Continued work on basic PBR example
This commit is contained in:
parent
d1c07df7c0
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9 changed files with 209 additions and 251 deletions
254
pbr/pbr.cpp
254
pbr/pbr.cpp
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@ -1,7 +1,9 @@
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/*
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* Vulkan Example - Physical based rendering (incl. IBL)
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* Vulkan Example - Physical based shading basics
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*
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* Copyright (C) 2016 by Sascha Willems - www.saschawillems.de
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* See http://graphicrants.blogspot.de/2013/08/specular-brdf-reference.html for a good reference to the different functions that make up a specular BRDF
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*
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* Copyright (C) 2017 by Sascha Willems - www.saschawillems.de
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*
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* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
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*/
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@ -22,7 +24,6 @@
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#include <vulkan/vulkan.h>
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#include "vulkanexamplebase.h"
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#include "VulkanBuffer.hpp"
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#include "VulkanTexture.hpp"
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#include "VulkanModel.hpp"
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#define VERTEX_BUFFER_BIND_ID 0
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@ -33,18 +34,15 @@
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struct Material {
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float roughness;
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float metallic;
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float r,g,b; // Color components as single floats because we use push constants
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float r, g, b; // Color components as single floats because we use push constants
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std::string name;
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Material() {};
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Material(std::string n, glm::vec3 c, float r, float m) : name(n), roughness(r), metallic(m), r(c.r), g(c.g), b(c.b) { };
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};
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class VulkanExample : public VulkanExampleBase
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{
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public:
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bool displaySkybox = true;
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vks::TextureCubeMap envmap;
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vks::TextureCubeMap envmapiblDiff;
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vks::TextureCubeMap envmapiblRefl;
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// Vertex layout for the models
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vks::VertexLayout vertexLayout = vks::VertexLayout({
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vks::VERTEX_COMPONENT_POSITION,
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@ -61,46 +59,62 @@ public:
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struct {
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vks::Buffer object;
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vks::Buffer skybox;
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vks::Buffer params;
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} uniformBuffers;
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struct UBOVS {
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struct UBOMatrices {
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glm::mat4 projection;
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glm::mat4 model;
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glm::mat4 view;
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glm::vec3 camPos;
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} uboVS;
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} uboMatrices;
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struct {
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VkPipeline skybox;
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VkPipeline pbr;
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} pipelines;
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struct {
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VkDescriptorSet object;
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VkDescriptorSet skybox;
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} descriptorSets;
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struct UBOParams {
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glm::vec4 lights[4];
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} uboParams;
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VkPipelineLayout pipelineLayout;
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VkPipeline pipeline;
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VkDescriptorSetLayout descriptorSetLayout;
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VkDescriptorSet descriptorSet;
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// Default materials to select from
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std::vector<Material> materials;
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int32_t materialIndex = 0;
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VulkanExample() : VulkanExampleBase(ENABLE_VALIDATION)
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{
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title = "Vulkan Example - Physical based rendering";
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title = "Vulkan Example - Physical based shading basics";
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enableTextOverlay = true;
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camera.type = Camera::CameraType::firstperson;
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camera.setPosition(glm::vec3(8.0f, 7.25f, -13.0f));
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camera.setRotation(glm::vec3(-31.0f, 24.0f, 0.0f));
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camera.setPosition(glm::vec3(13.0f, 8.0f, -10.0f));
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camera.setRotation(glm::vec3(-31.75f, 45.0f, 0.0f));
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camera.movementSpeed = 4.0f;
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camera.setPerspective(60.0f, (float)width / (float)height, 0.1f, 256.0f);
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camera.rotationSpeed = 0.25f;
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width = 1920;
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height = 1080;
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paused = true;
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timerSpeed *= 0.25f;
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// Setup some default materials (source: https://seblagarde.wordpress.com/2011/08/17/feeding-a-physical-based-lighting-mode/)
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materials.push_back(Material("Gold", glm::vec3(1.0f, 0.765557f, 0.336057f), 0.1f, 1.0f));
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materials.push_back(Material("Copper", glm::vec3(0.955008f, 0.637427f, 0.538163f), 0.1f, 1.0f));
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materials.push_back(Material("Chromium", glm::vec3(0.549585f, 0.556114f, 0.554256f), 0.1f, 1.0f));
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materials.push_back(Material("Nickel", glm::vec3(0.659777f, 0.608679f, 0.525649f), 0.1f, 1.0f));
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materials.push_back(Material("Titanium", glm::vec3(0.541931f, 0.496791f, 0.449419f), 0.1f, 1.0f));
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materials.push_back(Material("Cobalt", glm::vec3(0.662124f, 0.654864f, 0.633732f), 0.1f, 1.0f));
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materials.push_back(Material("Platinum", glm::vec3(0.672411f, 0.637331f, 0.585456f), 0.1f, 1.0f));
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// Testing materials
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materials.push_back(Material("White", glm::vec3(1.0f), 0.1f, 1.0f));
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materials.push_back(Material("Red", glm::vec3(1.0f, 0.0f, 0.0f), 0.1f, 1.0f));
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materials.push_back(Material("Blue", glm::vec3(0.0f, 0.0f, 1.0f), 0.1f, 1.0f));
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materials.push_back(Material("Black", glm::vec3(0.0f), 0.1f, 1.0f));
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materialIndex = 8;
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}
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~VulkanExample()
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{
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vkDestroyPipeline(device, pipelines.skybox, nullptr);
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vkDestroyPipeline(device, pipelines.pbr, nullptr);
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{
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vkDestroyPipeline(device, pipeline, nullptr);
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vkDestroyPipelineLayout(device, pipelineLayout, nullptr);
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vkDestroyDescriptorSetLayout(device, descriptorSetLayout, nullptr);
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@ -112,9 +126,7 @@ public:
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uniformBuffers.object.destroy();
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uniformBuffers.skybox.destroy();
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envmap.destroy();
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envmapiblDiff.destroy();
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envmapiblRefl.destroy();
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uniformBuffers.params.destroy();
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}
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void reBuildCommandBuffers()
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@ -153,50 +165,42 @@ public:
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vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
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VkViewport viewport = vks::initializers::viewport((float)width, (float)height, 0.0f, 1.0f);
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VkViewport viewport = vks::initializers::viewport((float)width, (float)height, 0.0f, 1.0f);
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vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);
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VkRect2D scissor = vks::initializers::rect2D(width, height, 0, 0);
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VkRect2D scissor = vks::initializers::rect2D(width, height, 0, 0);
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vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
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VkDeviceSize offsets[1] = { 0 };
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// Skybox
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if (displaySkybox)
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{
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vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSets.skybox, 0, NULL);
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vkCmdBindVertexBuffers(drawCmdBuffers[i], VERTEX_BUFFER_BIND_ID, 1, &models.skybox.vertices.buffer, offsets);
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vkCmdBindIndexBuffer(drawCmdBuffers[i], models.skybox.indices.buffer, 0, VK_INDEX_TYPE_UINT32);
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vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.skybox);
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vkCmdDrawIndexed(drawCmdBuffers[i], models.skybox.indexCount, 1, 0, 0, 0);
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}
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// Objects
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vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSets.object, 0, NULL);
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vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
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vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout, 0, 1, &descriptorSet, 0, NULL);
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vkCmdBindVertexBuffers(drawCmdBuffers[i], VERTEX_BUFFER_BIND_ID, 1, &models.objects[models.objectIndex].vertices.buffer, offsets);
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vkCmdBindIndexBuffer(drawCmdBuffers[i], models.objects[models.objectIndex].indices.buffer, 0, VK_INDEX_TYPE_UINT32);
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vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.pbr);
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Material mat;
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mat.r = 1.0f;
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mat.g = 0.0f;
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mat.b = 0.0f;
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Material mat = materials[materialIndex];
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//#define SINGLE_MESH 1
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//#define SINGLE_MESH 1
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#ifdef SINGLE_MESH
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mat.metallic = 0.1;
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mat.roughness = 1.0;
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glm::vec3 pos = glm::vec3(0.0f);
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vkCmdPushConstants(drawCmdBuffers[i], pipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(glm::vec3), &pos);
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vkCmdPushConstants(drawCmdBuffers[i], pipelineLayout, VK_SHADER_STAGE_FRAGMENT_BIT, sizeof(glm::vec3), sizeof(Material), &mat);
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vkCmdDrawIndexed(drawCmdBuffers[i], models.objects[models.objectIndex].indexCount, 1, 0, 0, 0);
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mat.metallic = 1.0;
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mat.roughness = 0.1;
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uint32_t objcount = 10;
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for (uint32_t x = 0; x < objcount; x++) {
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glm::vec3 pos = glm::vec3(float(x - (objcount / 2.0f)) * 2.5f, 0.0f, 0.0f);
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mat.roughness = glm::clamp((float)x / (float)objcount, 0.005f, 1.0f);
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vkCmdPushConstants(drawCmdBuffers[i], pipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(glm::vec3), &pos);
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vkCmdPushConstants(drawCmdBuffers[i], pipelineLayout, VK_SHADER_STAGE_FRAGMENT_BIT, sizeof(glm::vec3), sizeof(Material), &mat);
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vkCmdDrawIndexed(drawCmdBuffers[i], models.objects[models.objectIndex].indexCount, 1, 0, 0, 0);
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}
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#else
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for (uint32_t y = 0; y < GRID_DIM; y++) {
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for (uint32_t x = 0; x < GRID_DIM; x++) {
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glm::vec3 pos = glm::vec3(float(x - (GRID_DIM / 2.0f)) * 2.5f, 0.0f, float(y - (GRID_DIM / 2.0f)) * 2.5f);
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vkCmdPushConstants(drawCmdBuffers[i], pipelineLayout, VK_SHADER_STAGE_VERTEX_BIT, 0, sizeof(glm::vec3), &pos);
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mat.metallic = (float)x / (float)GRID_DIM;
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mat.roughness = (float)y / (float)GRID_DIM;
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mat.metallic = (float)x / (float)(GRID_DIM - 1);
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mat.roughness = glm::clamp((float)y / (float)(GRID_DIM - 1), 0.05f, 1.0f);
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vkCmdPushConstants(drawCmdBuffers[i], pipelineLayout, VK_SHADER_STAGE_FRAGMENT_BIT, sizeof(glm::vec3), sizeof(Material), &mat);
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vkCmdDrawIndexed(drawCmdBuffers[i], models.objects[models.objectIndex].indexCount, 1, 0, 0, 0);
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}
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// Skybox
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models.skybox.loadFromFile(getAssetPath() + "models/cube.obj", vertexLayout, 1.0f, vulkanDevice, queue);
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// Objects
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std::vector<std::string> filenames = { "geosphere.obj", "teapot.dae", "torusknot.obj", "suzanne.obj" };
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std::vector<std::string> filenames = { "geosphere.obj", "teapot.dae", "torusknot.obj", "venus.fbx" };
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for (auto file : filenames) {
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vks::Model model;
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model.loadFromFile(getAssetPath() + "models/" + file, vertexLayout, OBJ_DIM * (file == "suzanne.obj" ? 2.0f : 1.0f), vulkanDevice, queue);
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model.loadFromFile(getAssetPath() + "models/" + file, vertexLayout, OBJ_DIM * (file == "venus.fbx" ? 3.0f : 1.0f), vulkanDevice, queue);
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models.objects.push_back(model);
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}
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// Example uses three different cubemaps (environment, diffuse for IBL (irradiance) and reflective for IBL)
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envmap.loadFromFile(getAssetPath() + "textures/cubemap_uffizi_env.dds", VK_FORMAT_BC3_UNORM_BLOCK, vulkanDevice, queue);
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envmapiblDiff.loadFromFile(getAssetPath() + "textures/cubemap_uffizi_ibl_diff.dds", VK_FORMAT_R8G8B8A8_UNORM, vulkanDevice, queue);
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envmapiblRefl.loadFromFile(getAssetPath() + "textures/cubemap_uffizi_ibl_refl.dds", VK_FORMAT_R8G8B8A8_UNORM, vulkanDevice, queue);
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}
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void setupDescriptorSetLayout()
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{
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std::vector<VkDescriptorSetLayoutBinding> setLayoutBindings = {
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vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_VERTEX_BIT | VK_SHADER_STAGE_FRAGMENT_BIT, 0),
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vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_FRAGMENT_BIT, 1),
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vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_FRAGMENT_BIT, 2),
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vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, VK_SHADER_STAGE_FRAGMENT_BIT, 3),
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vks::initializers::descriptorSetLayoutBinding(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, VK_SHADER_STAGE_FRAGMENT_BIT, 1),
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};
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VkDescriptorSetLayoutCreateInfo descriptorLayout =
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VkDescriptorSetLayoutCreateInfo descriptorLayout =
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vks::initializers::descriptorSetLayoutCreateInfo(setLayoutBindings);
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VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout));
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{
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// Descriptor Pool
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std::vector<VkDescriptorPoolSize> poolSizes = {
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vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 2),
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vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 6)
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vks::initializers::descriptorPoolSize(VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 4),
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};
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VkDescriptorPoolCreateInfo descriptorPoolInfo =
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VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
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// Descriptor sets
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VkDescriptorSetAllocateInfo allocInfo =
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vks::initializers::descriptorSetAllocateInfo(descriptorPool, &descriptorSetLayout, 1);
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// 3D object descriptor set
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VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.object));
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VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSet));
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std::vector<VkWriteDescriptorSet> writeDescriptorSets = {
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vks::initializers::writeDescriptorSet(descriptorSets.object, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &uniformBuffers.object.descriptor),
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vks::initializers::writeDescriptorSet(descriptorSets.object, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, &envmap.descriptor),
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vks::initializers::writeDescriptorSet(descriptorSets.object, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 2, &envmapiblDiff.descriptor),
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vks::initializers::writeDescriptorSet(descriptorSets.object, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 3, &envmapiblRefl.descriptor),
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};
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vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, NULL);
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// Sky box descriptor set
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VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.skybox));
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writeDescriptorSets = {
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vks::initializers::writeDescriptorSet(descriptorSets.skybox, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &uniformBuffers.skybox.descriptor),
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vks::initializers::writeDescriptorSet(descriptorSets.skybox, VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 1, &envmapiblRefl.descriptor),
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vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 0, &uniformBuffers.object.descriptor),
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vks::initializers::writeDescriptorSet(descriptorSet, VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER, 1, &uniformBuffers.params.descriptor),
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};
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vkUpdateDescriptorSets(device, static_cast<uint32_t>(writeDescriptorSets.size()), writeDescriptorSets.data(), 0, NULL);
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}
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pipelineCreateInfo.pVertexInputState = &vertexInputState;
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// Skybox pipeline (background cube)
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shaderStages[0] = loadShader(getAssetPath() + "shaders/pbr/skybox.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
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shaderStages[1] = loadShader(getAssetPath() + "shaders/pbr/skybox.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
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VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.skybox));
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// PBR pipeline
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shaderStages[0] = loadShader(getAssetPath() + "shaders/pbr/pbr.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
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shaderStages[1] = loadShader(getAssetPath() + "shaders/pbr/pbr.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
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depthStencilState.depthWriteEnable = VK_TRUE;
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depthStencilState.depthTestEnable = VK_TRUE;
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// Flip cull mode
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rasterizationState.cullMode = VK_CULL_MODE_NONE;
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VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.pbr));
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rasterizationState.cullMode = VK_CULL_MODE_FRONT_BIT;
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VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipeline));
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}
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// Prepare and initialize uniform buffer containing shader uniforms
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VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
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&uniformBuffers.object,
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sizeof(uboVS)));
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sizeof(uboMatrices)));
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// Skybox vertex shader uniform buffer
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VK_CHECK_RESULT(vulkanDevice->createBuffer(
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VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
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&uniformBuffers.skybox,
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sizeof(uboVS)));
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sizeof(uboMatrices)));
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// Shared parameter uniform buffer
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VK_CHECK_RESULT(vulkanDevice->createBuffer(
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VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
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VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
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&uniformBuffers.params,
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sizeof(uboParams)));
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// Map persistent
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VK_CHECK_RESULT(uniformBuffers.object.map());
|
||||
VK_CHECK_RESULT(uniformBuffers.skybox.map());
|
||||
VK_CHECK_RESULT(uniformBuffers.params.map());
|
||||
|
||||
updateUniformBuffers();
|
||||
updateLights();
|
||||
}
|
||||
|
||||
void updateUniformBuffers()
|
||||
{
|
||||
// 3D object
|
||||
uboVS.projection = camera.matrices.perspective;
|
||||
uboVS.view = camera.matrices.view;
|
||||
uboVS.model = glm::rotate(glm::mat4(), glm::radians(-45.0f), glm::vec3(0.0f, 1.0f, 0.0f));
|
||||
uboVS.camPos = camera.position * -1.0f;
|
||||
memcpy(uniformBuffers.object.mapped, &uboVS, sizeof(uboVS));
|
||||
uboMatrices.projection = camera.matrices.perspective;
|
||||
uboMatrices.view = camera.matrices.view;
|
||||
uboMatrices.model = glm::rotate(glm::mat4(), glm::radians(-90.0f + (models.objectIndex == 1 ? 45.0f : 0.0f)), glm::vec3(0.0f, 1.0f, 0.0f));
|
||||
uboMatrices.camPos = camera.position * -1.0f;
|
||||
memcpy(uniformBuffers.object.mapped, &uboMatrices, sizeof(uboMatrices));
|
||||
|
||||
// Skybox
|
||||
uboVS.model = glm::mat4(glm::mat3(camera.matrices.view));
|
||||
memcpy(uniformBuffers.skybox.mapped, &uboVS, sizeof(uboVS));
|
||||
uboMatrices.model = glm::mat4(glm::mat3(camera.matrices.view));
|
||||
memcpy(uniformBuffers.skybox.mapped, &uboMatrices, sizeof(uboMatrices));
|
||||
}
|
||||
|
||||
void updateLights()
|
||||
{
|
||||
const float p = 15.0f;
|
||||
uboParams.lights[0] = glm::vec4(-p, -p*0.5f, -p, 1.0f);
|
||||
uboParams.lights[1] = glm::vec4(-p, -p*0.5f, p, 1.0f);
|
||||
uboParams.lights[2] = glm::vec4( p, -p*0.5f, p, 1.0f);
|
||||
uboParams.lights[3] = glm::vec4( p, -p*0.5f, -p, 1.0f);
|
||||
|
||||
if (!paused)
|
||||
{
|
||||
uboParams.lights[0].x = sin(glm::radians(timer * 360.0f)) * 20.0f;
|
||||
uboParams.lights[0].z = cos(glm::radians(timer * 360.0f)) * 20.0f;
|
||||
uboParams.lights[1].x = cos(glm::radians(timer * 360.0f)) * 20.0f;
|
||||
uboParams.lights[1].y = sin(glm::radians(timer * 360.0f)) * 20.0f;
|
||||
}
|
||||
|
||||
memcpy(uniformBuffers.params.mapped, &uboParams, sizeof(uboParams));
|
||||
}
|
||||
|
||||
void draw()
|
||||
|
|
@ -440,17 +449,14 @@ public:
|
|||
if (!prepared)
|
||||
return;
|
||||
draw();
|
||||
if (!paused)
|
||||
updateLights();
|
||||
}
|
||||
|
||||
virtual void viewChanged()
|
||||
{
|
||||
updateUniformBuffers();
|
||||
}
|
||||
|
||||
void toggleSkyBox()
|
||||
{
|
||||
displaySkybox = !displaySkybox;
|
||||
reBuildCommandBuffers();
|
||||
updateTextOverlay();
|
||||
}
|
||||
|
||||
void toggleObject()
|
||||
|
|
@ -460,31 +466,49 @@ public:
|
|||
{
|
||||
models.objectIndex = 0;
|
||||
}
|
||||
updateUniformBuffers();
|
||||
reBuildCommandBuffers();
|
||||
}
|
||||
|
||||
void toggleMaterial(int32_t dir)
|
||||
{
|
||||
materialIndex += dir;
|
||||
if (materialIndex < 0) {
|
||||
materialIndex = static_cast<int32_t>(materials.size()) - 1;
|
||||
}
|
||||
if (materialIndex > static_cast<int32_t>(materials.size()) - 1) {
|
||||
materialIndex = 0;
|
||||
}
|
||||
reBuildCommandBuffers();
|
||||
updateTextOverlay();
|
||||
}
|
||||
|
||||
virtual void keyPressed(uint32_t keyCode)
|
||||
{
|
||||
switch (keyCode)
|
||||
{
|
||||
case KEY_F2:
|
||||
case GAMEPAD_BUTTON_A:
|
||||
toggleSkyBox();
|
||||
break;
|
||||
case KEY_SPACE:
|
||||
case GAMEPAD_BUTTON_X:
|
||||
toggleObject();
|
||||
break;
|
||||
case KEY_KPADD:
|
||||
case GAMEPAD_BUTTON_R1:
|
||||
toggleMaterial(1);
|
||||
break;
|
||||
case KEY_KPSUB:
|
||||
case GAMEPAD_BUTTON_L1:
|
||||
toggleMaterial(-1);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
virtual void getOverlayText(VulkanTextOverlay *textOverlay)
|
||||
{
|
||||
#if defined(__ANDROID__)
|
||||
textOverlay->addText("\"Button A\" to toggle skybox", 5.0f, 85.0f, VulkanTextOverlay::alignLeft);
|
||||
textOverlay->addText("\"Button X\" to toggle object", 5.0f, 100.0f, VulkanTextOverlay::alignLeft);
|
||||
textOverlay->addText("Base material: " + materials[materialIndex].name + " (L1/R1)", 5.0f, 85.0f, VulkanTextOverlay::alignLeft);
|
||||
textOverlay->addText("\"X\" to toggle object", 5.0f, 100.0f, VulkanTextOverlay::alignLeft);
|
||||
#else
|
||||
textOverlay->addText("\"F2\" to toggle skybox", 5.0f, 85.0f, VulkanTextOverlay::alignLeft);
|
||||
textOverlay->addText("Base material: " + materials[materialIndex].name + " (-/+)", 5.0f, 85.0f, VulkanTextOverlay::alignLeft);
|
||||
textOverlay->addText("\"space\" to toggle object", 5.0f, 100.0f, VulkanTextOverlay::alignLeft);
|
||||
#endif
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue