Use glm::radians instead of deg_to_rad (Fixes #37)

This commit is contained in:
saschawillems 2016-03-08 20:59:25 +01:00
parent 575cbdc341
commit e77884d5bb
25 changed files with 129 additions and 131 deletions

View file

@ -1036,13 +1036,13 @@ public:
void updateUniformBuffers()
{
// Mesh
ubos.vsShared.projection = glm::perspective(deg_to_rad(60.0f), (float)width / (float)height, 0.1f, 256.0f);
ubos.vsShared.projection = glm::perspective(glm::radians(60.0f), (float)width / (float)height, 0.1f, 256.0f);
glm::mat4 viewMatrix = glm::translate(glm::mat4(), glm::vec3(0.0f, 0.0f, zoom));
ubos.vsShared.model = viewMatrix * glm::translate(glm::mat4(), glm::vec3(0, 0, 0));
ubos.vsShared.model = glm::rotate(ubos.vsShared.model, deg_to_rad(rotation.x), glm::vec3(1.0f, 0.0f, 0.0f));
ubos.vsShared.model = glm::rotate(ubos.vsShared.model, deg_to_rad(rotation.y), glm::vec3(0.0f, 1.0f, 0.0f));
ubos.vsShared.model = glm::rotate(ubos.vsShared.model, deg_to_rad(rotation.z), glm::vec3(0.0f, 0.0f, 1.0f));
ubos.vsShared.model = glm::rotate(ubos.vsShared.model, glm::radians(rotation.x), glm::vec3(1.0f, 0.0f, 0.0f));
ubos.vsShared.model = glm::rotate(ubos.vsShared.model, glm::radians(rotation.y), glm::vec3(0.0f, 1.0f, 0.0f));
ubos.vsShared.model = glm::rotate(ubos.vsShared.model, glm::radians(rotation.z), glm::vec3(0.0f, 0.0f, 1.0f));
ubos.vsShared.model = glm::translate(ubos.vsShared.model, meshPos);
@ -1054,9 +1054,9 @@ public:
// Mirror
ubos.vsShared.model = viewMatrix * glm::translate(glm::mat4(), glm::vec3(0, 0, 0));
ubos.vsShared.model = glm::rotate(ubos.vsShared.model, deg_to_rad(rotation.x), glm::vec3(1.0f, 0.0f, 0.0f));
ubos.vsShared.model = glm::rotate(ubos.vsShared.model, deg_to_rad(rotation.y), glm::vec3(0.0f, 1.0f, 0.0f));
ubos.vsShared.model = glm::rotate(ubos.vsShared.model, deg_to_rad(rotation.z), glm::vec3(0.0f, 0.0f, 1.0f));
ubos.vsShared.model = glm::rotate(ubos.vsShared.model, glm::radians(rotation.x), glm::vec3(1.0f, 0.0f, 0.0f));
ubos.vsShared.model = glm::rotate(ubos.vsShared.model, glm::radians(rotation.y), glm::vec3(0.0f, 1.0f, 0.0f));
ubos.vsShared.model = glm::rotate(ubos.vsShared.model, glm::radians(rotation.z), glm::vec3(0.0f, 0.0f, 1.0f));
err = vkMapMemory(device, uniformData.vsMirror.memory, 0, sizeof(ubos.vsShared), 0, (void **)&pData);
assert(!err);
@ -1075,13 +1075,13 @@ public:
void updateUniformBufferOffscreen()
{
ubos.vsShared.projection = glm::perspective(deg_to_rad(60.0f), (float)width / (float)height, 0.1f, 256.0f);
ubos.vsShared.projection = glm::perspective(glm::radians(60.0f), (float)width / (float)height, 0.1f, 256.0f);
glm::mat4 viewMatrix = glm::translate(glm::mat4(), glm::vec3(0.0f, 0.0f, zoom));
ubos.vsShared.model = viewMatrix * glm::translate(glm::mat4(), glm::vec3(0, 0, 0));
ubos.vsShared.model = glm::rotate(ubos.vsShared.model, deg_to_rad(rotation.x), glm::vec3(1.0f, 0.0f, 0.0f));
ubos.vsShared.model = glm::rotate(ubos.vsShared.model, deg_to_rad(rotation.y), glm::vec3(0.0f, 1.0f, 0.0f));
ubos.vsShared.model = glm::rotate(ubos.vsShared.model, deg_to_rad(rotation.z), glm::vec3(0.0f, 0.0f, 1.0f));
ubos.vsShared.model = glm::rotate(ubos.vsShared.model, glm::radians(rotation.x), glm::vec3(1.0f, 0.0f, 0.0f));
ubos.vsShared.model = glm::rotate(ubos.vsShared.model, glm::radians(rotation.y), glm::vec3(0.0f, 1.0f, 0.0f));
ubos.vsShared.model = glm::rotate(ubos.vsShared.model, glm::radians(rotation.z), glm::vec3(0.0f, 0.0f, 1.0f));
ubos.vsShared.model = glm::scale(ubos.vsShared.model, glm::vec3(1.0f, -1.0f, 1.0f));
ubos.vsShared.model = glm::translate(ubos.vsShared.model, meshPos);