Enable inline uniform block feature

Fixes #875
This commit is contained in:
Sascha Willems 2021-09-04 09:28:16 +02:00
parent 4ae88a2772
commit eb11297312

View file

@ -5,7 +5,7 @@
* *
* Relevant code parts are marked with [POI] * Relevant code parts are marked with [POI]
* *
* Copyright (C) 2018 by Sascha Willems - www.saschawillems.de * Copyright (C) 2018-2021 by Sascha Willems - www.saschawillems.de
* *
* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT) * This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
*/ */
@ -22,6 +22,8 @@ float rnd() {
class VulkanExample : public VulkanExampleBase class VulkanExample : public VulkanExampleBase
{ {
public: public:
VkPhysicalDeviceInlineUniformBlockFeaturesEXT enabledInlineUniformBlockFeatures{};
vkglTF::Model model; vkglTF::Model model;
struct Object { struct Object {
@ -326,6 +328,14 @@ public:
VulkanExampleBase::submitFrame(); VulkanExampleBase::submitFrame();
} }
void getEnabledFeatures()
{
// Enable the inline uniform block feature using the dedicated physical device structure
enabledInlineUniformBlockFeatures.sType = VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_INLINE_UNIFORM_BLOCK_FEATURES_EXT;
enabledInlineUniformBlockFeatures.inlineUniformBlock = VK_TRUE;
deviceCreatepNextChain = &enabledInlineUniformBlockFeatures;
}
void prepare() void prepare()
{ {
VulkanExampleBase::prepare(); VulkanExampleBase::prepare();