Removed unused compute shader ubo members
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b3214c521b
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5 changed files with 1 additions and 9 deletions
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@ -18,8 +18,6 @@ layout (local_size_x = 256) in;
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layout (binding = 1) uniform UBO
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layout (binding = 1) uniform UBO
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{
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{
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float deltaT;
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float deltaT;
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float destX;
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float destY;
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int particleCount;
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int particleCount;
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} ubo;
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} ubo;
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@ -17,8 +17,6 @@ layout (local_size_x = 256) in;
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layout (binding = 1) uniform UBO
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layout (binding = 1) uniform UBO
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{
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{
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float deltaT;
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float deltaT;
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float destX;
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float destY;
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int particleCount;
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int particleCount;
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} ubo;
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} ubo;
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@ -1,7 +1,7 @@
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/*
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/*
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* Vulkan Example - Compute shader N-body simulation using two passes and shared compute shader memory
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* Vulkan Example - Compute shader N-body simulation using two passes and shared compute shader memory
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*
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*
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* Copyright (C) 2016 by Sascha Willems - www.saschawillems.de
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* Copyright (C) by Sascha Willems - www.saschawillems.de
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*
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*
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* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
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* This code is licensed under the MIT license (MIT) (http://opensource.org/licenses/MIT)
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*/
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*/
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@ -81,8 +81,6 @@ public:
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VkDescriptorSet descriptorSetBlur;
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VkDescriptorSet descriptorSetBlur;
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struct computeUBO { // Compute shader uniform block object
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struct computeUBO { // Compute shader uniform block object
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float deltaT; // Frame delta time
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float deltaT; // Frame delta time
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float destX; // x position of the attractor
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float destY; // y position of the attractor
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int32_t particleCount;
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int32_t particleCount;
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} ubo;
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} ubo;
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} compute;
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} compute;
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@ -682,8 +680,6 @@ public:
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void updateComputeUniformBuffers()
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void updateComputeUniformBuffers()
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{
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{
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compute.ubo.deltaT = paused ? 0.0f : frameTimer * 0.05f;
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compute.ubo.deltaT = paused ? 0.0f : frameTimer * 0.05f;
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compute.ubo.destX = sin(glm::radians(timer * 360.0f)) * 0.75f;
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compute.ubo.destY = 0.0f;
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memcpy(compute.uniformBuffer.mapped, &compute.ubo, sizeof(compute.ubo));
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memcpy(compute.uniformBuffer.mapped, &compute.ubo, sizeof(compute.ubo));
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}
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}
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