Staging, optimizations and code cleanup for mesh loading example

This commit is contained in:
saschawillems 2016-05-08 11:30:04 +02:00
parent 035a5ab560
commit ea084fccc3
4 changed files with 597 additions and 43791 deletions

View file

@ -10,7 +10,7 @@ if %ERRORLEVEL% EQU 0 (
mkdir "assets\models\voyager" mkdir "assets\models\voyager"
xcopy "..\..\data\models\voyager\voyager.ktx" "assets\models\voyager" /Y xcopy "..\..\data\models\voyager\voyager.ktx" "assets\models\voyager" /Y
xcopy "..\..\data\models\voyager\voyager.obj" "assets\models\voyager" /Y xcopy "..\..\data\models\voyager\voyager.dae" "assets\models\voyager" /Y
mkdir "res\drawable" mkdir "res\drawable"
xcopy "..\..\android\images\icon.png" "res\drawable" /Y xcopy "..\..\android\images\icon.png" "res\drawable" /Y

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View file

@ -126,30 +126,19 @@ public:
renderPassBeginInfo.clearValueCount = 2; renderPassBeginInfo.clearValueCount = 2;
renderPassBeginInfo.pClearValues = clearValues; renderPassBeginInfo.pClearValues = clearValues;
VkResult err;
for (int32_t i = 0; i < drawCmdBuffers.size(); ++i) for (int32_t i = 0; i < drawCmdBuffers.size(); ++i)
{ {
// Set target frame buffer // Set target frame buffer
renderPassBeginInfo.framebuffer = frameBuffers[i]; renderPassBeginInfo.framebuffer = frameBuffers[i];
err = vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo); VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo));
assert(!err);
vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE); vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
VkViewport viewport = vkTools::initializers::viewport( VkViewport viewport = vkTools::initializers::viewport((float)width, (float)height, 0.0f, 1.0f);
(float)width,
(float)height,
0.0f,
1.0f);
vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport); vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);
VkRect2D scissor = vkTools::initializers::rect2D( VkRect2D scissor = vkTools::initializers::rect2D(width, height, 0, 0);
width,
height,
0,
0);
vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor); vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, NULL); vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, NULL);
@ -165,18 +154,14 @@ public:
vkCmdEndRenderPass(drawCmdBuffers[i]); vkCmdEndRenderPass(drawCmdBuffers[i]);
err = vkEndCommandBuffer(drawCmdBuffers[i]); VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i]));
assert(!err);
} }
} }
void draw() void draw()
{ {
VkResult err;
// Get next image in the swap chain (back/front buffer) // Get next image in the swap chain (back/front buffer)
err = swapChain.acquireNextImage(semaphores.presentComplete, &currentBuffer); VK_CHECK_RESULT(swapChain.acquireNextImage(semaphores.presentComplete, &currentBuffer));
assert(!err);
submitPostPresentBarrier(swapChain.buffers[currentBuffer].image); submitPostPresentBarrier(swapChain.buffers[currentBuffer].image);
@ -185,16 +170,13 @@ public:
submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer]; submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
// Submit to queue // Submit to queue
err = vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE); VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
assert(!err);
submitPrePresentBarrier(swapChain.buffers[currentBuffer].image); submitPrePresentBarrier(swapChain.buffers[currentBuffer].image);
err = swapChain.queuePresent(queue, currentBuffer, semaphores.renderComplete); VK_CHECK_RESULT(swapChain.queuePresent(queue, currentBuffer, semaphores.renderComplete));
assert(!err);
err = vkQueueWaitIdle(queue); VK_CHECK_RESULT(vkQueueWaitIdle(queue));
assert(!err);
} }
// Load a mesh based on data read via assimp // Load a mesh based on data read via assimp
@ -205,7 +187,7 @@ public:
#if defined(__ANDROID__) #if defined(__ANDROID__)
meshLoader->assetManager = androidApp->activity->assetManager; meshLoader->assetManager = androidApp->activity->assetManager;
#endif #endif
meshLoader->LoadMesh(getAssetPath() + "models/voyager/voyager.obj"); meshLoader->LoadMesh(getAssetPath() + "models/voyager/voyager.dae");
// Generate vertex buffer // Generate vertex buffer
float scale = 1.0f; float scale = 1.0f;
@ -241,21 +223,100 @@ public:
uint32_t indexBufferSize = indexBuffer.size() * sizeof(uint32_t); uint32_t indexBufferSize = indexBuffer.size() * sizeof(uint32_t);
mesh.indices.count = indexBuffer.size(); mesh.indices.count = indexBuffer.size();
// Generate vertex buffer // Static mesh should always be device local
createBuffer(
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT,
vertexBufferSize,
vertexBuffer.data(),
&mesh.vertices.buf,
&mesh.vertices.mem);
// Generate index buffer bool useStaging = true;
createBuffer(
VK_BUFFER_USAGE_INDEX_BUFFER_BIT, if (useStaging)
indexBufferSize, {
indexBuffer.data(), struct {
&mesh.indices.buf, VkBuffer buffer;
&mesh.indices.mem); VkDeviceMemory memory;
} vertexStaging, indexStaging;
// Create staging buffers
// Vertex data
createBuffer(
VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT,
vertexBufferSize,
vertexBuffer.data(),
&vertexStaging.buffer,
&vertexStaging.memory);
// Index data
createBuffer(
VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT,
indexBufferSize,
indexBuffer.data(),
&indexStaging.buffer,
&indexStaging.memory);
// Create device local buffers
// Vertex buffer
createBuffer(
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
vertexBufferSize,
nullptr,
&mesh.vertices.buf,
&mesh.vertices.mem);
// Index buffer
createBuffer(
VK_BUFFER_USAGE_INDEX_BUFFER_BIT | VK_BUFFER_USAGE_TRANSFER_DST_BIT,
VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT,
indexBufferSize,
nullptr,
&mesh.indices.buf,
&mesh.indices.mem);
// Copy from staging buffers
VkCommandBuffer copyCmd = VulkanExampleBase::createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, true);
VkBufferCopy copyRegion = {};
copyRegion.size = vertexBufferSize;
vkCmdCopyBuffer(
copyCmd,
vertexStaging.buffer,
mesh.vertices.buf,
1,
&copyRegion);
copyRegion.size = indexBufferSize;
vkCmdCopyBuffer(
copyCmd,
indexStaging.buffer,
mesh.indices.buf,
1,
&copyRegion);
VulkanExampleBase::flushCommandBuffer(copyCmd, queue, true);
vkDestroyBuffer(device, vertexStaging.buffer, nullptr);
vkFreeMemory(device, vertexStaging.memory, nullptr);
vkDestroyBuffer(device, indexStaging.buffer, nullptr);
vkFreeMemory(device, indexStaging.memory, nullptr);
}
else
{
// Vertex buffer
createBuffer(
VK_BUFFER_USAGE_VERTEX_BUFFER_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT,
vertexBufferSize,
vertexBuffer.data(),
&mesh.vertices.buf,
&mesh.vertices.mem);
// Index buffer
createBuffer(
VK_BUFFER_USAGE_INDEX_BUFFER_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT,
indexBufferSize,
indexBuffer.data(),
&mesh.indices.buf,
&mesh.indices.mem);
}
delete(meshLoader); delete(meshLoader);
} }
@ -330,10 +391,9 @@ public:
vkTools::initializers::descriptorPoolCreateInfo( vkTools::initializers::descriptorPoolCreateInfo(
poolSizes.size(), poolSizes.size(),
poolSizes.data(), poolSizes.data(),
2); 1);
VkResult vkRes = vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool); VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
assert(!vkRes);
} }
void setupDescriptorSetLayout() void setupDescriptorSetLayout()
@ -357,16 +417,14 @@ public:
setLayoutBindings.data(), setLayoutBindings.data(),
setLayoutBindings.size()); setLayoutBindings.size());
VkResult err = vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout); VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout));
assert(!err);
VkPipelineLayoutCreateInfo pPipelineLayoutCreateInfo = VkPipelineLayoutCreateInfo pPipelineLayoutCreateInfo =
vkTools::initializers::pipelineLayoutCreateInfo( vkTools::initializers::pipelineLayoutCreateInfo(
&descriptorSetLayout, &descriptorSetLayout,
1); 1);
err = vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayout); VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayout));
assert(!err);
} }
void setupDescriptorSet() void setupDescriptorSet()
@ -377,8 +435,7 @@ public:
&descriptorSetLayout, &descriptorSetLayout,
1); 1);
VkResult vkRes = vkAllocateDescriptorSets(device, &allocInfo, &descriptorSet); VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSet));
assert(!vkRes);
VkDescriptorImageInfo texDescriptor = VkDescriptorImageInfo texDescriptor =
vkTools::initializers::descriptorImageInfo( vkTools::initializers::descriptorImageInfo(
@ -478,8 +535,7 @@ public:
pipelineCreateInfo.stageCount = shaderStages.size(); pipelineCreateInfo.stageCount = shaderStages.size();
pipelineCreateInfo.pStages = shaderStages.data(); pipelineCreateInfo.pStages = shaderStages.data();
VkResult err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.solid); VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.solid));
assert(!err);
} }
// Prepare and initialize uniform buffer containing shader uniforms // Prepare and initialize uniform buffer containing shader uniforms
@ -499,22 +555,16 @@ public:
void updateUniformBuffers() void updateUniformBuffers()
{ {
// Vertex shader
glm::mat4 viewMatrix = glm::mat4();
uboVS.projection = glm::perspective(glm::radians(60.0f), (float)width / (float)height, 0.1f, 256.0f); uboVS.projection = glm::perspective(glm::radians(60.0f), (float)width / (float)height, 0.1f, 256.0f);
viewMatrix = glm::translate(viewMatrix, glm::vec3(0.0f, 0.0f, zoom)); glm::mat4 viewMatrix = glm::translate(glm::mat4(), glm::vec3(0.0f, 0.0f, zoom));
float offset = 0.5f; uboVS.model = viewMatrix * glm::translate(glm::mat4(), cameraPos);
int uboIndex = 1;
uboVS.model = glm::mat4();
uboVS.model = viewMatrix * glm::translate(uboVS.model, glm::vec3(0, 0, 0));
uboVS.model = glm::rotate(uboVS.model, glm::radians(rotation.x), glm::vec3(1.0f, 0.0f, 0.0f)); uboVS.model = glm::rotate(uboVS.model, glm::radians(rotation.x), glm::vec3(1.0f, 0.0f, 0.0f));
uboVS.model = glm::rotate(uboVS.model, glm::radians(rotation.y), glm::vec3(0.0f, 1.0f, 0.0f)); uboVS.model = glm::rotate(uboVS.model, glm::radians(rotation.y), glm::vec3(0.0f, 1.0f, 0.0f));
uboVS.model = glm::rotate(uboVS.model, glm::radians(rotation.z), glm::vec3(0.0f, 0.0f, 1.0f)); uboVS.model = glm::rotate(uboVS.model, glm::radians(rotation.z), glm::vec3(0.0f, 0.0f, 1.0f));
uint8_t *pData; uint8_t *pData;
VkResult err = vkMapMemory(device, uniformData.vsScene.memory, 0, sizeof(uboVS), 0, (void **)&pData); VK_CHECK_RESULT(vkMapMemory(device, uniformData.vsScene.memory, 0, sizeof(uboVS), 0, (void **)&pData));
assert(!err);
memcpy(pData, &uboVS, sizeof(uboVS)); memcpy(pData, &uboVS, sizeof(uboVS));
vkUnmapMemory(device, uniformData.vsScene.memory); vkUnmapMemory(device, uniformData.vsScene.memory);
} }
@ -538,14 +588,12 @@ public:
{ {
if (!prepared) if (!prepared)
return; return;
vkDeviceWaitIdle(device);
draw(); draw();
vkDeviceWaitIdle(device);
updateUniformBuffers();
} }
virtual void viewChanged() virtual void viewChanged()
{ {
vkDeviceWaitIdle(device);
updateUniformBuffers(); updateUniformBuffers();
} }
}; };