cos(deg_to_rad(timer)) * 8.0f;
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ubo.lightPos.x = sin(glm::radians(timer)) * 8.0f;
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ubo.lightPos.z = cos(glm::radians(timer)) * 8.0f;
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uint8_t *pData;
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VkResult err = vkMapMemory(device, uniformData.memory, 0, sizeof(ubo), 0, (void **)&pData);
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@ -265,7 +265,7 @@ void VulkanGear::updateUniformBuffer(glm::mat4 perspective, glm::vec3 rotation,
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memcpy(pData, &ubo, sizeof(ubo));
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vkUnmapMemory(device, uniformData.memory);
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#undef deg_to_rad
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#undef glm::radians
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}
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void VulkanGear::setupDescriptorSet(VkDescriptorPool pool, VkDescriptorSetLayout descriptorSetLayout)
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