Android support for Vulkan demo scene (#97)

This commit is contained in:
saschawillems 2016-03-23 21:45:43 +01:00
parent 6ee70824e5
commit edf195efb6
9 changed files with 167 additions and 25 deletions

View file

@ -113,7 +113,7 @@ public:
void loadTextures()
{
textureLoader->loadCubemap(
"./../data/textures/cubemap_vulkan.ktx",
getAssetPath() + "textures/cubemap_vulkan.ktx",
VK_FORMAT_R8G8B8A8_UNORM,
&textures.skybox);
}
@ -216,13 +216,21 @@ public:
// Load meshes for demos scene
demoMeshes.logos = new VulkanMeshLoader();
demoMeshes.logos->LoadMesh("../data/models/vulkanscenelogos.dae");
demoMeshes.background = new VulkanMeshLoader();
demoMeshes.background->LoadMesh("../data/models/vulkanscenebackground.dae");
demoMeshes.models = new VulkanMeshLoader();
demoMeshes.models->LoadMesh("../data/models/vulkanscenemodels.dae");
demoMeshes.skybox = new VulkanMeshLoader();
demoMeshes.skybox->LoadMesh("../data/models/cube.obj");
#if defined(__ANDROID__)
demoMeshes.logos->assetManager = androidApp->activity->assetManager;
demoMeshes.background->assetManager = androidApp->activity->assetManager;
demoMeshes.models->assetManager = androidApp->activity->assetManager;
demoMeshes.skybox->assetManager = androidApp->activity->assetManager;
#endif
demoMeshes.logos->LoadMesh(getAssetPath() + "models/vulkanscenelogos.dae");
demoMeshes.background->LoadMesh(getAssetPath() + "models/vulkanscenebackground.dae");
demoMeshes.models->LoadMesh(getAssetPath() + "models/vulkanscenemodels.dae");
demoMeshes.skybox->LoadMesh(getAssetPath() + "models/cube.obj");
std::vector<VulkanMeshLoader*> meshList;
meshList.push_back(demoMeshes.skybox); // skybox first because of depth writes
@ -478,8 +486,8 @@ public:
// Pipeline for the meshes (armadillo, bunny, etc.)
// Load shaders
std::array<VkPipelineShaderStageCreateInfo, 2> shaderStages;
shaderStages[0] = loadShader("./../data/shaders/vulkanscene/mesh.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
shaderStages[1] = loadShader("./../data/shaders/vulkanscene/mesh.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
shaderStages[0] = loadShader(getAssetPath() + "shaders/vulkanscene/mesh.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
shaderStages[1] = loadShader(getAssetPath() + "shaders/vulkanscene/mesh.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
VkGraphicsPipelineCreateInfo pipelineCreateInfo =
vkTools::initializers::pipelineCreateInfo(
@ -502,16 +510,16 @@ public:
assert(!err);
// Pipeline for the logos
shaderStages[0] = loadShader("./../data/shaders/vulkanscene/logo.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
shaderStages[1] = loadShader("./../data/shaders/vulkanscene/logo.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
shaderStages[0] = loadShader(getAssetPath() + "shaders/vulkanscene/logo.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
shaderStages[1] = loadShader(getAssetPath() + "shaders/vulkanscene/logo.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.logos);
assert(!err);
// Pipeline for the sky sphere (todo)
rasterizationState.cullMode = VK_CULL_MODE_FRONT_BIT; // Inverted culling
depthStencilState.depthWriteEnable = VK_FALSE; // No depth writes
shaderStages[0] = loadShader("./../data/shaders/vulkanscene/skybox.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
shaderStages[1] = loadShader("./../data/shaders/vulkanscene/skybox.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
shaderStages[0] = loadShader(getAssetPath() + "shaders/vulkanscene/skybox.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
shaderStages[1] = loadShader(getAssetPath() + "shaders/vulkanscene/skybox.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.skybox);
assert(!err);
@ -595,8 +603,7 @@ public:
VulkanExample *vulkanExample;
#ifdef _WIN32
#if defined(_WIN32)
LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
if (vulkanExample != NULL)
@ -605,33 +612,52 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
}
return (DefWindowProc(hWnd, uMsg, wParam, lParam));
}
#else
#elif defined(__linux__) && !defined(__ANDROID__)
static void handleEvent(const xcb_generic_event_t *event)
{
if (vulkanExample != NULL)
{
vulkanExample->handleEvent(event);
}
}
}
#endif
#ifdef _WIN32
// Main entry point
#if defined(_WIN32)
// Windows entry point
int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR pCmdLine, int nCmdShow)
#else
#elif defined(__ANDROID__)
// Android entry point
void android_main(android_app* state)
#elif defined(__linux__)
// Linux entry point
int main(const int argc, const char *argv[])
#endif
{
#if defined(__ANDROID__)
// Removing this may cause the compiler to omit the main entry point
// which would make the application crash at start
app_dummy();
#endif
vulkanExample = new VulkanExample();
#ifdef _WIN32
#if defined(_WIN32)
vulkanExample->setupWindow(hInstance, WndProc);
#else
#elif defined(__ANDROID__)
// Attach vulkan example to global android application state
state->userData = vulkanExample;
state->onAppCmd = VulkanExample::handleAppCommand;
state->onInputEvent = VulkanExample::handleAppInput;
vulkanExample->androidApp = state;
#elif defined(__linux__)
vulkanExample->setupWindow();
#endif
#if !defined(__ANDROID__)
vulkanExample->initSwapchain();
vulkanExample->prepare();
#endif
vulkanExample->renderLoop();
#if !defined(__ANDROID__)
delete(vulkanExample);
return 0;
}
#endif
}