Code cleanup. fixes warnings

This commit is contained in:
Sascha Willems 2023-12-22 14:30:18 +01:00
parent 3a15ec4eb9
commit ed4c4684c5
8 changed files with 28 additions and 41 deletions

View file

@ -1,7 +1,7 @@
/*
* Vulkan Example - 3D texture loading (and generation using perlin noise) example
*
* Copyright (C) 2016 by Sascha Willems - www.saschawillems.de
* Copyright (C) 2016-2023 by Sascha Willems - www.saschawillems.de
*
* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
*/
@ -306,11 +306,11 @@ public:
const float noiseScale = static_cast<float>(rand() % 10) + 4.0f;
#pragma omp parallel for
for (int32_t z = 0; z < texture.depth; z++)
for (int32_t z = 0; z < static_cast<int32_t>(texture.depth); z++)
{
for (int32_t y = 0; y < texture.height; y++)
for (int32_t y = 0; y < static_cast<int32_t>(texture.height); y++)
{
for (int32_t x = 0; x < texture.width; x++)
for (int32_t x = 0; x < static_cast<int32_t>(texture.width); x++)
{
float nx = (float)x / (float)texture.width;
float ny = (float)y / (float)texture.height;