Removed unnecessary duplicate vertex attribute binding point index (Fixes #143)

This commit is contained in:
saschawillems 2016-05-02 19:11:12 +02:00
parent edb5cc794e
commit ede809ec31

View file

@ -533,13 +533,11 @@ public:
vertices.attributeDescriptions[0].location = 0; vertices.attributeDescriptions[0].location = 0;
vertices.attributeDescriptions[0].format = VK_FORMAT_R32G32B32_SFLOAT; vertices.attributeDescriptions[0].format = VK_FORMAT_R32G32B32_SFLOAT;
vertices.attributeDescriptions[0].offset = 0; vertices.attributeDescriptions[0].offset = 0;
vertices.attributeDescriptions[0].binding = 0;
// Location 1 : Color // Location 1 : Color
vertices.attributeDescriptions[1].binding = VERTEX_BUFFER_BIND_ID; vertices.attributeDescriptions[1].binding = VERTEX_BUFFER_BIND_ID;
vertices.attributeDescriptions[1].location = 1; vertices.attributeDescriptions[1].location = 1;
vertices.attributeDescriptions[1].format = VK_FORMAT_R32G32B32_SFLOAT; vertices.attributeDescriptions[1].format = VK_FORMAT_R32G32B32_SFLOAT;
vertices.attributeDescriptions[1].offset = sizeof(float) * 3; vertices.attributeDescriptions[1].offset = sizeof(float) * 3;
vertices.attributeDescriptions[1].binding = 0;
// Assign to vertex buffer // Assign to vertex buffer
vertices.inputState.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO; vertices.inputState.sType = VK_STRUCTURE_TYPE_PIPELINE_VERTEX_INPUT_STATE_CREATE_INFO;