Updated android build files to new asset/shader folder structure

Make use of global gradle variables
Updated gradle
This commit is contained in:
Sascha Willems 2023-05-10 20:33:19 +02:00
parent c13ba757b7
commit eb3d68fb5c
79 changed files with 750 additions and 665 deletions

View file

@ -1,4 +1,10 @@
// Top-level build file where you can add configuration options common to all sub-projects/modules.
/**
* Copyright (C) 2016-2023 by Sascha Willems - www.saschawillems.de
*
* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
*/
/** Top-level build file where you can add configuration options common to all sub-projects/modules */
buildscript {
repositories {
@ -6,7 +12,7 @@ buildscript {
jcenter()
}
dependencies {
classpath 'com.android.tools.build:gradle:4.2.0'
classpath 'com.android.tools.build:gradle:7.0.0'
// NOTE: Do not place your application dependencies here; they belong
// in the individual module build.gradle files
}
@ -17,4 +23,12 @@ allprojects {
google()
jcenter()
}
}
ext {
minSdkVersion = 19
targetSdkVersion = 26
compileSdkVersion = 26
shaderPath = '../../../shaders/'
assetPath = '../../../assets/'
}