Use glm::radians instead of deg_to_rad (Fixes #37)
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575cbdc341
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25 changed files with 129 additions and 131 deletions
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@ -1036,13 +1036,13 @@ public:
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void updateUniformBuffers()
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{
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// Mesh
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ubos.vsShared.projection = glm::perspective(deg_to_rad(60.0f), (float)width / (float)height, 0.1f, 256.0f);
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ubos.vsShared.projection = glm::perspective(glm::radians(60.0f), (float)width / (float)height, 0.1f, 256.0f);
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glm::mat4 viewMatrix = glm::translate(glm::mat4(), glm::vec3(0.0f, 0.0f, zoom));
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ubos.vsShared.model = viewMatrix * glm::translate(glm::mat4(), glm::vec3(0, 0, 0));
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ubos.vsShared.model = glm::rotate(ubos.vsShared.model, deg_to_rad(rotation.x), glm::vec3(1.0f, 0.0f, 0.0f));
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ubos.vsShared.model = glm::rotate(ubos.vsShared.model, deg_to_rad(rotation.y), glm::vec3(0.0f, 1.0f, 0.0f));
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ubos.vsShared.model = glm::rotate(ubos.vsShared.model, deg_to_rad(rotation.z), glm::vec3(0.0f, 0.0f, 1.0f));
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ubos.vsShared.model = glm::rotate(ubos.vsShared.model, glm::radians(rotation.x), glm::vec3(1.0f, 0.0f, 0.0f));
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ubos.vsShared.model = glm::rotate(ubos.vsShared.model, glm::radians(rotation.y), glm::vec3(0.0f, 1.0f, 0.0f));
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ubos.vsShared.model = glm::rotate(ubos.vsShared.model, glm::radians(rotation.z), glm::vec3(0.0f, 0.0f, 1.0f));
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ubos.vsShared.model = glm::translate(ubos.vsShared.model, meshPos);
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@ -1054,9 +1054,9 @@ public:
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// Mirror
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ubos.vsShared.model = viewMatrix * glm::translate(glm::mat4(), glm::vec3(0, 0, 0));
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ubos.vsShared.model = glm::rotate(ubos.vsShared.model, deg_to_rad(rotation.x), glm::vec3(1.0f, 0.0f, 0.0f));
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ubos.vsShared.model = glm::rotate(ubos.vsShared.model, deg_to_rad(rotation.y), glm::vec3(0.0f, 1.0f, 0.0f));
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ubos.vsShared.model = glm::rotate(ubos.vsShared.model, deg_to_rad(rotation.z), glm::vec3(0.0f, 0.0f, 1.0f));
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ubos.vsShared.model = glm::rotate(ubos.vsShared.model, glm::radians(rotation.x), glm::vec3(1.0f, 0.0f, 0.0f));
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ubos.vsShared.model = glm::rotate(ubos.vsShared.model, glm::radians(rotation.y), glm::vec3(0.0f, 1.0f, 0.0f));
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ubos.vsShared.model = glm::rotate(ubos.vsShared.model, glm::radians(rotation.z), glm::vec3(0.0f, 0.0f, 1.0f));
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err = vkMapMemory(device, uniformData.vsMirror.memory, 0, sizeof(ubos.vsShared), 0, (void **)&pData);
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assert(!err);
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@ -1075,13 +1075,13 @@ public:
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void updateUniformBufferOffscreen()
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{
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ubos.vsShared.projection = glm::perspective(deg_to_rad(60.0f), (float)width / (float)height, 0.1f, 256.0f);
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ubos.vsShared.projection = glm::perspective(glm::radians(60.0f), (float)width / (float)height, 0.1f, 256.0f);
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glm::mat4 viewMatrix = glm::translate(glm::mat4(), glm::vec3(0.0f, 0.0f, zoom));
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ubos.vsShared.model = viewMatrix * glm::translate(glm::mat4(), glm::vec3(0, 0, 0));
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ubos.vsShared.model = glm::rotate(ubos.vsShared.model, deg_to_rad(rotation.x), glm::vec3(1.0f, 0.0f, 0.0f));
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ubos.vsShared.model = glm::rotate(ubos.vsShared.model, deg_to_rad(rotation.y), glm::vec3(0.0f, 1.0f, 0.0f));
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ubos.vsShared.model = glm::rotate(ubos.vsShared.model, deg_to_rad(rotation.z), glm::vec3(0.0f, 0.0f, 1.0f));
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ubos.vsShared.model = glm::rotate(ubos.vsShared.model, glm::radians(rotation.x), glm::vec3(1.0f, 0.0f, 0.0f));
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ubos.vsShared.model = glm::rotate(ubos.vsShared.model, glm::radians(rotation.y), glm::vec3(0.0f, 1.0f, 0.0f));
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ubos.vsShared.model = glm::rotate(ubos.vsShared.model, glm::radians(rotation.z), glm::vec3(0.0f, 0.0f, 1.0f));
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ubos.vsShared.model = glm::scale(ubos.vsShared.model, glm::vec3(1.0f, -1.0f, 1.0f));
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ubos.vsShared.model = glm::translate(ubos.vsShared.model, meshPos);
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