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@ -124,10 +124,6 @@ namespace vks
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VkShaderModule loadShader(const char *fileName, VkDevice device);
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#endif
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// Load a GLSL shader (text)
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// Note: GLSL support requires vendor-specific extensions to be enabled and is not a core-feature of Vulkan
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VkShaderModule loadShaderGLSL(const char *fileName, VkDevice device, VkShaderStageFlagBits stage);
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/** @brief Checks if a file exists */
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bool fileExists(const std::string &filename);
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}
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