Android support for Vulkan demo scene (#97)
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6ee70824e5
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9 changed files with 167 additions and 25 deletions
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@ -113,7 +113,7 @@ public:
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void loadTextures()
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{
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textureLoader->loadCubemap(
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"./../data/textures/cubemap_vulkan.ktx",
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getAssetPath() + "textures/cubemap_vulkan.ktx",
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VK_FORMAT_R8G8B8A8_UNORM,
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&textures.skybox);
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}
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@ -216,13 +216,21 @@ public:
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// Load meshes for demos scene
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demoMeshes.logos = new VulkanMeshLoader();
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demoMeshes.logos->LoadMesh("../data/models/vulkanscenelogos.dae");
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demoMeshes.background = new VulkanMeshLoader();
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demoMeshes.background->LoadMesh("../data/models/vulkanscenebackground.dae");
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demoMeshes.models = new VulkanMeshLoader();
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demoMeshes.models->LoadMesh("../data/models/vulkanscenemodels.dae");
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demoMeshes.skybox = new VulkanMeshLoader();
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demoMeshes.skybox->LoadMesh("../data/models/cube.obj");
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#if defined(__ANDROID__)
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demoMeshes.logos->assetManager = androidApp->activity->assetManager;
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demoMeshes.background->assetManager = androidApp->activity->assetManager;
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demoMeshes.models->assetManager = androidApp->activity->assetManager;
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demoMeshes.skybox->assetManager = androidApp->activity->assetManager;
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#endif
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demoMeshes.logos->LoadMesh(getAssetPath() + "models/vulkanscenelogos.dae");
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demoMeshes.background->LoadMesh(getAssetPath() + "models/vulkanscenebackground.dae");
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demoMeshes.models->LoadMesh(getAssetPath() + "models/vulkanscenemodels.dae");
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demoMeshes.skybox->LoadMesh(getAssetPath() + "models/cube.obj");
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std::vector<VulkanMeshLoader*> meshList;
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meshList.push_back(demoMeshes.skybox); // skybox first because of depth writes
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@ -478,8 +486,8 @@ public:
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// Pipeline for the meshes (armadillo, bunny, etc.)
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// Load shaders
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std::array<VkPipelineShaderStageCreateInfo, 2> shaderStages;
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shaderStages[0] = loadShader("./../data/shaders/vulkanscene/mesh.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
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shaderStages[1] = loadShader("./../data/shaders/vulkanscene/mesh.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
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shaderStages[0] = loadShader(getAssetPath() + "shaders/vulkanscene/mesh.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
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shaderStages[1] = loadShader(getAssetPath() + "shaders/vulkanscene/mesh.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
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VkGraphicsPipelineCreateInfo pipelineCreateInfo =
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vkTools::initializers::pipelineCreateInfo(
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@ -502,16 +510,16 @@ public:
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assert(!err);
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// Pipeline for the logos
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shaderStages[0] = loadShader("./../data/shaders/vulkanscene/logo.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
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shaderStages[1] = loadShader("./../data/shaders/vulkanscene/logo.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
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shaderStages[0] = loadShader(getAssetPath() + "shaders/vulkanscene/logo.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
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shaderStages[1] = loadShader(getAssetPath() + "shaders/vulkanscene/logo.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
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err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.logos);
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assert(!err);
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// Pipeline for the sky sphere (todo)
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rasterizationState.cullMode = VK_CULL_MODE_FRONT_BIT; // Inverted culling
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depthStencilState.depthWriteEnable = VK_FALSE; // No depth writes
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shaderStages[0] = loadShader("./../data/shaders/vulkanscene/skybox.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
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shaderStages[1] = loadShader("./../data/shaders/vulkanscene/skybox.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
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shaderStages[0] = loadShader(getAssetPath() + "shaders/vulkanscene/skybox.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
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shaderStages[1] = loadShader(getAssetPath() + "shaders/vulkanscene/skybox.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
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err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.skybox);
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assert(!err);
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@ -595,8 +603,7 @@ public:
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VulkanExample *vulkanExample;
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#ifdef _WIN32
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#if defined(_WIN32)
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LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
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{
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if (vulkanExample != NULL)
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@ -605,33 +612,52 @@ LRESULT CALLBACK WndProc(HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
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}
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return (DefWindowProc(hWnd, uMsg, wParam, lParam));
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}
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#else
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#elif defined(__linux__) && !defined(__ANDROID__)
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static void handleEvent(const xcb_generic_event_t *event)
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{
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if (vulkanExample != NULL)
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{
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vulkanExample->handleEvent(event);
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}
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}
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}
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#endif
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#ifdef _WIN32
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// Main entry point
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#if defined(_WIN32)
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// Windows entry point
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int APIENTRY WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR pCmdLine, int nCmdShow)
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#else
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#elif defined(__ANDROID__)
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// Android entry point
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void android_main(android_app* state)
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#elif defined(__linux__)
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// Linux entry point
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int main(const int argc, const char *argv[])
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#endif
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{
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#if defined(__ANDROID__)
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// Removing this may cause the compiler to omit the main entry point
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// which would make the application crash at start
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app_dummy();
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#endif
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vulkanExample = new VulkanExample();
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#ifdef _WIN32
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#if defined(_WIN32)
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vulkanExample->setupWindow(hInstance, WndProc);
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#else
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#elif defined(__ANDROID__)
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// Attach vulkan example to global android application state
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state->userData = vulkanExample;
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state->onAppCmd = VulkanExample::handleAppCommand;
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state->onInputEvent = VulkanExample::handleAppInput;
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vulkanExample->androidApp = state;
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#elif defined(__linux__)
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vulkanExample->setupWindow();
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#endif
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#if !defined(__ANDROID__)
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vulkanExample->initSwapchain();
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vulkanExample->prepare();
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#endif
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vulkanExample->renderLoop();
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#if !defined(__ANDROID__)
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delete(vulkanExample);
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return 0;
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}
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#endif
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}
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