Viewport array example (geometry shader) (wip)
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11 changed files with 1623 additions and 3 deletions
982
data/models/sampleroom.dae
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982
data/models/sampleroom.dae
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47
data/shaders/viewportarray/multiview.geom
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data/shaders/viewportarray/multiview.geom
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#version 450
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#extension GL_ARB_viewport_array : enable
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layout (triangles, invocations = 2) in;
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layout (triangle_strip, max_vertices = 3) out;
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layout (binding = 0) uniform UBO
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{
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mat4 projection[2];
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mat4 modelview[2];
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vec4 lightPos;
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} ubo;
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layout (location = 0) in vec3 inNormal[];
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layout (location = 1) in vec3 inColor[];
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layout (location = 2) in vec3 inViewVec[];
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layout (location = 3) in vec3 inLightVec[];
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layout (location = 0) out vec3 outNormal;
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layout (location = 1) out vec3 outColor;
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layout (location = 2) out vec3 outViewVec;
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layout (location = 3) out vec3 outLightVec;
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void main(void)
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{
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for(int i = 0; i < gl_in.length(); i++)
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{
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outNormal = mat3(ubo.modelview[gl_InvocationID]) * inNormal[i];
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outColor = inColor[i];
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vec4 pos = gl_in[i].gl_Position;
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vec4 worldPos = (ubo.modelview[gl_InvocationID] * pos);
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vec3 lPos = vec3(ubo.modelview[gl_InvocationID] * ubo.lightPos);
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outLightVec = lPos - worldPos.xyz;
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outViewVec = -worldPos.xyz;
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gl_Position = ubo.projection[gl_InvocationID] * worldPos;
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// Set the viewport index that the vertex will be emitted to
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gl_ViewportIndex = gl_InvocationID;
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EmitVertex();
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}
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EndPrimitive();
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}
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data/shaders/viewportarray/multiview.geom.spv
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data/shaders/viewportarray/multiview.geom.spv
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data/shaders/viewportarray/scene.frag
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data/shaders/viewportarray/scene.frag
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#version 450
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layout (location = 0) in vec3 inNormal;
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layout (location = 1) in vec3 inColor;
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layout (location = 2) in vec3 inViewVec;
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layout (location = 3) in vec3 inLightVec;
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layout (location = 0) out vec4 outColor;
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void main()
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{
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vec3 N = normalize(inNormal);
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vec3 L = normalize(inLightVec);
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vec3 V = normalize(inViewVec);
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vec3 R = reflect(-L, N);
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vec3 ambient = vec3(0.1);
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vec3 diffuse = max(dot(N, L), 0.0) * vec3(1.0);
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vec3 specular = pow(max(dot(R, V), 0.0), 16.0) * vec3(0.75);
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outColor = vec4((ambient + diffuse) * inColor.rgb + specular, 1.0);
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}
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data/shaders/viewportarray/scene.frag.spv
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data/shaders/viewportarray/scene.frag.spv
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data/shaders/viewportarray/scene.vert
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data/shaders/viewportarray/scene.vert
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#version 450
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layout (location = 0) in vec3 inPos;
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layout (location = 1) in vec3 inNormal;
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layout (location = 2) in vec3 inColor;
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layout (location = 0) out vec3 outNormal;
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layout (location = 1) out vec3 outColor;
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out gl_PerVertex
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{
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vec4 gl_Position;
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};
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void main()
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{
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outColor = inColor;
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outNormal = inNormal;
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gl_Position = vec4(inPos.xyz, 1.0);
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}
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data/shaders/viewportarray/scene.vert.spv
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data/shaders/viewportarray/scene.vert.spv
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viewportarray/viewportarray.cpp
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viewportarray/viewportarray.cpp
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/*
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* Vulkan Example - Viewport array with single pass rendering using geometry shaders
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*
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* Copyright (C) 2017 by Sascha Willems - www.saschawillems.de
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*
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* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <assert.h>
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#include <vector>
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#define GLM_FORCE_RADIANS
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#define GLM_FORCE_DEPTH_ZERO_TO_ONE
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#include <glm/glm.hpp>
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#include <glm/gtc/matrix_transform.hpp>
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#include <vulkan/vulkan.h>
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#include "vulkanexamplebase.h"
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#include "VulkanModel.hpp"
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#define ENABLE_VALIDATION false
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class VulkanExample : public VulkanExampleBase
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{
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public:
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// Vertex layout for the models
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vks::VertexLayout vertexLayout = vks::VertexLayout({
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vks::VERTEX_COMPONENT_POSITION,
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vks::VERTEX_COMPONENT_NORMAL,
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vks::VERTEX_COMPONENT_COLOR,
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});
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struct {
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vks::Model object;
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} models;
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struct {
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glm::mat4 projection;
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glm::mat4 model;
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} uboVS;
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struct UBOGS {
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glm::mat4 projection[2];
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glm::mat4 modelview[2];
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glm::vec4 lightPos = glm::vec4(-2.5f, -3.5f, 0.0f, 1.0f);
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} uboGS;
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struct {
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vks::Buffer VS;
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vks::Buffer GS;
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} uniformBuffers;
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VkPipeline pipeline;
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VkPipelineLayout pipelineLayout;
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VkDescriptorSet descriptorSet;
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VkDescriptorSetLayout descriptorSetLayout;
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VulkanExample() : VulkanExampleBase(ENABLE_VALIDATION)
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{
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zoom = -8.0f;
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rotation = glm::vec3(0.0f, -25.0f, 0.0f);
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enableTextOverlay = true;
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title = "Vulkan Example - Viewport arrays";
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camera.type = Camera::CameraType::firstperson;
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camera.setPerspective(90.0f, (float)(width * 0.5) / (float)height, 0.1f, 256.0f);
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camera.setRotation(glm::vec3(0.0f, 90.0f, 0.0f));
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camera.setTranslation(glm::vec3(9.5f, 3.2f, 0.75f));
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camera.movementSpeed = 5.0f;
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}
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~VulkanExample()
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{
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vkDestroyPipeline(device, pipeline, nullptr);
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vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
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vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
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models.object.destroy();
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uniformBuffers.GS.destroy();
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uniformBuffers.VS.destroy();
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}
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// Enable physical device features required for this example
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virtual void getEnabledFeatures()
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{
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// Geometry shader support is required for this example
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if (deviceFeatures.geometryShader) {
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enabledFeatures.geometryShader = VK_TRUE;
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}
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else {
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vks::tools::exitFatal("Selected GPU does not support geometry shaders!", "Feature not supported");
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}
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// Multiple viewports must be supported
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if (deviceFeatures.multiViewport) {
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enabledFeatures.multiViewport = VK_TRUE;
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}
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else {
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vks::tools::exitFatal("Selected GPU does not support multi viewports!", "Feature not supported");
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}
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}
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void reBuildCommandBuffers()
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{
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if (!checkCommandBuffers())
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{
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destroyCommandBuffers();
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createCommandBuffers();
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}
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buildCommandBuffers();
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}
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void buildCommandBuffers()
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{
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VkCommandBufferBeginInfo cmdBufInfo = vks::initializers::commandBufferBeginInfo();
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VkClearValue clearValues[2];
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clearValues[0].color = defaultClearColor;
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clearValues[1].depthStencil = { 1.0f, 0 };
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VkRenderPassBeginInfo renderPassBeginInfo = vks::initializers::renderPassBeginInfo();
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renderPassBeginInfo.renderPass = renderPass;
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renderPassBeginInfo.renderArea.offset.x = 0;
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renderPassBeginInfo.renderArea.offset.y = 0;
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renderPassBeginInfo.renderArea.extent.width = width;
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renderPassBeginInfo.renderArea.extent.height = height;
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renderPassBeginInfo.clearValueCount = 2;
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renderPassBeginInfo.pClearValues = clearValues;
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for (int32_t i = 0; i < drawCmdBuffers.size(); ++i)
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{
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// Set target frame buffer
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renderPassBeginInfo.framebuffer = frameBuffers[i];
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VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo));
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vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
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VkViewport viewports[2];
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// Left
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viewports[0] = { 0, 0, (float)width / 2.0f, (float)height, 0.0, 1.0f };
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// Right
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viewports[1] = { (float)width / 2.0f, 0, (float)width / 2.0f, (float)height, 0.0, 1.0f };
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vkCmdSetViewport(drawCmdBuffers[i], 0, 2, viewports);
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VkRect2D scissorRects[2] = {
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vks::initializers::rect2D(width/2, height, 0, 0),
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vks::initializers::rect2D(width/2, height, width / 2, 0),
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};
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vkCmdSetScissor(drawCmdBuffers[i], 0, 2, scissorRects);
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vkCmdSetLineWidth(drawCmdBuffers[i], 1.0f);
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vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, nullptr);
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VkDeviceSize offsets[1] = { 0 };
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vkCmdBindVertexBuffers(drawCmdBuffers[i], 0, 1, &models.object.vertices.buffer, offsets);
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vkCmdBindIndexBuffer(drawCmdBuffers[i], models.object.indices.buffer, 0, VK_INDEX_TYPE_UINT32);
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// Solid shading
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vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
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vkCmdDrawIndexed(drawCmdBuffers[i], models.object.indexCount, 1, 0, 0, 0);
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vkCmdEndRenderPass(drawCmdBuffers[i]);
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VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i]));
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}
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}
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void loadAssets()
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{
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models.object.loadFromFile(getAssetPath() + "models/sampleroom.dae", vertexLayout, 0.25f, vulkanDevice, queue);
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}
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void setupDescriptorPool()
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{
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// Example uses two ubos
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std::vector<VkDescriptorPoolSize> poolSizes = {
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vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1),
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};
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VkDescriptorPoolCreateInfo descriptorPoolInfo =
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vks::initializers::descriptorPoolCreateInfo(static_cast<uint32_t>(poolSizes.size()), poolSizes.data(), 1);
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VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
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}
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void setupDescriptorSetLayout()
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{
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std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings = {
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vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_GEOMETRY_BIT, 0) // Binding 1: Geometry shader ubo
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};
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VkDescriptorSetLayoutCreateInfo descriptorLayout =
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vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings);
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VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout));
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VkPipelineLayoutCreateInfo pPipelineLayoutCreateInfo =
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vks::initializers::pipelineLayoutCreateInfo(&descriptorSetLayout, 1);
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VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayout));
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}
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void setupDescriptorSet()
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{
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VkDescriptorSetAllocateInfo allocInfo =
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vks::initializers::descriptorSetAllocateInfo(
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descriptorPool,
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&descriptorSetLayout,
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1);
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VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSet));
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std::vector<VkWriteDescriptorSet> writeDescriptorSets = {
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vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &uniformBuffers.GS.descriptor), // Binding 0 :Geometry shader ubo
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};
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vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, nullptr);
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}
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void preparePipelines()
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{
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VkPipelineInputAssemblyStateCreateInfo inputAssemblyState =
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vks::initializers::pipelineInputAssemblyStateCreateInfo(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST, 0, VK_FALSE);
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VkPipelineRasterizationStateCreateInfo rasterizationState =
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vks::initializers::pipelineRasterizationStateCreateInfo(VK_POLYGON_MODE_FILL, VK_CULL_MODE_BACK_BIT, VK_FRONT_FACE_CLOCKWISE);
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VkPipelineColorBlendAttachmentState blendAttachmentState =
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vks::initializers::pipelineColorBlendAttachmentState(0xf, VK_FALSE);
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VkPipelineColorBlendStateCreateInfo colorBlendState =
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vks::initializers::pipelineColorBlendStateCreateInfo(1, &blendAttachmentState);
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VkPipelineDepthStencilStateCreateInfo depthStencilState =
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vks::initializers::pipelineDepthStencilStateCreateInfo(VK_TRUE, VK_TRUE, VK_COMPARE_OP_LESS_OR_EQUAL);
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// We use two viewports
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VkPipelineViewportStateCreateInfo viewportState =
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vks::initializers::pipelineViewportStateCreateInfo(2, 2, 0);
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VkPipelineMultisampleStateCreateInfo multisampleState =
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vks::initializers::pipelineMultisampleStateCreateInfo(VK_SAMPLE_COUNT_1_BIT);
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std::vector<VkDynamicState> dynamicStateEnables = {
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VK_DYNAMIC_STATE_VIEWPORT,
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VK_DYNAMIC_STATE_SCISSOR,
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VK_DYNAMIC_STATE_LINE_WIDTH
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};
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VkPipelineDynamicStateCreateInfo dynamicState =
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vks::initializers::pipelineDynamicStateCreateInfo(dynamicStateEnables);
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// Tessellation pipeline
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// Load shaders
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std::array<VkPipelineShaderStageCreateInfo, 3> shaderStages;
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VkGraphicsPipelineCreateInfo pipelineCreateInfo =
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vks::initializers::pipelineCreateInfo(pipelineLayout, renderPass);
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// Vertex bindings an attributes
|
||||||
|
std::vector<VkVertexInputBindingDescription> vertexInputBindings = {
|
||||||
|
vks::initializers::vertexInputBindingDescription(0, vertexLayout.stride(), VK_VERTEX_INPUT_RATE_VERTEX),
|
||||||
|
};
|
||||||
|
std::vector<VkVertexInputAttributeDescription> vertexInputAttributes = {
|
||||||
|
vks::initializers::vertexInputAttributeDescription(0, 0, VK_FORMAT_R32G32B32_SFLOAT, 0), // Location 0: Position
|
||||||
|
vks::initializers::vertexInputAttributeDescription(0, 1, VK_FORMAT_R32G32B32_SFLOAT, sizeof(float) * 3), // Location 1: Normals
|
||||||
|
vks::initializers::vertexInputAttributeDescription(0, 2, VK_FORMAT_R32G32B32_SFLOAT, sizeof(float) * 6), // Location 2: Color
|
||||||
|
|
||||||
|
};
|
||||||
|
VkPipelineVertexInputStateCreateInfo vertexInputState = vks::initializers::pipelineVertexInputStateCreateInfo();
|
||||||
|
vertexInputState.vertexBindingDescriptionCount = static_cast<uint32_t>(vertexInputBindings.size());
|
||||||
|
vertexInputState.pVertexBindingDescriptions = vertexInputBindings.data();
|
||||||
|
vertexInputState.vertexAttributeDescriptionCount = static_cast<uint32_t>(vertexInputAttributes.size());
|
||||||
|
vertexInputState.pVertexAttributeDescriptions = vertexInputAttributes.data();
|
||||||
|
|
||||||
|
pipelineCreateInfo.pVertexInputState = &vertexInputState;
|
||||||
|
pipelineCreateInfo.pInputAssemblyState = &inputAssemblyState;
|
||||||
|
pipelineCreateInfo.pRasterizationState = &rasterizationState;
|
||||||
|
pipelineCreateInfo.pColorBlendState = &colorBlendState;
|
||||||
|
pipelineCreateInfo.pMultisampleState = &multisampleState;
|
||||||
|
pipelineCreateInfo.pViewportState = &viewportState;
|
||||||
|
pipelineCreateInfo.pDepthStencilState = &depthStencilState;
|
||||||
|
pipelineCreateInfo.pDynamicState = &dynamicState;
|
||||||
|
pipelineCreateInfo.stageCount = static_cast<uint32_t>(shaderStages.size());
|
||||||
|
pipelineCreateInfo.pStages = shaderStages.data();
|
||||||
|
pipelineCreateInfo.renderPass = renderPass;
|
||||||
|
|
||||||
|
shaderStages[0] = loadShader(getAssetPath() + "shaders/viewportarray/scene.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
||||||
|
shaderStages[1] = loadShader(getAssetPath() + "shaders/viewportarray/scene.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
||||||
|
// A geometry shader is used to output geometry to multiple viewports in one single pass
|
||||||
|
// See the "invoctations" decorator of the layout input in the shader
|
||||||
|
shaderStages[2] = loadShader(getAssetPath() + "shaders/viewportarray/multiview.geom.spv", VK_SHADER_STAGE_GEOMETRY_BIT);
|
||||||
|
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipeline));
|
||||||
|
}
|
||||||
|
|
||||||
|
// Prepare and initialize uniform buffer containing shader uniforms
|
||||||
|
void prepareUniformBuffers()
|
||||||
|
{
|
||||||
|
// Vertex shader uniform buffer block
|
||||||
|
VK_CHECK_RESULT(vulkanDevice->createBuffer(
|
||||||
|
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
||||||
|
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
||||||
|
&uniformBuffers.VS,
|
||||||
|
sizeof(uboVS)));
|
||||||
|
|
||||||
|
// Geometry shader uniform buffer block
|
||||||
|
VK_CHECK_RESULT(vulkanDevice->createBuffer(
|
||||||
|
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
||||||
|
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
||||||
|
&uniformBuffers.GS,
|
||||||
|
sizeof(uboGS)));
|
||||||
|
|
||||||
|
// Map persistent
|
||||||
|
VK_CHECK_RESULT(uniformBuffers.VS.map());
|
||||||
|
VK_CHECK_RESULT(uniformBuffers.GS.map());
|
||||||
|
|
||||||
|
updateUniformBuffers();
|
||||||
|
}
|
||||||
|
|
||||||
|
void updateUniformBuffers()
|
||||||
|
{
|
||||||
|
// Vertex shader
|
||||||
|
uboVS.projection = glm::perspective(glm::radians(60.0f), (float)width / (float)height, 0.1f, 256.0f);
|
||||||
|
uboVS.model = camera.matrices.view;
|
||||||
|
memcpy(uniformBuffers.VS.mapped, &uboVS, sizeof(uboVS));
|
||||||
|
|
||||||
|
// Geometry shader
|
||||||
|
uboGS.projection[0] = camera.matrices.perspective;
|
||||||
|
uboGS.projection[1] = camera.matrices.perspective;
|
||||||
|
// todo: offsets left/right
|
||||||
|
uboGS.modelview[0] = camera.matrices.view;
|
||||||
|
uboGS.modelview[1] = camera.matrices.view;
|
||||||
|
memcpy(uniformBuffers.GS.mapped, &uboGS, sizeof(uboGS));
|
||||||
|
}
|
||||||
|
|
||||||
|
void draw()
|
||||||
|
{
|
||||||
|
VulkanExampleBase::prepareFrame();
|
||||||
|
|
||||||
|
// Command buffer to be sumitted to the queue
|
||||||
|
submitInfo.commandBufferCount = 1;
|
||||||
|
submitInfo.pCommandBuffers = &drawCmdBuffers[currentBuffer];
|
||||||
|
|
||||||
|
// Submit to queue
|
||||||
|
VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
|
||||||
|
|
||||||
|
VulkanExampleBase::submitFrame();
|
||||||
|
}
|
||||||
|
|
||||||
|
void prepare()
|
||||||
|
{
|
||||||
|
VulkanExampleBase::prepare();
|
||||||
|
loadAssets();
|
||||||
|
prepareUniformBuffers();
|
||||||
|
setupDescriptorSetLayout();
|
||||||
|
preparePipelines();
|
||||||
|
setupDescriptorPool();
|
||||||
|
setupDescriptorSet();
|
||||||
|
buildCommandBuffers();
|
||||||
|
prepared = true;
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual void render()
|
||||||
|
{
|
||||||
|
if (!prepared)
|
||||||
|
return;
|
||||||
|
draw();
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual void viewChanged()
|
||||||
|
{
|
||||||
|
updateUniformBuffers();
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual void keyPressed(uint32_t keyCode)
|
||||||
|
{
|
||||||
|
//
|
||||||
|
}
|
||||||
|
|
||||||
|
};
|
||||||
|
|
||||||
|
VULKAN_EXAMPLE_MAIN()
|
||||||
100
viewportarray/viewportarray.vcxproj
Normal file
100
viewportarray/viewportarray.vcxproj
Normal file
|
|
@ -0,0 +1,100 @@
|
||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<ItemGroup Label="ProjectConfigurations">
|
||||||
|
<ProjectConfiguration Include="Debug|x64">
|
||||||
|
<Configuration>Debug</Configuration>
|
||||||
|
<Platform>x64</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
<ProjectConfiguration Include="Release|x64">
|
||||||
|
<Configuration>Release</Configuration>
|
||||||
|
<Platform>x64</Platform>
|
||||||
|
</ProjectConfiguration>
|
||||||
|
</ItemGroup>
|
||||||
|
<PropertyGroup Label="Globals">
|
||||||
|
<ProjectGuid>{CB2ABE1F-13C6-483E-AF1A-B933BC6A0F1B}</ProjectGuid>
|
||||||
|
<Keyword>Win32Proj</Keyword>
|
||||||
|
<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
|
||||||
|
</PropertyGroup>
|
||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
|
||||||
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
|
<UseDebugLibraries>true</UseDebugLibraries>
|
||||||
|
<PlatformToolset>v140</PlatformToolset>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
|
||||||
|
<ConfigurationType>Application</ConfigurationType>
|
||||||
|
<UseDebugLibraries>false</UseDebugLibraries>
|
||||||
|
<PlatformToolset>v140</PlatformToolset>
|
||||||
|
</PropertyGroup>
|
||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
|
||||||
|
<ImportGroup Label="ExtensionSettings">
|
||||||
|
</ImportGroup>
|
||||||
|
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
|
||||||
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||||
|
</ImportGroup>
|
||||||
|
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
|
||||||
|
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
|
||||||
|
</ImportGroup>
|
||||||
|
<PropertyGroup Label="UserMacros" />
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||||
|
<LinkIncremental>true</LinkIncremental>
|
||||||
|
<OutDir>$(SolutionDir)\bin\</OutDir>
|
||||||
|
<IntDir>$(SolutionDir)\bin\intermediate\$(ProjectName)\$(ConfigurationName)</IntDir>
|
||||||
|
</PropertyGroup>
|
||||||
|
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||||
|
<LinkIncremental>true</LinkIncremental>
|
||||||
|
<OutDir>$(SolutionDir)\bin\</OutDir>
|
||||||
|
<IntDir>$(SolutionDir)\bin\intermediate\$(ProjectName)\$(ConfigurationName)</IntDir>
|
||||||
|
</PropertyGroup>
|
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
|
||||||
|
<ClCompile>
|
||||||
|
<PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;VK_USE_PLATFORM_WIN32_KHR;_USE_MATH_DEFINES;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
|
||||||
|
<WarningLevel>Level3</WarningLevel>
|
||||||
|
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||||
|
<Optimization>Disabled</Optimization>
|
||||||
|
<AdditionalIncludeDirectories>..\base;..\external\glm;..\external\gli;..\external\assimp;..\external;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
|
<AdditionalOptions>/FS %(AdditionalOptions)</AdditionalOptions>
|
||||||
|
</ClCompile>
|
||||||
|
<Link>
|
||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
|
<SubSystem>Windows</SubSystem>
|
||||||
|
<AdditionalDependencies>..\libs\vulkan\vulkan-1.lib;..\libs\assimp\assimp.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||||
|
</Link>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
|
||||||
|
<ClCompile>
|
||||||
|
<PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;VK_USE_PLATFORM_WIN32_KHR;_USE_MATH_DEFINES;NOMINMAX;_CRT_SECURE_NO_WARNINGS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||||
|
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
|
||||||
|
<WarningLevel>Level3</WarningLevel>
|
||||||
|
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
|
||||||
|
<AdditionalIncludeDirectories>..\base;..\external\glm;..\external\gli;..\external\assimp;..\external;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
|
||||||
|
</ClCompile>
|
||||||
|
<Link>
|
||||||
|
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||||
|
<SubSystem>Windows</SubSystem>
|
||||||
|
<EnableCOMDATFolding>true</EnableCOMDATFolding>
|
||||||
|
<OptimizeReferences>true</OptimizeReferences>
|
||||||
|
<AdditionalDependencies>..\libs\vulkan\vulkan-1.lib;..\libs\assimp\assimp.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||||
|
</Link>
|
||||||
|
</ItemDefinitionGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ClCompile Include="..\base\vulkandebug.cpp" />
|
||||||
|
<ClCompile Include="..\base\vulkanexamplebase.cpp" />
|
||||||
|
<ClCompile Include="..\base\vulkantools.cpp" />
|
||||||
|
<ClCompile Include="viewportarray.cpp" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ClInclude Include="..\base\vulkandebug.h" />
|
||||||
|
<ClInclude Include="..\base\vulkanexamplebase.h" />
|
||||||
|
<ClInclude Include="..\base\vulkantools.h" />
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<None Include="..\data\shaders\viewportarray\multiview.geom" />
|
||||||
|
<None Include="..\data\shaders\viewportarray\scene.frag" />
|
||||||
|
<None Include="..\data\shaders\viewportarray\scene.vert" />
|
||||||
|
</ItemGroup>
|
||||||
|
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
|
||||||
|
<ImportGroup Label="ExtensionTargets">
|
||||||
|
</ImportGroup>
|
||||||
|
</Project>
|
||||||
56
viewportarray/viewportarray.vcxproj.filters
Normal file
56
viewportarray/viewportarray.vcxproj.filters
Normal file
|
|
@ -0,0 +1,56 @@
|
||||||
|
<?xml version="1.0" encoding="utf-8"?>
|
||||||
|
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||||
|
<ItemGroup>
|
||||||
|
<Filter Include="Source Files">
|
||||||
|
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
|
||||||
|
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
|
||||||
|
</Filter>
|
||||||
|
<Filter Include="Header Files">
|
||||||
|
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
|
||||||
|
<Extensions>h;hh;hpp;hxx;hm;inl;inc;xsd</Extensions>
|
||||||
|
</Filter>
|
||||||
|
<Filter Include="Resource Files">
|
||||||
|
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
|
||||||
|
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav</Extensions>
|
||||||
|
</Filter>
|
||||||
|
<Filter Include="Shaders">
|
||||||
|
<UniqueIdentifier>{8c3bf366-cd5b-4100-9524-13a0925f6143}</UniqueIdentifier>
|
||||||
|
</Filter>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ClCompile Include="..\base\vulkandebug.cpp">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\base\vulkanexamplebase.cpp">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="..\base\vulkantools.cpp">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
<ClCompile Include="viewportarray.cpp">
|
||||||
|
<Filter>Source Files</Filter>
|
||||||
|
</ClCompile>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<ClInclude Include="..\base\vulkandebug.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\base\vulkanexamplebase.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
<ClInclude Include="..\base\vulkantools.h">
|
||||||
|
<Filter>Header Files</Filter>
|
||||||
|
</ClInclude>
|
||||||
|
</ItemGroup>
|
||||||
|
<ItemGroup>
|
||||||
|
<None Include="..\data\shaders\viewportarray\multiview.geom">
|
||||||
|
<Filter>Shaders</Filter>
|
||||||
|
</None>
|
||||||
|
<None Include="..\data\shaders\viewportarray\scene.frag">
|
||||||
|
<Filter>Shaders</Filter>
|
||||||
|
</None>
|
||||||
|
<None Include="..\data\shaders\viewportarray\scene.vert">
|
||||||
|
<Filter>Shaders</Filter>
|
||||||
|
</None>
|
||||||
|
</ItemGroup>
|
||||||
|
</Project>
|
||||||
|
|
@ -90,11 +90,11 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Base", "Base", "{09B9A54B-F
|
||||||
base\VulkanHeightmap.hpp = base\VulkanHeightmap.hpp
|
base\VulkanHeightmap.hpp = base\VulkanHeightmap.hpp
|
||||||
base\VulkanInitializers.hpp = base\VulkanInitializers.hpp
|
base\VulkanInitializers.hpp = base\VulkanInitializers.hpp
|
||||||
base\VulkanModel.hpp = base\VulkanModel.hpp
|
base\VulkanModel.hpp = base\VulkanModel.hpp
|
||||||
base\vulkanswapchain.hpp = base\vulkanswapchain.hpp
|
base\VulkanSwapChain.hpp = base\VulkanSwapChain.hpp
|
||||||
base\vulkantextoverlay.hpp = base\vulkantextoverlay.hpp
|
base\VulkanTextOverlay.hpp = base\VulkanTextOverlay.hpp
|
||||||
base\VulkanTexture.hpp = base\VulkanTexture.hpp
|
base\VulkanTexture.hpp = base\VulkanTexture.hpp
|
||||||
|
base\vulkantools.cpp = base\vulkantools.cpp
|
||||||
base\VulkanTools.h = base\VulkanTools.h
|
base\VulkanTools.h = base\VulkanTools.h
|
||||||
base\VulkanTools.hpp = base\VulkanTools.hpp
|
|
||||||
EndProjectSection
|
EndProjectSection
|
||||||
EndProject
|
EndProject
|
||||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "indirectdraw", "indirectdraw\indirectdraw.vcxproj", "{2BBDD10F-2C9D-4BEA-8C7B-1C510A2CE08B}"
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "indirectdraw", "indirectdraw\indirectdraw.vcxproj", "{2BBDD10F-2C9D-4BEA-8C7B-1C510A2CE08B}"
|
||||||
|
|
@ -127,6 +127,7 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Solution Items", "Solution
|
||||||
ProjectSection(SolutionItems) = preProject
|
ProjectSection(SolutionItems) = preProject
|
||||||
CMakeLists.txt = CMakeLists.txt
|
CMakeLists.txt = CMakeLists.txt
|
||||||
README.md = README.md
|
README.md = README.md
|
||||||
|
external\vulkan\vulkan.h = external\vulkan\vulkan.h
|
||||||
EndProjectSection
|
EndProjectSection
|
||||||
EndProject
|
EndProject
|
||||||
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "screenshot", "screenshot\screenshot.vcxproj", "{AD1DAD4D-A753-4A78-88E2-B4DCE15D482F}"
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "screenshot", "screenshot\screenshot.vcxproj", "{AD1DAD4D-A753-4A78-88E2-B4DCE15D482F}"
|
||||||
|
|
@ -143,6 +144,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "pbrbasic", "pbrbasic\pbrbas
|
||||||
EndProject
|
EndProject
|
||||||
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "pbr", "pbr", "{BE290A75-7E65-4D0A-B419-774A309B6A60}"
|
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "pbr", "pbr", "{BE290A75-7E65-4D0A-B419-774A309B6A60}"
|
||||||
EndProject
|
EndProject
|
||||||
|
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "viewportarray", "viewportarray\viewportarray.vcxproj", "{CB2ABE1F-13C6-483E-AF1A-B933BC6A0F1B}"
|
||||||
|
EndProject
|
||||||
Global
|
Global
|
||||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||||
Debug|x64 = Debug|x64
|
Debug|x64 = Debug|x64
|
||||||
|
|
@ -349,6 +352,10 @@ Global
|
||||||
{92B2640A-0CC5-48EA-B34C-520BA13938D1}.Debug|x64.Build.0 = Debug|x64
|
{92B2640A-0CC5-48EA-B34C-520BA13938D1}.Debug|x64.Build.0 = Debug|x64
|
||||||
{92B2640A-0CC5-48EA-B34C-520BA13938D1}.Release|x64.ActiveCfg = Release|x64
|
{92B2640A-0CC5-48EA-B34C-520BA13938D1}.Release|x64.ActiveCfg = Release|x64
|
||||||
{92B2640A-0CC5-48EA-B34C-520BA13938D1}.Release|x64.Build.0 = Release|x64
|
{92B2640A-0CC5-48EA-B34C-520BA13938D1}.Release|x64.Build.0 = Release|x64
|
||||||
|
{CB2ABE1F-13C6-483E-AF1A-B933BC6A0F1B}.Debug|x64.ActiveCfg = Debug|x64
|
||||||
|
{CB2ABE1F-13C6-483E-AF1A-B933BC6A0F1B}.Debug|x64.Build.0 = Debug|x64
|
||||||
|
{CB2ABE1F-13C6-483E-AF1A-B933BC6A0F1B}.Release|x64.ActiveCfg = Release|x64
|
||||||
|
{CB2ABE1F-13C6-483E-AF1A-B933BC6A0F1B}.Release|x64.Build.0 = Release|x64
|
||||||
EndGlobalSection
|
EndGlobalSection
|
||||||
GlobalSection(SolutionProperties) = preSolution
|
GlobalSection(SolutionProperties) = preSolution
|
||||||
HideSolutionNode = FALSE
|
HideSolutionNode = FALSE
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue