Replaced debug marker with debug utils in framework
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7 changed files with 107 additions and 277 deletions
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@ -1,20 +1,20 @@
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/*
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* Vulkan Example - Using subpasses for G-Buffer compositing
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*
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* Copyright (C) 2016-2022 by Sascha Willems - www.saschawillems.de
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*
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* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
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*
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* Summary:
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* Implements a deferred rendering setup with a forward transparency pass using sub passes
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*
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* Sub passes allow reading from the previous framebuffer (in the same render pass) at
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* the same pixel position.
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*
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* This is a feature that was especially designed for tile-based-renderers
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* (mostly mobile GPUs) and is a new optimization feature in Vulkan for those GPU types.
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*
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*/
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* Vulkan Example - Using subpasses for G-Buffer compositing
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*
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* Copyright (C) 2016-2023 by Sascha Willems - www.saschawillems.de
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*
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* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
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*
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* Summary:
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* Implements a deferred rendering setup with a forward transparency pass using sub passes
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*
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* Sub passes allow reading from the previous framebuffer (in the same render pass) at
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* the same pixel position.
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*
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* This is a feature that was especially designed for tile-based-renderers
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* (mostly mobile GPUs) and is a new optimization feature in Vulkan for those GPU types.
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*
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*/
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#include "vulkanexamplebase.h"
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#include "VulkanglTFModel.h"
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@ -474,19 +474,19 @@ public:
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// First sub pass
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// Renders the components of the scene to the G-Buffer attachments
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{
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vks::debugmarker::beginRegion(drawCmdBuffers[i], "Subpass 0: Deferred G-Buffer creation", glm::vec4(1.0f, 1.0f, 1.0f, 1.0f));
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vks::debugutils::cmdBeginLabel(drawCmdBuffers[i], "Subpass 0: Deferred G-Buffer creation", { 1.0f, 0.78f, 0.05f, 1.0f });
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vkCmdBindPipeline(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelines.offscreen);
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vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayouts.offscreen, 0, 1, &descriptorSets.scene, 0, NULL);
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models.scene.draw(drawCmdBuffers[i]);
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vks::debugmarker::endRegion(drawCmdBuffers[i]);
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vks::debugutils::cmdEndLabel(drawCmdBuffers[i]);
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}
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// Second sub pass
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// This subpass will use the G-Buffer components that have been filled in the first subpass as input attachment for the final compositing
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{
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vks::debugmarker::beginRegion(drawCmdBuffers[i], "Subpass 1: Deferred composition", glm::vec4(1.0f, 1.0f, 1.0f, 1.0f));
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vks::debugutils::cmdBeginLabel(drawCmdBuffers[i], "Subpass 1: Deferred composition", { 0.0f, 0.5f, 1.0f, 1.0f });
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vkCmdNextSubpass(drawCmdBuffers[i], VK_SUBPASS_CONTENTS_INLINE);
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@ -494,13 +494,13 @@ public:
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vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayouts.composition, 0, 1, &descriptorSets.composition, 0, NULL);
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vkCmdDraw(drawCmdBuffers[i], 3, 1, 0, 0);
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vks::debugmarker::endRegion(drawCmdBuffers[i]);
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vks::debugutils::cmdEndLabel(drawCmdBuffers[i]);
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}
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// Third subpass
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// Render transparent geometry using a forward pass that compares against depth generated during G-Buffer fill
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{
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vks::debugmarker::beginRegion(drawCmdBuffers[i], "Subpass 2: Forward transparency", glm::vec4(1.0f, 1.0f, 1.0f, 1.0f));
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vks::debugutils::cmdBeginLabel(drawCmdBuffers[i], "Subpass 2: Forward transparency", { 0.5f, 0.76f, 0.34f, 1.0f });
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vkCmdNextSubpass(drawCmdBuffers[i], VK_SUBPASS_CONTENTS_INLINE);
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@ -508,7 +508,7 @@ public:
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vkCmdBindDescriptorSets(drawCmdBuffers[i], VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayouts.transparent, 0, 1, &descriptorSets.transparent, 0, NULL);
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models.transparent.draw(drawCmdBuffers[i]);
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vks::debugmarker::endRegion(drawCmdBuffers[i]);
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vks::debugutils::cmdEndLabel(drawCmdBuffers[i]);
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}
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drawUI(drawCmdBuffers[i]);
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