Moved shaders into separate directory
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7 changed files with 2 additions and 8 deletions
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@ -1,2 +0,0 @@
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glslangvalidator -V gears.vert -o gears.vert.spv
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glslangvalidator -V gears.frag -o gears.frag.spv
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@ -1,4 +0,0 @@
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glslangvalidator -V tesselationshader.vert -o tesselationshader.vert.spv
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glslangvalidator -V tesselationshader.frag -o tesselationshader.frag.spv
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glslangvalidator -V tesselationshader.tesc -o tesselationshader.tesc.spv
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glslangvalidator -V tesselationshader.tese -o tesselationshader.tese.spv
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@ -294,8 +294,8 @@ public:
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// Load shaders
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// Load shaders
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std::array<VkPipelineShaderStageCreateInfo, 2> shaderStages;
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std::array<VkPipelineShaderStageCreateInfo, 2> shaderStages;
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shaderStages[0] = loadShader(getAssetPath() + "shaders/gears.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
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shaderStages[0] = loadShader(getAssetPath() + "shaders/gears/gears.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
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shaderStages[1] = loadShader(getAssetPath() + "shaders/gears.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
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shaderStages[1] = loadShader(getAssetPath() + "shaders/gears/gears.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
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VkGraphicsPipelineCreateInfo pipelineCreateInfo =
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VkGraphicsPipelineCreateInfo pipelineCreateInfo =
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vks::initializers::pipelineCreateInfo(
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vks::initializers::pipelineCreateInfo(
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