Merge pull request #934 from jonnxie/jonnxie

Fixed loadAnimation function memory leak bug.
This commit is contained in:
Sascha Willems 2022-03-21 21:15:08 +01:00 committed by GitHub
commit ec7c76d812
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@ -1074,7 +1074,7 @@ void vkglTF::Model::loadAnimations(tinygltf::Model &gltfModel)
for (size_t index = 0; index < accessor.count; index++) {
sampler.inputs.push_back(buf[index]);
}
delete[] buf;
for (auto input : sampler.inputs) {
if (input < animation.start) {
animation.start = input;
@ -1100,7 +1100,8 @@ void vkglTF::Model::loadAnimations(tinygltf::Model &gltfModel)
for (size_t index = 0; index < accessor.count; index++) {
sampler.outputsVec4.push_back(glm::vec4(buf[index], 0.0f));
}
break;
delete[] buf;
break;
}
case TINYGLTF_TYPE_VEC4: {
glm::vec4 *buf = new glm::vec4[accessor.count];
@ -1108,7 +1109,8 @@ void vkglTF::Model::loadAnimations(tinygltf::Model &gltfModel)
for (size_t index = 0; index < accessor.count; index++) {
sampler.outputsVec4.push_back(buf[index]);
}
break;
delete[] buf;
break;
}
default: {
std::cout << "unknown type" << std::endl;