Added Android build for HDR example [skip ci]

This commit is contained in:
saschawillems 2017-01-31 20:20:58 +01:00
parent 44f26b364b
commit eb5778039c
8 changed files with 148 additions and 1 deletions

View file

@ -41,3 +41,4 @@ call _build texturemipmapgen %1
call _build texture3d %1 call _build texture3d %1
call _build specializationconstants %1 call _build specializationconstants %1
call _build subpasses %1 call _build subpasses %1
call _build hdr %1

10
android/hdr/.gitignore vendored Normal file
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@ -0,0 +1,10 @@
/assets/
/res/
/bin/
/libs/
/obj/
/build.xml
/local.properties
/project.properties
/proguard-project.txt
*.apk

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@ -0,0 +1,27 @@
<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="de.saschawillems.vulkanHDR"
android:versionCode="1"
android:versionName="1.0">
<uses-sdk android:minSdkVersion="19" />
<uses-feature android:name="android.hardware.touchscreen" android:required="false"/>
<uses-feature android:name="android.hardware.gamepad" android:required="false"/>
<uses-feature android:name="android.software.leanback" android:required="false"/>
<application android:label="vulkanHDR" android:icon="@drawable/icon" android:hasCode="false">
<activity android:name="android.app.NativeActivity"
android:label="High dynamic range"
android:theme="@android:style/Theme.NoTitleBar.Fullscreen"
android:launchMode="singleTask"
android:configChanges="orientation|screenSize|keyboardHidden">
<meta-data android:name="android.app.lib_name" android:value="vulkanHDR" />
<intent-filter>
<action android:name="android.intent.action.MAIN" />
<category android:name="android.intent.category.LAUNCHER" />
<category android:name="android.intent.category.LEANBACK_LAUNCHER"/>
</intent-filter>
</activity>
</application>
</manifest>

54
android/hdr/build.py Normal file
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@ -0,0 +1,54 @@
import os
import shutil
import subprocess
import sys
import glob
APK_NAME = "vulkanHDR"
SHADER_DIR = "hdr"
ASSETS_MODELS = ["cube.obj", "sphere.obj", "teapot.dae", "torusknot.obj"]
ASSETS_TEXTURES = ["hdr_uffizi_bc6uf.DDS"]
if subprocess.call("ndk-build", shell=True) == 0:
print("Build successful")
# Assets
if not os.path.exists("./assets"):
os.makedirs("./assets")
# Shaders
# Base
if not os.path.exists("./assets/shaders/base"):
os.makedirs("./assets/shaders/base")
for file in glob.glob("../../data/shaders/base/*.spv"):
shutil.copy(file, "./assets/shaders/base")
# Sample
if not os.path.exists("./assets/shaders/%s" % SHADER_DIR):
os.makedirs("./assets/shaders/%s" % SHADER_DIR)
for file in glob.glob("../../data/shaders/%s/*.spv" %SHADER_DIR):
shutil.copy(file, "./assets/shaders/%s" % SHADER_DIR)
# Textures
if not os.path.exists("./assets/textures"):
os.makedirs("./assets/textures")
for file in ASSETS_TEXTURES:
shutil.copy("../../data/textures/%s" % file, "./assets/textures")
# Models
if not os.path.exists("./assets/models"):
os.makedirs("./assets/models")
for file in ASSETS_MODELS:
shutil.copy("../../data/models/%s" % file, "./assets/models")
# Icon
if not os.path.exists("./res/drawable"):
os.makedirs("./res/drawable")
shutil.copy("../../android/images/icon.png", "./res/drawable")
if subprocess.call("ant debug -Dout.final.file=%s.apk" % APK_NAME, shell=True) == 0:
if len(sys.argv) > 1:
if sys.argv[1] == "-deploy":
if subprocess.call("adb install -r %s.apk" % APK_NAME, shell=True) != 0:
print("Could not deploy to device!")
else:
print("Error during build process!")
else:
print("Error building project!")

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@ -0,0 +1,48 @@
LOCAL_PATH := $(call my-dir)/../../hdr
# assimp
include $(CLEAR_VARS)
LOCAL_MODULE := assimp
LOCAL_SRC_FILES := $(LOCAL_PATH)/../../libs/assimp/$(TARGET_ARCH_ABI)/libassimp.a
include $(PREBUILT_STATIC_LIBRARY)
# vulkan example
DATADIR := $(LOCAL_PATH)/../../data
include $(CLEAR_VARS)
LOCAL_MODULE := vulkanHDR
PROJECT_FILES := $(wildcard $(LOCAL_PATH)/../../hdr/*.cpp)
PROJECT_FILES += $(wildcard $(LOCAL_PATH)/../../base/*.cpp)
LOCAL_CPPFLAGS := -std=c++11
LOCAL_CPPFLAGS += -D__STDC_LIMIT_MACROS
LOCAL_CPPFLAGS += -DVK_NO_PROTOTYPES
LOCAL_CPPFLAGS += -DVK_USE_PLATFORM_ANDROID_KHR
LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../external/
LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../external/glm
LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../external/gli
LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../external/assimp
LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../base/
#LOCAL_C_INCLUDES += $(LOCAL_PATH)/../../base/android
LOCAL_SRC_FILES := $(PROJECT_FILES)
LOCAL_LDLIBS := -landroid -llog -lz
LOCAL_DISABLE_FORMAT_STRING_CHECKS := true
LOCAL_DISABLE_FATAL_LINKER_WARNINGS := true
LOCAL_STATIC_LIBRARIES += android_native_app_glue
LOCAL_STATIC_LIBRARIES += cpufeatures
LOCAL_STATIC_LIBRARIES += libassimp
include $(BUILD_SHARED_LIBRARY)
$(call import-module, android/native_app_glue)
$(call import-module, android/cpufeatures)

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@ -0,0 +1,5 @@
APP_PLATFORM := android-19
APP_ABI := armeabi-v7a
APP_STL := c++_static
APP_CPPFLAGS := -std=c++11
NDK_TOOLCHAIN_VERSION := clang

View file

@ -47,6 +47,7 @@ adb uninstall de.saschawillems.vulkanTexturemipmapgen
adb uninstall de.saschawillems.vulkanTexture3d adb uninstall de.saschawillems.vulkanTexture3d
adb uninstall de.saschawillems.vulkanSpecializationconstants adb uninstall de.saschawillems.vulkanSpecializationconstants
adb uninstall de.saschawillems.vulkanSubpasses adb uninstall de.saschawillems.vulkanSubpasses
adb uninstall de.saschawillems.vulkanHDR
goto finish goto finish
:exit :exit

View file

@ -1038,6 +1038,7 @@ public:
switch (keyCode) switch (keyCode)
{ {
case KEY_B: case KEY_B:
case GAMEPAD_BUTTON_Y:
toggleBloom(); toggleBloom();
break; break;
case KEY_S: case KEY_S: