Started working on ray tracing intersection shader example

This commit is contained in:
Sascha Willems 2023-05-13 12:22:04 +02:00
parent a048bc2635
commit ebc4127472
8 changed files with 685 additions and 0 deletions

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#version 460
#extension GL_EXT_ray_tracing : require
layout(location = 0) rayPayloadInEXT vec3 hitValue;
void main()
{
hitValue = vec3(0.0, 0.0, 0.2);
}