Updated android build files to new asset/shader folder structure
Make use of global gradle variables Updated gradle
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79 changed files with 750 additions and 665 deletions
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@ -1,4 +1,10 @@
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// Top-level build file where you can add configuration options common to all sub-projects/modules.
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/**
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* Copyright (C) 2016-2023 by Sascha Willems - www.saschawillems.de
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*
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* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
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*/
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/** Top-level build file where you can add configuration options common to all sub-projects/modules */
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buildscript {
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repositories {
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@ -6,7 +12,7 @@ buildscript {
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jcenter()
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}
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dependencies {
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classpath 'com.android.tools.build:gradle:4.2.0'
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classpath 'com.android.tools.build:gradle:7.0.0'
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// NOTE: Do not place your application dependencies here; they belong
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// in the individual module build.gradle files
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}
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@ -17,4 +23,12 @@ allprojects {
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google()
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jcenter()
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}
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}
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ext {
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minSdkVersion = 19
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targetSdkVersion = 26
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compileSdkVersion = 26
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shaderPath = '../../../shaders/'
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assetPath = '../../../assets/'
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}
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