From eb904cf1be4a28d63bef8a977bd66b77114f5067 Mon Sep 17 00:00:00 2001 From: Sascha Willems Date: Sun, 23 Apr 2023 18:03:36 +0200 Subject: [PATCH] Added shader object sample to the readme --- README.md | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/README.md b/README.md index fcb90b07..db1d7b61 100644 --- a/README.md +++ b/README.md @@ -451,6 +451,10 @@ Basic sample demonstrating how to use the mesh shading pipeline as a replacement Basic sample showing how to use descriptor buffers to replace descriptor sets. +#### [Shader objects (VK_EXT_shader_object)](./examples/shaderobjects/)
+ +Basic sample showing how to use shader objects that can be used to replace pipeline state objects. Instead of baking all state in a PSO, shaders are explicitly loaded and bound as separate objects and state is set using dynamic state extensions. + ### Misc #### [Vulkan Gears](examples/gears/)