Enabled text overlay, code cleanup, refactoring, gl_PerVertex output for shaders
This commit is contained in:
parent
886abea862
commit
ee8478cdec
10 changed files with 136 additions and 150 deletions
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@ -109,7 +109,7 @@ public:
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int32_t width, height;
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VkFramebuffer frameBuffer;
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FrameBufferAttachment color, depth;
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// Texture target for framebugger blut
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// Texture target for offscreen framebuffer
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vkTools::VulkanTexture textureTarget;
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} offScreenFrameBuf;
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@ -122,6 +122,7 @@ public:
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zoom = -6.5f;
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rotation = { -11.25f, 45.0f, 0.0f };
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timerSpeed *= 0.25f;
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enableTextOverlay = true;
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title = "Vulkan Example - Offscreen rendering";
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}
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@ -175,12 +176,8 @@ public:
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// the offscreen framebuffer
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void prepareTextureTarget(uint32_t width, uint32_t height, VkFormat format)
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{
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createSetupCommandBuffer();
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// Get device properties for the requested texture format
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VkFormatProperties formatProperties;
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VkResult err;
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// Get device properites for the requested texture format
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vkGetPhysicalDeviceFormatProperties(physicalDevice, format, &formatProperties);
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// Check if blit destination is supported for the requested format
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// Only try for optimal tiling, linear tiling usually won't support blit as destination anyway
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@ -205,27 +202,30 @@ public:
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VkMemoryAllocateInfo memAllocInfo = vkTools::initializers::memoryAllocateInfo();
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VkMemoryRequirements memReqs;
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err = vkCreateImage(device, &imageCreateInfo, nullptr, &offScreenFrameBuf.textureTarget.image);
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assert(!err);
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VK_CHECK_RESULT(vkCreateImage(device, &imageCreateInfo, nullptr, &offScreenFrameBuf.textureTarget.image));
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vkGetImageMemoryRequirements(device, offScreenFrameBuf.textureTarget.image, &memReqs);
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memAllocInfo.allocationSize = memReqs.size;
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getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, &memAllocInfo.memoryTypeIndex);
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err = vkAllocateMemory(device, &memAllocInfo, nullptr, &offScreenFrameBuf.textureTarget.deviceMemory);
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assert(!err);
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err = vkBindImageMemory(device, offScreenFrameBuf.textureTarget.image, offScreenFrameBuf.textureTarget.deviceMemory, 0);
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assert(!err);
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memAllocInfo.memoryTypeIndex = getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
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VK_CHECK_RESULT(vkAllocateMemory(device, &memAllocInfo, nullptr, &offScreenFrameBuf.textureTarget.deviceMemory));
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VK_CHECK_RESULT(vkBindImageMemory(device, offScreenFrameBuf.textureTarget.image, offScreenFrameBuf.textureTarget.deviceMemory, 0));
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// Get a primary command buffer for submitting image layout transition
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VkCommandBuffer layoutCmd = VulkanExampleBase::createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, true);
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// Image memory barrier
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// Set initial layout for the offscreen texture transfer destination
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// Will be transformed while updating the texture
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offScreenFrameBuf.textureTarget.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
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vkTools::setImageLayout(
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setupCmdBuffer,
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layoutCmd,
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offScreenFrameBuf.textureTarget.image,
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VK_IMAGE_ASPECT_COLOR_BIT,
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VK_IMAGE_LAYOUT_PREINITIALIZED,
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offScreenFrameBuf.textureTarget.imageLayout);
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// Submit the command buffer to apply the image memory barrier
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VulkanExampleBase::flushCommandBuffer(layoutCmd, queue, true);
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// Create sampler
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VkSamplerCreateInfo sampler = vkTools::initializers::samplerCreateInfo();
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sampler.magFilter = TEX_FILTER;
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@ -240,23 +240,18 @@ public:
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sampler.minLod = 0.0f;
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sampler.maxLod = 0.0f;
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sampler.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
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err = vkCreateSampler(device, &sampler, nullptr, &offScreenFrameBuf.textureTarget.sampler);
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assert(!err);
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VK_CHECK_RESULT(vkCreateSampler(device, &sampler, nullptr, &offScreenFrameBuf.textureTarget.sampler));
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// Create image view
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VkImageViewCreateInfo view = {};
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view.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
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view.pNext = NULL;
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view.image = VK_NULL_HANDLE;
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view.viewType = VK_IMAGE_VIEW_TYPE_2D;
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view.format = format;
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view.components = { VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_G, VK_COMPONENT_SWIZZLE_B, VK_COMPONENT_SWIZZLE_A };
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view.subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
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view.image = offScreenFrameBuf.textureTarget.image;
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err = vkCreateImageView(device, &view, nullptr, &offScreenFrameBuf.textureTarget.view);
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assert(!err);
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flushSetupCommandBuffer();
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VK_CHECK_RESULT(vkCreateImageView(device, &view, nullptr, &offScreenFrameBuf.textureTarget.view));
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}
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// Prepare a new framebuffer for offscreen rendering
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@ -264,9 +259,6 @@ public:
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// blitted to our render target
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void prepareOffscreenFramebuffer()
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{
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createSetupCommandBuffer();
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offScreenFrameBuf.width = FB_DIM;
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offScreenFrameBuf.height = FB_DIM;
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@ -277,8 +269,6 @@ public:
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VkBool32 validDepthFormat = vkTools::getSupportedDepthFormat(physicalDevice, &fbDepthFormat);
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assert(validDepthFormat);
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VkResult err;
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// Color attachment
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VkImageCreateInfo image = vkTools::initializers::imageCreateInfo();
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image.imageType = VK_IMAGE_TYPE_2D;
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@ -307,27 +297,25 @@ public:
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colorImageView.subresourceRange.baseArrayLayer = 0;
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colorImageView.subresourceRange.layerCount = 1;
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err = vkCreateImage(device, &image, nullptr, &offScreenFrameBuf.color.image);
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assert(!err);
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VK_CHECK_RESULT(vkCreateImage(device, &image, nullptr, &offScreenFrameBuf.color.image));
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vkGetImageMemoryRequirements(device, offScreenFrameBuf.color.image, &memReqs);
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memAlloc.allocationSize = memReqs.size;
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getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, &memAlloc.memoryTypeIndex);
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err = vkAllocateMemory(device, &memAlloc, nullptr, &offScreenFrameBuf.color.mem);
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assert(!err);
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memAlloc.memoryTypeIndex = getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
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VK_CHECK_RESULT(vkAllocateMemory(device, &memAlloc, nullptr, &offScreenFrameBuf.color.mem));
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VK_CHECK_RESULT(vkBindImageMemory(device, offScreenFrameBuf.color.image, offScreenFrameBuf.color.mem, 0));
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err = vkBindImageMemory(device, offScreenFrameBuf.color.image, offScreenFrameBuf.color.mem, 0);
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assert(!err);
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// Get a primary command buffer for submitting image layout transitions for the framebuffer attachments
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VkCommandBuffer layoutCmd = VulkanExampleBase::createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, true);
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vkTools::setImageLayout(
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setupCmdBuffer,
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layoutCmd,
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offScreenFrameBuf.color.image,
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VK_IMAGE_ASPECT_COLOR_BIT,
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VK_IMAGE_LAYOUT_UNDEFINED,
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VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
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colorImageView.image = offScreenFrameBuf.color.image;
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err = vkCreateImageView(device, &colorImageView, nullptr, &offScreenFrameBuf.color.view);
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assert(!err);
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VK_CHECK_RESULT(vkCreateImageView(device, &colorImageView, nullptr, &offScreenFrameBuf.color.view));
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// Depth stencil attachment
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image.format = fbDepthFormat;
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@ -344,29 +332,25 @@ public:
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depthStencilView.subresourceRange.baseArrayLayer = 0;
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depthStencilView.subresourceRange.layerCount = 1;
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err = vkCreateImage(device, &image, nullptr, &offScreenFrameBuf.depth.image);
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assert(!err);
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VK_CHECK_RESULT(vkCreateImage(device, &image, nullptr, &offScreenFrameBuf.depth.image));
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vkGetImageMemoryRequirements(device, offScreenFrameBuf.depth.image, &memReqs);
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memAlloc.allocationSize = memReqs.size;
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getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, &memAlloc.memoryTypeIndex);
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err = vkAllocateMemory(device, &memAlloc, nullptr, &offScreenFrameBuf.depth.mem);
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assert(!err);
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err = vkBindImageMemory(device, offScreenFrameBuf.depth.image, offScreenFrameBuf.depth.mem, 0);
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assert(!err);
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memAlloc.memoryTypeIndex = getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
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VK_CHECK_RESULT(vkAllocateMemory(device, &memAlloc, nullptr, &offScreenFrameBuf.depth.mem));
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VK_CHECK_RESULT(vkBindImageMemory(device, offScreenFrameBuf.depth.image, offScreenFrameBuf.depth.mem, 0));
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vkTools::setImageLayout(
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setupCmdBuffer,
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layoutCmd,
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offScreenFrameBuf.depth.image,
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VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT,
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VK_IMAGE_LAYOUT_UNDEFINED,
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VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
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depthStencilView.image = offScreenFrameBuf.depth.image;
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err = vkCreateImageView(device, &depthStencilView, nullptr, &offScreenFrameBuf.depth.view);
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assert(!err);
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// Submit the command buffer to apply the image memory barrier
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VulkanExampleBase::flushCommandBuffer(layoutCmd, queue, true);
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flushSetupCommandBuffer();
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depthStencilView.image = offScreenFrameBuf.depth.image;
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VK_CHECK_RESULT(vkCreateImageView(device, &depthStencilView, nullptr, &offScreenFrameBuf.depth.view));
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VkImageView attachments[2];
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attachments[0] = offScreenFrameBuf.color.view;
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@ -380,8 +364,7 @@ public:
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fbufCreateInfo.height = offScreenFrameBuf.height;
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fbufCreateInfo.layers = 1;
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err = vkCreateFramebuffer(device, &fbufCreateInfo, nullptr, &offScreenFrameBuf.frameBuffer);
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assert(!err);
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VK_CHECK_RESULT(vkCreateFramebuffer(device, &fbufCreateInfo, nullptr, &offScreenFrameBuf.frameBuffer));
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}
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void createOffscreenCommandBuffer()
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@ -390,8 +373,7 @@ public:
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cmdPool,
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VK_COMMAND_BUFFER_LEVEL_PRIMARY,
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1);
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VkResult vkRes = vkAllocateCommandBuffers(device, &cmd, &offScreenCmdBuffer);
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assert(!vkRes);
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VK_CHECK_RESULT(vkAllocateCommandBuffers(device, &cmd, &offScreenCmdBuffer));
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}
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// The command buffer to copy for rendering
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@ -400,8 +382,6 @@ public:
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// and gets resubmitted
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void buildOffscreenCommandBuffer()
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{
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VkResult err;
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VkCommandBufferBeginInfo cmdBufInfo = vkTools::initializers::commandBufferBeginInfo();
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VkClearValue clearValues[2];
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@ -416,23 +396,14 @@ public:
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renderPassBeginInfo.clearValueCount = 2;
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renderPassBeginInfo.pClearValues = clearValues;
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err = vkBeginCommandBuffer(offScreenCmdBuffer, &cmdBufInfo);
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assert(!err);
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VK_CHECK_RESULT(vkBeginCommandBuffer(offScreenCmdBuffer, &cmdBufInfo));
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vkCmdBeginRenderPass(offScreenCmdBuffer, &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
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VkViewport viewport = vkTools::initializers::viewport(
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(float)offScreenFrameBuf.width,
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(float)offScreenFrameBuf.height,
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0.0f,
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1.0f);
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VkViewport viewport = vkTools::initializers::viewport((float)offScreenFrameBuf.width, (float)offScreenFrameBuf.height, 0.0f, 1.0f);
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vkCmdSetViewport(offScreenCmdBuffer, 0, 1, &viewport);
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VkRect2D scissor = vkTools::initializers::rect2D(
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offScreenFrameBuf.width,
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offScreenFrameBuf.height,
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0,
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0);
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VkRect2D scissor = vkTools::initializers::rect2D(offScreenFrameBuf.width, offScreenFrameBuf.height, 0, 0);
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vkCmdSetScissor(offScreenCmdBuffer, 0, 1, &scissor);
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VkDeviceSize offsets[1] = { 0 };
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@ -516,8 +487,17 @@ public:
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VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
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VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
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err = vkEndCommandBuffer(offScreenCmdBuffer);
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assert(!err);
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VK_CHECK_RESULT(vkEndCommandBuffer(offScreenCmdBuffer));
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}
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void reBuildCommandBuffers()
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{
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if (!checkCommandBuffers())
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{
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destroyCommandBuffers();
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createCommandBuffers();
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}
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buildCommandBuffers();
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}
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void buildCommandBuffers()
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@ -537,30 +517,19 @@ public:
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renderPassBeginInfo.clearValueCount = 2;
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renderPassBeginInfo.pClearValues = clearValues;
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VkResult err;
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for (int32_t i = 0; i < drawCmdBuffers.size(); ++i)
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{
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// Set target frame buffer
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renderPassBeginInfo.framebuffer = frameBuffers[i];
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err = vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo);
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assert(!err);
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VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo));
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vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
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VkViewport viewport = vkTools::initializers::viewport(
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(float)width,
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(float)height,
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0.0f,
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1.0f);
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VkViewport viewport = vkTools::initializers::viewport((float)width, (float)height, 0.0f, 1.0f);
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vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);
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VkRect2D scissor = vkTools::initializers::rect2D(
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width,
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height,
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0,
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0);
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VkRect2D scissor = vkTools::initializers::rect2D(width, height, 0, 0);
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vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
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VkDeviceSize offsets[1] = { 0 };
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@ -595,42 +564,10 @@ public:
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vkCmdEndRenderPass(drawCmdBuffers[i]);
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err = vkEndCommandBuffer(drawCmdBuffers[i]);
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assert(!err);
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VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i]));
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}
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}
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void draw()
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{
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VkResult err;
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// Get next image in the swap chain (back/front buffer)
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err = swapChain.acquireNextImage(semaphores.presentComplete, ¤tBuffer);
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assert(!err);
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submitPostPresentBarrier(swapChain.buffers[currentBuffer].image);
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// Gather command buffers to be sumitted to the queue
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std::vector<VkCommandBuffer> submitCmdBuffers = {
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offScreenCmdBuffer,
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drawCmdBuffers[currentBuffer],
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};
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submitInfo.commandBufferCount = submitCmdBuffers.size();
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submitInfo.pCommandBuffers = submitCmdBuffers.data();
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// Submit to queue
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err = vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE);
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assert(!err);
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submitPrePresentBarrier(swapChain.buffers[currentBuffer].image);
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err = swapChain.queuePresent(queue, currentBuffer, semaphores.renderComplete);
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assert(!err);
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err = vkQueueWaitIdle(queue);
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assert(!err);
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}
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void loadMeshes()
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{
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loadMesh(getAssetPath() + "models/plane.obj", &meshes.plane, vertexLayout, 0.4f);
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@ -746,8 +683,7 @@ public:
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poolSizes.data(),
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5);
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VkResult vkRes = vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool);
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assert(!vkRes);
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VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
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}
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void setupDescriptorSetLayout()
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@ -777,20 +713,17 @@ public:
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setLayoutBindings.data(),
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setLayoutBindings.size());
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VkResult err = vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout);
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assert(!err);
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VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout));
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VkPipelineLayoutCreateInfo pPipelineLayoutCreateInfo =
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vkTools::initializers::pipelineLayoutCreateInfo(
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&descriptorSetLayout,
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1);
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err = vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayouts.quad);
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assert(!err);
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VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayouts.quad));
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// Offscreen pipeline layout
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err = vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayouts.offscreen);
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assert(!err);
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VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayouts.offscreen));
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}
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void setupDescriptorSet()
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@ -802,8 +735,7 @@ public:
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&descriptorSetLayout,
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1);
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VkResult vkRes = vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.mirror);
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assert(!vkRes);
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VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.mirror));
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// Image descriptor for the offscreen mirror texture
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VkDescriptorImageInfo texDescriptorMirror =
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@ -845,8 +777,7 @@ public:
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// Model
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// No texture
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vkRes = vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.model);
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assert(!vkRes);
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VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.model));
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std::vector<VkWriteDescriptorSet> modelWriteDescriptorSets =
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{
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@ -860,8 +791,7 @@ public:
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vkUpdateDescriptorSets(device, modelWriteDescriptorSets.size(), modelWriteDescriptorSets.data(), 0, NULL);
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// Offscreen
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vkRes = vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.offscreen);
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assert(!vkRes);
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VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.offscreen));
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std::vector<VkWriteDescriptorSet> offScreenWriteDescriptorSets =
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{
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@ -875,8 +805,7 @@ public:
|
|||
vkUpdateDescriptorSets(device, offScreenWriteDescriptorSets.size(), offScreenWriteDescriptorSets.data(), 0, NULL);
|
||||
|
||||
// Debug quad
|
||||
vkRes = vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.debugQuad);
|
||||
assert(!vkRes);
|
||||
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.debugQuad));
|
||||
|
||||
std::vector<VkWriteDescriptorSet> debugQuadWriteDescriptorSets =
|
||||
{
|
||||
|
|
@ -969,15 +898,13 @@ public:
|
|||
pipelineCreateInfo.stageCount = shaderStages.size();
|
||||
pipelineCreateInfo.pStages = shaderStages.data();
|
||||
|
||||
VkResult err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.debug);
|
||||
assert(!err);
|
||||
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.debug));
|
||||
|
||||
// Mirror
|
||||
shaderStages[0] = loadShader(getAssetPath() + "shaders/offscreen/mirror.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
||||
shaderStages[1] = loadShader(getAssetPath() + "shaders/offscreen/mirror.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
||||
|
||||
err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.mirror);
|
||||
assert(!err);
|
||||
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.mirror));
|
||||
|
||||
// Solid shading pipeline
|
||||
shaderStages[0] = loadShader(getAssetPath() + "shaders/offscreen/offscreen.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
||||
|
|
@ -985,8 +912,7 @@ public:
|
|||
|
||||
pipelineCreateInfo.layout = pipelineLayouts.offscreen;
|
||||
|
||||
err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.shaded);
|
||||
assert(!err);
|
||||
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.shaded));
|
||||
}
|
||||
|
||||
// Prepare and initialize uniform buffer containing shader uniforms
|
||||
|
|
@ -995,6 +921,7 @@ public:
|
|||
// Mesh vertex shader uniform buffer block
|
||||
createBuffer(
|
||||
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
||||
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
||||
sizeof(ubos.vsShared),
|
||||
nullptr,
|
||||
&uniformData.vsShared.buffer,
|
||||
|
|
@ -1004,6 +931,7 @@ public:
|
|||
// Mirror plane vertex shader uniform buffer block
|
||||
createBuffer(
|
||||
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
||||
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
||||
sizeof(ubos.vsShared),
|
||||
nullptr,
|
||||
&uniformData.vsMirror.buffer,
|
||||
|
|
@ -1013,6 +941,7 @@ public:
|
|||
// Offscreen vertex shader uniform buffer block
|
||||
createBuffer(
|
||||
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
||||
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
||||
sizeof(ubos.vsShared),
|
||||
nullptr,
|
||||
&uniformData.vsOffScreen.buffer,
|
||||
|
|
@ -1022,6 +951,7 @@ public:
|
|||
// Debug quad vertex shader uniform buffer block
|
||||
createBuffer(
|
||||
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
||||
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
||||
sizeof(ubos.vsShared),
|
||||
nullptr,
|
||||
&uniformData.vsDebugQuad.buffer,
|
||||
|
|
@ -1038,7 +968,7 @@ public:
|
|||
ubos.vsShared.projection = glm::perspective(glm::radians(60.0f), (float)width / (float)height, 0.1f, 256.0f);
|
||||
glm::mat4 viewMatrix = glm::translate(glm::mat4(), glm::vec3(0.0f, 0.0f, zoom));
|
||||
|
||||
ubos.vsShared.model = viewMatrix * glm::translate(glm::mat4(), glm::vec3(0, 0, 0));
|
||||
ubos.vsShared.model = viewMatrix * glm::translate(glm::mat4(), cameraPos);
|
||||
ubos.vsShared.model = glm::rotate(ubos.vsShared.model, glm::radians(rotation.x), glm::vec3(1.0f, 0.0f, 0.0f));
|
||||
ubos.vsShared.model = glm::rotate(ubos.vsShared.model, glm::radians(rotation.y), glm::vec3(0.0f, 1.0f, 0.0f));
|
||||
ubos.vsShared.model = glm::rotate(ubos.vsShared.model, glm::radians(rotation.z), glm::vec3(0.0f, 0.0f, 1.0f));
|
||||
|
|
@ -1046,28 +976,25 @@ public:
|
|||
ubos.vsShared.model = glm::translate(ubos.vsShared.model, meshPos);
|
||||
|
||||
uint8_t *pData;
|
||||
VkResult err = vkMapMemory(device, uniformData.vsShared.memory, 0, sizeof(ubos.vsShared), 0, (void **)&pData);
|
||||
assert(!err);
|
||||
VK_CHECK_RESULT(vkMapMemory(device, uniformData.vsShared.memory, 0, sizeof(ubos.vsShared), 0, (void **)&pData));
|
||||
memcpy(pData, &ubos.vsShared, sizeof(ubos.vsShared));
|
||||
vkUnmapMemory(device, uniformData.vsShared.memory);
|
||||
|
||||
// Mirror
|
||||
ubos.vsShared.model = viewMatrix * glm::translate(glm::mat4(), glm::vec3(0, 0, 0));
|
||||
ubos.vsShared.model = viewMatrix * glm::translate(glm::mat4(), cameraPos);
|
||||
ubos.vsShared.model = glm::rotate(ubos.vsShared.model, glm::radians(rotation.x), glm::vec3(1.0f, 0.0f, 0.0f));
|
||||
ubos.vsShared.model = glm::rotate(ubos.vsShared.model, glm::radians(rotation.y), glm::vec3(0.0f, 1.0f, 0.0f));
|
||||
ubos.vsShared.model = glm::rotate(ubos.vsShared.model, glm::radians(rotation.z), glm::vec3(0.0f, 0.0f, 1.0f));
|
||||
|
||||
err = vkMapMemory(device, uniformData.vsMirror.memory, 0, sizeof(ubos.vsShared), 0, (void **)&pData);
|
||||
assert(!err);
|
||||
VK_CHECK_RESULT(vkMapMemory(device, uniformData.vsMirror.memory, 0, sizeof(ubos.vsShared), 0, (void **)&pData));
|
||||
memcpy(pData, &ubos.vsShared, sizeof(ubos.vsShared));
|
||||
vkUnmapMemory(device, uniformData.vsMirror.memory);
|
||||
|
||||
// Debug quad
|
||||
ubos.vsShared.projection = glm::ortho(0.0f, 4.0f, 0.0f, 4.0f*(float)height / (float)width, -1.0f, 1.0f);
|
||||
ubos.vsShared.projection = glm::ortho(4.0f, 0.0f, 0.0f, 4.0f*(float)height / (float)width, -1.0f, 1.0f);
|
||||
ubos.vsShared.model = glm::translate(glm::mat4(), glm::vec3(0.0f, 0.0f, 0.0f));
|
||||
|
||||
err = vkMapMemory(device, uniformData.vsDebugQuad.memory, 0, sizeof(ubos.vsShared), 0, (void **)&pData);
|
||||
assert(!err);
|
||||
VK_CHECK_RESULT(vkMapMemory(device, uniformData.vsDebugQuad.memory, 0, sizeof(ubos.vsShared), 0, (void **)&pData));
|
||||
memcpy(pData, &ubos.vsShared, sizeof(ubos.vsShared));
|
||||
vkUnmapMemory(device, uniformData.vsDebugQuad.memory);
|
||||
}
|
||||
|
|
@ -1077,7 +1004,7 @@ public:
|
|||
ubos.vsShared.projection = glm::perspective(glm::radians(60.0f), (float)width / (float)height, 0.1f, 256.0f);
|
||||
glm::mat4 viewMatrix = glm::translate(glm::mat4(), glm::vec3(0.0f, 0.0f, zoom));
|
||||
|
||||
ubos.vsShared.model = viewMatrix * glm::translate(glm::mat4(), glm::vec3(0, 0, 0));
|
||||
ubos.vsShared.model = viewMatrix * glm::translate(glm::mat4(), cameraPos);
|
||||
ubos.vsShared.model = glm::rotate(ubos.vsShared.model, glm::radians(rotation.x), glm::vec3(1.0f, 0.0f, 0.0f));
|
||||
ubos.vsShared.model = glm::rotate(ubos.vsShared.model, glm::radians(rotation.y), glm::vec3(0.0f, 1.0f, 0.0f));
|
||||
ubos.vsShared.model = glm::rotate(ubos.vsShared.model, glm::radians(rotation.z), glm::vec3(0.0f, 0.0f, 1.0f));
|
||||
|
|
@ -1086,12 +1013,30 @@ public:
|
|||
ubos.vsShared.model = glm::translate(ubos.vsShared.model, meshPos);
|
||||
|
||||
uint8_t *pData;
|
||||
VkResult err = vkMapMemory(device, uniformData.vsOffScreen.memory, 0, sizeof(ubos.vsShared), 0, (void **)&pData);
|
||||
assert(!err);
|
||||
VK_CHECK_RESULT(vkMapMemory(device, uniformData.vsOffScreen.memory, 0, sizeof(ubos.vsShared), 0, (void **)&pData));
|
||||
memcpy(pData, &ubos.vsShared, sizeof(ubos.vsShared));
|
||||
vkUnmapMemory(device, uniformData.vsOffScreen.memory);
|
||||
}
|
||||
|
||||
void draw()
|
||||
{
|
||||
VulkanExampleBase::prepareFrame();
|
||||
|
||||
// Submit offscreen rendering command buffer
|
||||
// todo : use event to ensure that offscreen result is finished bfore render command buffer is started
|
||||
std::vector<VkCommandBuffer> submitCmdBuffers = {
|
||||
offScreenCmdBuffer,
|
||||
drawCmdBuffers[currentBuffer],
|
||||
};
|
||||
submitCmdBuffers.push_back(drawCmdBuffers[currentBuffer]);
|
||||
submitInfo.commandBufferCount = submitCmdBuffers.size();
|
||||
submitInfo.pCommandBuffers = submitCmdBuffers.data();
|
||||
|
||||
VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
|
||||
|
||||
VulkanExampleBase::submitFrame();
|
||||
}
|
||||
|
||||
void prepare()
|
||||
{
|
||||
VulkanExampleBase::prepare();
|
||||
|
|
@ -1131,6 +1076,32 @@ public:
|
|||
updateUniformBuffers();
|
||||
updateUniformBufferOffscreen();
|
||||
}
|
||||
|
||||
virtual void keyPressed(uint32_t keyCode)
|
||||
{
|
||||
switch (keyCode)
|
||||
{
|
||||
case 0x44:
|
||||
case GAMEPAD_BUTTON_A:
|
||||
toggleDebugDisplay();
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
virtual void getOverlayText(VulkanTextOverlay *textOverlay)
|
||||
{
|
||||
#if defined(__ANDROID__)
|
||||
textOverlay->addText("Press \"Button A\" to display offscreen target", 5.0f, 85.0f, VulkanTextOverlay::alignLeft);
|
||||
#else
|
||||
textOverlay->addText("Press \"d\" to display offscreen target", 5.0f, 85.0f, VulkanTextOverlay::alignLeft);
|
||||
#endif
|
||||
}
|
||||
|
||||
void toggleDebugDisplay()
|
||||
{
|
||||
debugDisplay = !debugDisplay;
|
||||
reBuildCommandBuffers();
|
||||
}
|
||||
};
|
||||
|
||||
VulkanExample *vulkanExample;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue