Enabled text overlay, code cleanup, refactoring, gl_PerVertex output for shaders
This commit is contained in:
parent
886abea862
commit
ee8478cdec
10 changed files with 136 additions and 150 deletions
Binary file not shown.
|
|
@ -16,6 +16,11 @@ layout (binding = 0) uniform UBO
|
||||||
layout (location = 0) out vec2 outUV;
|
layout (location = 0) out vec2 outUV;
|
||||||
layout (location = 1) out vec4 outPos;
|
layout (location = 1) out vec4 outPos;
|
||||||
|
|
||||||
|
out gl_PerVertex
|
||||||
|
{
|
||||||
|
vec4 gl_Position;
|
||||||
|
};
|
||||||
|
|
||||||
void main()
|
void main()
|
||||||
{
|
{
|
||||||
outUV = inUV;
|
outUV = inUV;
|
||||||
|
|
|
||||||
Binary file not shown.
Binary file not shown.
|
|
@ -19,6 +19,11 @@ layout (location = 1) out vec3 outColor;
|
||||||
layout (location = 2) out vec3 outEyePos;
|
layout (location = 2) out vec3 outEyePos;
|
||||||
layout (location = 3) out vec3 outLightVec;
|
layout (location = 3) out vec3 outLightVec;
|
||||||
|
|
||||||
|
out gl_PerVertex
|
||||||
|
{
|
||||||
|
vec4 gl_Position;
|
||||||
|
};
|
||||||
|
|
||||||
void main()
|
void main()
|
||||||
{
|
{
|
||||||
outNormal = inNormal;
|
outNormal = inNormal;
|
||||||
|
|
|
||||||
Binary file not shown.
Binary file not shown.
|
|
@ -14,6 +14,11 @@ layout (binding = 0) uniform UBO
|
||||||
|
|
||||||
layout (location = 0) out vec2 outUV;
|
layout (location = 0) out vec2 outUV;
|
||||||
|
|
||||||
|
out gl_PerVertex
|
||||||
|
{
|
||||||
|
vec4 gl_Position;
|
||||||
|
};
|
||||||
|
|
||||||
void main()
|
void main()
|
||||||
{
|
{
|
||||||
outUV = inUV;
|
outUV = inUV;
|
||||||
|
|
|
||||||
Binary file not shown.
|
|
@ -109,7 +109,7 @@ public:
|
||||||
int32_t width, height;
|
int32_t width, height;
|
||||||
VkFramebuffer frameBuffer;
|
VkFramebuffer frameBuffer;
|
||||||
FrameBufferAttachment color, depth;
|
FrameBufferAttachment color, depth;
|
||||||
// Texture target for framebugger blut
|
// Texture target for offscreen framebuffer
|
||||||
vkTools::VulkanTexture textureTarget;
|
vkTools::VulkanTexture textureTarget;
|
||||||
} offScreenFrameBuf;
|
} offScreenFrameBuf;
|
||||||
|
|
||||||
|
|
@ -122,6 +122,7 @@ public:
|
||||||
zoom = -6.5f;
|
zoom = -6.5f;
|
||||||
rotation = { -11.25f, 45.0f, 0.0f };
|
rotation = { -11.25f, 45.0f, 0.0f };
|
||||||
timerSpeed *= 0.25f;
|
timerSpeed *= 0.25f;
|
||||||
|
enableTextOverlay = true;
|
||||||
title = "Vulkan Example - Offscreen rendering";
|
title = "Vulkan Example - Offscreen rendering";
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -175,12 +176,8 @@ public:
|
||||||
// the offscreen framebuffer
|
// the offscreen framebuffer
|
||||||
void prepareTextureTarget(uint32_t width, uint32_t height, VkFormat format)
|
void prepareTextureTarget(uint32_t width, uint32_t height, VkFormat format)
|
||||||
{
|
{
|
||||||
createSetupCommandBuffer();
|
// Get device properties for the requested texture format
|
||||||
|
|
||||||
VkFormatProperties formatProperties;
|
VkFormatProperties formatProperties;
|
||||||
VkResult err;
|
|
||||||
|
|
||||||
// Get device properites for the requested texture format
|
|
||||||
vkGetPhysicalDeviceFormatProperties(physicalDevice, format, &formatProperties);
|
vkGetPhysicalDeviceFormatProperties(physicalDevice, format, &formatProperties);
|
||||||
// Check if blit destination is supported for the requested format
|
// Check if blit destination is supported for the requested format
|
||||||
// Only try for optimal tiling, linear tiling usually won't support blit as destination anyway
|
// Only try for optimal tiling, linear tiling usually won't support blit as destination anyway
|
||||||
|
|
@ -205,27 +202,30 @@ public:
|
||||||
VkMemoryAllocateInfo memAllocInfo = vkTools::initializers::memoryAllocateInfo();
|
VkMemoryAllocateInfo memAllocInfo = vkTools::initializers::memoryAllocateInfo();
|
||||||
VkMemoryRequirements memReqs;
|
VkMemoryRequirements memReqs;
|
||||||
|
|
||||||
err = vkCreateImage(device, &imageCreateInfo, nullptr, &offScreenFrameBuf.textureTarget.image);
|
VK_CHECK_RESULT(vkCreateImage(device, &imageCreateInfo, nullptr, &offScreenFrameBuf.textureTarget.image));
|
||||||
assert(!err);
|
|
||||||
vkGetImageMemoryRequirements(device, offScreenFrameBuf.textureTarget.image, &memReqs);
|
vkGetImageMemoryRequirements(device, offScreenFrameBuf.textureTarget.image, &memReqs);
|
||||||
memAllocInfo.allocationSize = memReqs.size;
|
memAllocInfo.allocationSize = memReqs.size;
|
||||||
getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, &memAllocInfo.memoryTypeIndex);
|
memAllocInfo.memoryTypeIndex = getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
|
||||||
err = vkAllocateMemory(device, &memAllocInfo, nullptr, &offScreenFrameBuf.textureTarget.deviceMemory);
|
VK_CHECK_RESULT(vkAllocateMemory(device, &memAllocInfo, nullptr, &offScreenFrameBuf.textureTarget.deviceMemory));
|
||||||
assert(!err);
|
VK_CHECK_RESULT(vkBindImageMemory(device, offScreenFrameBuf.textureTarget.image, offScreenFrameBuf.textureTarget.deviceMemory, 0));
|
||||||
err = vkBindImageMemory(device, offScreenFrameBuf.textureTarget.image, offScreenFrameBuf.textureTarget.deviceMemory, 0);
|
|
||||||
assert(!err);
|
// Get a primary command buffer for submitting image layout transition
|
||||||
|
VkCommandBuffer layoutCmd = VulkanExampleBase::createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, true);
|
||||||
|
|
||||||
// Image memory barrier
|
// Image memory barrier
|
||||||
// Set initial layout for the offscreen texture transfer destination
|
// Set initial layout for the offscreen texture transfer destination
|
||||||
// Will be transformed while updating the texture
|
// Will be transformed while updating the texture
|
||||||
offScreenFrameBuf.textureTarget.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
offScreenFrameBuf.textureTarget.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
|
||||||
vkTools::setImageLayout(
|
vkTools::setImageLayout(
|
||||||
setupCmdBuffer,
|
layoutCmd,
|
||||||
offScreenFrameBuf.textureTarget.image,
|
offScreenFrameBuf.textureTarget.image,
|
||||||
VK_IMAGE_ASPECT_COLOR_BIT,
|
VK_IMAGE_ASPECT_COLOR_BIT,
|
||||||
VK_IMAGE_LAYOUT_PREINITIALIZED,
|
VK_IMAGE_LAYOUT_PREINITIALIZED,
|
||||||
offScreenFrameBuf.textureTarget.imageLayout);
|
offScreenFrameBuf.textureTarget.imageLayout);
|
||||||
|
|
||||||
|
// Submit the command buffer to apply the image memory barrier
|
||||||
|
VulkanExampleBase::flushCommandBuffer(layoutCmd, queue, true);
|
||||||
|
|
||||||
// Create sampler
|
// Create sampler
|
||||||
VkSamplerCreateInfo sampler = vkTools::initializers::samplerCreateInfo();
|
VkSamplerCreateInfo sampler = vkTools::initializers::samplerCreateInfo();
|
||||||
sampler.magFilter = TEX_FILTER;
|
sampler.magFilter = TEX_FILTER;
|
||||||
|
|
@ -240,23 +240,18 @@ public:
|
||||||
sampler.minLod = 0.0f;
|
sampler.minLod = 0.0f;
|
||||||
sampler.maxLod = 0.0f;
|
sampler.maxLod = 0.0f;
|
||||||
sampler.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
|
sampler.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
|
||||||
err = vkCreateSampler(device, &sampler, nullptr, &offScreenFrameBuf.textureTarget.sampler);
|
VK_CHECK_RESULT(vkCreateSampler(device, &sampler, nullptr, &offScreenFrameBuf.textureTarget.sampler));
|
||||||
assert(!err);
|
|
||||||
|
|
||||||
// Create image view
|
// Create image view
|
||||||
VkImageViewCreateInfo view = {};
|
VkImageViewCreateInfo view = {};
|
||||||
view.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
|
view.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
|
||||||
view.pNext = NULL;
|
view.pNext = NULL;
|
||||||
view.image = VK_NULL_HANDLE;
|
|
||||||
view.viewType = VK_IMAGE_VIEW_TYPE_2D;
|
view.viewType = VK_IMAGE_VIEW_TYPE_2D;
|
||||||
view.format = format;
|
view.format = format;
|
||||||
view.components = { VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_G, VK_COMPONENT_SWIZZLE_B, VK_COMPONENT_SWIZZLE_A };
|
view.components = { VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_G, VK_COMPONENT_SWIZZLE_B, VK_COMPONENT_SWIZZLE_A };
|
||||||
view.subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
|
view.subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
|
||||||
view.image = offScreenFrameBuf.textureTarget.image;
|
view.image = offScreenFrameBuf.textureTarget.image;
|
||||||
err = vkCreateImageView(device, &view, nullptr, &offScreenFrameBuf.textureTarget.view);
|
VK_CHECK_RESULT(vkCreateImageView(device, &view, nullptr, &offScreenFrameBuf.textureTarget.view));
|
||||||
assert(!err);
|
|
||||||
|
|
||||||
flushSetupCommandBuffer();
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Prepare a new framebuffer for offscreen rendering
|
// Prepare a new framebuffer for offscreen rendering
|
||||||
|
|
@ -264,9 +259,6 @@ public:
|
||||||
// blitted to our render target
|
// blitted to our render target
|
||||||
void prepareOffscreenFramebuffer()
|
void prepareOffscreenFramebuffer()
|
||||||
{
|
{
|
||||||
|
|
||||||
createSetupCommandBuffer();
|
|
||||||
|
|
||||||
offScreenFrameBuf.width = FB_DIM;
|
offScreenFrameBuf.width = FB_DIM;
|
||||||
offScreenFrameBuf.height = FB_DIM;
|
offScreenFrameBuf.height = FB_DIM;
|
||||||
|
|
||||||
|
|
@ -277,8 +269,6 @@ public:
|
||||||
VkBool32 validDepthFormat = vkTools::getSupportedDepthFormat(physicalDevice, &fbDepthFormat);
|
VkBool32 validDepthFormat = vkTools::getSupportedDepthFormat(physicalDevice, &fbDepthFormat);
|
||||||
assert(validDepthFormat);
|
assert(validDepthFormat);
|
||||||
|
|
||||||
VkResult err;
|
|
||||||
|
|
||||||
// Color attachment
|
// Color attachment
|
||||||
VkImageCreateInfo image = vkTools::initializers::imageCreateInfo();
|
VkImageCreateInfo image = vkTools::initializers::imageCreateInfo();
|
||||||
image.imageType = VK_IMAGE_TYPE_2D;
|
image.imageType = VK_IMAGE_TYPE_2D;
|
||||||
|
|
@ -307,27 +297,25 @@ public:
|
||||||
colorImageView.subresourceRange.baseArrayLayer = 0;
|
colorImageView.subresourceRange.baseArrayLayer = 0;
|
||||||
colorImageView.subresourceRange.layerCount = 1;
|
colorImageView.subresourceRange.layerCount = 1;
|
||||||
|
|
||||||
err = vkCreateImage(device, &image, nullptr, &offScreenFrameBuf.color.image);
|
VK_CHECK_RESULT(vkCreateImage(device, &image, nullptr, &offScreenFrameBuf.color.image));
|
||||||
assert(!err);
|
|
||||||
vkGetImageMemoryRequirements(device, offScreenFrameBuf.color.image, &memReqs);
|
vkGetImageMemoryRequirements(device, offScreenFrameBuf.color.image, &memReqs);
|
||||||
memAlloc.allocationSize = memReqs.size;
|
memAlloc.allocationSize = memReqs.size;
|
||||||
getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, &memAlloc.memoryTypeIndex);
|
memAlloc.memoryTypeIndex = getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
|
||||||
err = vkAllocateMemory(device, &memAlloc, nullptr, &offScreenFrameBuf.color.mem);
|
VK_CHECK_RESULT(vkAllocateMemory(device, &memAlloc, nullptr, &offScreenFrameBuf.color.mem));
|
||||||
assert(!err);
|
VK_CHECK_RESULT(vkBindImageMemory(device, offScreenFrameBuf.color.image, offScreenFrameBuf.color.mem, 0));
|
||||||
|
|
||||||
err = vkBindImageMemory(device, offScreenFrameBuf.color.image, offScreenFrameBuf.color.mem, 0);
|
// Get a primary command buffer for submitting image layout transitions for the framebuffer attachments
|
||||||
assert(!err);
|
VkCommandBuffer layoutCmd = VulkanExampleBase::createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, true);
|
||||||
|
|
||||||
vkTools::setImageLayout(
|
vkTools::setImageLayout(
|
||||||
setupCmdBuffer,
|
layoutCmd,
|
||||||
offScreenFrameBuf.color.image,
|
offScreenFrameBuf.color.image,
|
||||||
VK_IMAGE_ASPECT_COLOR_BIT,
|
VK_IMAGE_ASPECT_COLOR_BIT,
|
||||||
VK_IMAGE_LAYOUT_UNDEFINED,
|
VK_IMAGE_LAYOUT_UNDEFINED,
|
||||||
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
|
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
|
||||||
|
|
||||||
colorImageView.image = offScreenFrameBuf.color.image;
|
colorImageView.image = offScreenFrameBuf.color.image;
|
||||||
err = vkCreateImageView(device, &colorImageView, nullptr, &offScreenFrameBuf.color.view);
|
VK_CHECK_RESULT(vkCreateImageView(device, &colorImageView, nullptr, &offScreenFrameBuf.color.view));
|
||||||
assert(!err);
|
|
||||||
|
|
||||||
// Depth stencil attachment
|
// Depth stencil attachment
|
||||||
image.format = fbDepthFormat;
|
image.format = fbDepthFormat;
|
||||||
|
|
@ -344,29 +332,25 @@ public:
|
||||||
depthStencilView.subresourceRange.baseArrayLayer = 0;
|
depthStencilView.subresourceRange.baseArrayLayer = 0;
|
||||||
depthStencilView.subresourceRange.layerCount = 1;
|
depthStencilView.subresourceRange.layerCount = 1;
|
||||||
|
|
||||||
err = vkCreateImage(device, &image, nullptr, &offScreenFrameBuf.depth.image);
|
VK_CHECK_RESULT(vkCreateImage(device, &image, nullptr, &offScreenFrameBuf.depth.image));
|
||||||
assert(!err);
|
|
||||||
vkGetImageMemoryRequirements(device, offScreenFrameBuf.depth.image, &memReqs);
|
vkGetImageMemoryRequirements(device, offScreenFrameBuf.depth.image, &memReqs);
|
||||||
memAlloc.allocationSize = memReqs.size;
|
memAlloc.allocationSize = memReqs.size;
|
||||||
getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, &memAlloc.memoryTypeIndex);
|
memAlloc.memoryTypeIndex = getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
|
||||||
err = vkAllocateMemory(device, &memAlloc, nullptr, &offScreenFrameBuf.depth.mem);
|
VK_CHECK_RESULT(vkAllocateMemory(device, &memAlloc, nullptr, &offScreenFrameBuf.depth.mem));
|
||||||
assert(!err);
|
VK_CHECK_RESULT(vkBindImageMemory(device, offScreenFrameBuf.depth.image, offScreenFrameBuf.depth.mem, 0));
|
||||||
|
|
||||||
err = vkBindImageMemory(device, offScreenFrameBuf.depth.image, offScreenFrameBuf.depth.mem, 0);
|
|
||||||
assert(!err);
|
|
||||||
|
|
||||||
vkTools::setImageLayout(
|
vkTools::setImageLayout(
|
||||||
setupCmdBuffer,
|
layoutCmd,
|
||||||
offScreenFrameBuf.depth.image,
|
offScreenFrameBuf.depth.image,
|
||||||
VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT,
|
VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT,
|
||||||
VK_IMAGE_LAYOUT_UNDEFINED,
|
VK_IMAGE_LAYOUT_UNDEFINED,
|
||||||
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
|
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
|
||||||
|
|
||||||
depthStencilView.image = offScreenFrameBuf.depth.image;
|
// Submit the command buffer to apply the image memory barrier
|
||||||
err = vkCreateImageView(device, &depthStencilView, nullptr, &offScreenFrameBuf.depth.view);
|
VulkanExampleBase::flushCommandBuffer(layoutCmd, queue, true);
|
||||||
assert(!err);
|
|
||||||
|
|
||||||
flushSetupCommandBuffer();
|
depthStencilView.image = offScreenFrameBuf.depth.image;
|
||||||
|
VK_CHECK_RESULT(vkCreateImageView(device, &depthStencilView, nullptr, &offScreenFrameBuf.depth.view));
|
||||||
|
|
||||||
VkImageView attachments[2];
|
VkImageView attachments[2];
|
||||||
attachments[0] = offScreenFrameBuf.color.view;
|
attachments[0] = offScreenFrameBuf.color.view;
|
||||||
|
|
@ -380,8 +364,7 @@ public:
|
||||||
fbufCreateInfo.height = offScreenFrameBuf.height;
|
fbufCreateInfo.height = offScreenFrameBuf.height;
|
||||||
fbufCreateInfo.layers = 1;
|
fbufCreateInfo.layers = 1;
|
||||||
|
|
||||||
err = vkCreateFramebuffer(device, &fbufCreateInfo, nullptr, &offScreenFrameBuf.frameBuffer);
|
VK_CHECK_RESULT(vkCreateFramebuffer(device, &fbufCreateInfo, nullptr, &offScreenFrameBuf.frameBuffer));
|
||||||
assert(!err);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void createOffscreenCommandBuffer()
|
void createOffscreenCommandBuffer()
|
||||||
|
|
@ -390,8 +373,7 @@ public:
|
||||||
cmdPool,
|
cmdPool,
|
||||||
VK_COMMAND_BUFFER_LEVEL_PRIMARY,
|
VK_COMMAND_BUFFER_LEVEL_PRIMARY,
|
||||||
1);
|
1);
|
||||||
VkResult vkRes = vkAllocateCommandBuffers(device, &cmd, &offScreenCmdBuffer);
|
VK_CHECK_RESULT(vkAllocateCommandBuffers(device, &cmd, &offScreenCmdBuffer));
|
||||||
assert(!vkRes);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// The command buffer to copy for rendering
|
// The command buffer to copy for rendering
|
||||||
|
|
@ -400,8 +382,6 @@ public:
|
||||||
// and gets resubmitted
|
// and gets resubmitted
|
||||||
void buildOffscreenCommandBuffer()
|
void buildOffscreenCommandBuffer()
|
||||||
{
|
{
|
||||||
VkResult err;
|
|
||||||
|
|
||||||
VkCommandBufferBeginInfo cmdBufInfo = vkTools::initializers::commandBufferBeginInfo();
|
VkCommandBufferBeginInfo cmdBufInfo = vkTools::initializers::commandBufferBeginInfo();
|
||||||
|
|
||||||
VkClearValue clearValues[2];
|
VkClearValue clearValues[2];
|
||||||
|
|
@ -416,23 +396,14 @@ public:
|
||||||
renderPassBeginInfo.clearValueCount = 2;
|
renderPassBeginInfo.clearValueCount = 2;
|
||||||
renderPassBeginInfo.pClearValues = clearValues;
|
renderPassBeginInfo.pClearValues = clearValues;
|
||||||
|
|
||||||
err = vkBeginCommandBuffer(offScreenCmdBuffer, &cmdBufInfo);
|
VK_CHECK_RESULT(vkBeginCommandBuffer(offScreenCmdBuffer, &cmdBufInfo));
|
||||||
assert(!err);
|
|
||||||
|
|
||||||
vkCmdBeginRenderPass(offScreenCmdBuffer, &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
|
vkCmdBeginRenderPass(offScreenCmdBuffer, &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
|
||||||
|
|
||||||
VkViewport viewport = vkTools::initializers::viewport(
|
VkViewport viewport = vkTools::initializers::viewport((float)offScreenFrameBuf.width, (float)offScreenFrameBuf.height, 0.0f, 1.0f);
|
||||||
(float)offScreenFrameBuf.width,
|
|
||||||
(float)offScreenFrameBuf.height,
|
|
||||||
0.0f,
|
|
||||||
1.0f);
|
|
||||||
vkCmdSetViewport(offScreenCmdBuffer, 0, 1, &viewport);
|
vkCmdSetViewport(offScreenCmdBuffer, 0, 1, &viewport);
|
||||||
|
|
||||||
VkRect2D scissor = vkTools::initializers::rect2D(
|
VkRect2D scissor = vkTools::initializers::rect2D(offScreenFrameBuf.width, offScreenFrameBuf.height, 0, 0);
|
||||||
offScreenFrameBuf.width,
|
|
||||||
offScreenFrameBuf.height,
|
|
||||||
0,
|
|
||||||
0);
|
|
||||||
vkCmdSetScissor(offScreenCmdBuffer, 0, 1, &scissor);
|
vkCmdSetScissor(offScreenCmdBuffer, 0, 1, &scissor);
|
||||||
|
|
||||||
VkDeviceSize offsets[1] = { 0 };
|
VkDeviceSize offsets[1] = { 0 };
|
||||||
|
|
@ -516,8 +487,17 @@ public:
|
||||||
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||||
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
|
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
|
||||||
|
|
||||||
err = vkEndCommandBuffer(offScreenCmdBuffer);
|
VK_CHECK_RESULT(vkEndCommandBuffer(offScreenCmdBuffer));
|
||||||
assert(!err);
|
}
|
||||||
|
|
||||||
|
void reBuildCommandBuffers()
|
||||||
|
{
|
||||||
|
if (!checkCommandBuffers())
|
||||||
|
{
|
||||||
|
destroyCommandBuffers();
|
||||||
|
createCommandBuffers();
|
||||||
|
}
|
||||||
|
buildCommandBuffers();
|
||||||
}
|
}
|
||||||
|
|
||||||
void buildCommandBuffers()
|
void buildCommandBuffers()
|
||||||
|
|
@ -537,30 +517,19 @@ public:
|
||||||
renderPassBeginInfo.clearValueCount = 2;
|
renderPassBeginInfo.clearValueCount = 2;
|
||||||
renderPassBeginInfo.pClearValues = clearValues;
|
renderPassBeginInfo.pClearValues = clearValues;
|
||||||
|
|
||||||
VkResult err;
|
|
||||||
|
|
||||||
for (int32_t i = 0; i < drawCmdBuffers.size(); ++i)
|
for (int32_t i = 0; i < drawCmdBuffers.size(); ++i)
|
||||||
{
|
{
|
||||||
// Set target frame buffer
|
// Set target frame buffer
|
||||||
renderPassBeginInfo.framebuffer = frameBuffers[i];
|
renderPassBeginInfo.framebuffer = frameBuffers[i];
|
||||||
|
|
||||||
err = vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo);
|
VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo));
|
||||||
assert(!err);
|
|
||||||
|
|
||||||
vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
|
vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
|
||||||
|
|
||||||
VkViewport viewport = vkTools::initializers::viewport(
|
VkViewport viewport = vkTools::initializers::viewport((float)width, (float)height, 0.0f, 1.0f);
|
||||||
(float)width,
|
|
||||||
(float)height,
|
|
||||||
0.0f,
|
|
||||||
1.0f);
|
|
||||||
vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);
|
vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);
|
||||||
|
|
||||||
VkRect2D scissor = vkTools::initializers::rect2D(
|
VkRect2D scissor = vkTools::initializers::rect2D(width, height, 0, 0);
|
||||||
width,
|
|
||||||
height,
|
|
||||||
0,
|
|
||||||
0);
|
|
||||||
vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
|
vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
|
||||||
|
|
||||||
VkDeviceSize offsets[1] = { 0 };
|
VkDeviceSize offsets[1] = { 0 };
|
||||||
|
|
@ -595,42 +564,10 @@ public:
|
||||||
|
|
||||||
vkCmdEndRenderPass(drawCmdBuffers[i]);
|
vkCmdEndRenderPass(drawCmdBuffers[i]);
|
||||||
|
|
||||||
err = vkEndCommandBuffer(drawCmdBuffers[i]);
|
VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i]));
|
||||||
assert(!err);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
void draw()
|
|
||||||
{
|
|
||||||
VkResult err;
|
|
||||||
|
|
||||||
// Get next image in the swap chain (back/front buffer)
|
|
||||||
err = swapChain.acquireNextImage(semaphores.presentComplete, ¤tBuffer);
|
|
||||||
assert(!err);
|
|
||||||
|
|
||||||
submitPostPresentBarrier(swapChain.buffers[currentBuffer].image);
|
|
||||||
|
|
||||||
// Gather command buffers to be sumitted to the queue
|
|
||||||
std::vector<VkCommandBuffer> submitCmdBuffers = {
|
|
||||||
offScreenCmdBuffer,
|
|
||||||
drawCmdBuffers[currentBuffer],
|
|
||||||
};
|
|
||||||
submitInfo.commandBufferCount = submitCmdBuffers.size();
|
|
||||||
submitInfo.pCommandBuffers = submitCmdBuffers.data();
|
|
||||||
|
|
||||||
// Submit to queue
|
|
||||||
err = vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE);
|
|
||||||
assert(!err);
|
|
||||||
|
|
||||||
submitPrePresentBarrier(swapChain.buffers[currentBuffer].image);
|
|
||||||
|
|
||||||
err = swapChain.queuePresent(queue, currentBuffer, semaphores.renderComplete);
|
|
||||||
assert(!err);
|
|
||||||
|
|
||||||
err = vkQueueWaitIdle(queue);
|
|
||||||
assert(!err);
|
|
||||||
}
|
|
||||||
|
|
||||||
void loadMeshes()
|
void loadMeshes()
|
||||||
{
|
{
|
||||||
loadMesh(getAssetPath() + "models/plane.obj", &meshes.plane, vertexLayout, 0.4f);
|
loadMesh(getAssetPath() + "models/plane.obj", &meshes.plane, vertexLayout, 0.4f);
|
||||||
|
|
@ -746,8 +683,7 @@ public:
|
||||||
poolSizes.data(),
|
poolSizes.data(),
|
||||||
5);
|
5);
|
||||||
|
|
||||||
VkResult vkRes = vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool);
|
VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
|
||||||
assert(!vkRes);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void setupDescriptorSetLayout()
|
void setupDescriptorSetLayout()
|
||||||
|
|
@ -777,20 +713,17 @@ public:
|
||||||
setLayoutBindings.data(),
|
setLayoutBindings.data(),
|
||||||
setLayoutBindings.size());
|
setLayoutBindings.size());
|
||||||
|
|
||||||
VkResult err = vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout);
|
VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout));
|
||||||
assert(!err);
|
|
||||||
|
|
||||||
VkPipelineLayoutCreateInfo pPipelineLayoutCreateInfo =
|
VkPipelineLayoutCreateInfo pPipelineLayoutCreateInfo =
|
||||||
vkTools::initializers::pipelineLayoutCreateInfo(
|
vkTools::initializers::pipelineLayoutCreateInfo(
|
||||||
&descriptorSetLayout,
|
&descriptorSetLayout,
|
||||||
1);
|
1);
|
||||||
|
|
||||||
err = vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayouts.quad);
|
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayouts.quad));
|
||||||
assert(!err);
|
|
||||||
|
|
||||||
// Offscreen pipeline layout
|
// Offscreen pipeline layout
|
||||||
err = vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayouts.offscreen);
|
VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayouts.offscreen));
|
||||||
assert(!err);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
void setupDescriptorSet()
|
void setupDescriptorSet()
|
||||||
|
|
@ -802,8 +735,7 @@ public:
|
||||||
&descriptorSetLayout,
|
&descriptorSetLayout,
|
||||||
1);
|
1);
|
||||||
|
|
||||||
VkResult vkRes = vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.mirror);
|
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.mirror));
|
||||||
assert(!vkRes);
|
|
||||||
|
|
||||||
// Image descriptor for the offscreen mirror texture
|
// Image descriptor for the offscreen mirror texture
|
||||||
VkDescriptorImageInfo texDescriptorMirror =
|
VkDescriptorImageInfo texDescriptorMirror =
|
||||||
|
|
@ -845,8 +777,7 @@ public:
|
||||||
|
|
||||||
// Model
|
// Model
|
||||||
// No texture
|
// No texture
|
||||||
vkRes = vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.model);
|
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.model));
|
||||||
assert(!vkRes);
|
|
||||||
|
|
||||||
std::vector<VkWriteDescriptorSet> modelWriteDescriptorSets =
|
std::vector<VkWriteDescriptorSet> modelWriteDescriptorSets =
|
||||||
{
|
{
|
||||||
|
|
@ -860,8 +791,7 @@ public:
|
||||||
vkUpdateDescriptorSets(device, modelWriteDescriptorSets.size(), modelWriteDescriptorSets.data(), 0, NULL);
|
vkUpdateDescriptorSets(device, modelWriteDescriptorSets.size(), modelWriteDescriptorSets.data(), 0, NULL);
|
||||||
|
|
||||||
// Offscreen
|
// Offscreen
|
||||||
vkRes = vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.offscreen);
|
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.offscreen));
|
||||||
assert(!vkRes);
|
|
||||||
|
|
||||||
std::vector<VkWriteDescriptorSet> offScreenWriteDescriptorSets =
|
std::vector<VkWriteDescriptorSet> offScreenWriteDescriptorSets =
|
||||||
{
|
{
|
||||||
|
|
@ -875,8 +805,7 @@ public:
|
||||||
vkUpdateDescriptorSets(device, offScreenWriteDescriptorSets.size(), offScreenWriteDescriptorSets.data(), 0, NULL);
|
vkUpdateDescriptorSets(device, offScreenWriteDescriptorSets.size(), offScreenWriteDescriptorSets.data(), 0, NULL);
|
||||||
|
|
||||||
// Debug quad
|
// Debug quad
|
||||||
vkRes = vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.debugQuad);
|
VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.debugQuad));
|
||||||
assert(!vkRes);
|
|
||||||
|
|
||||||
std::vector<VkWriteDescriptorSet> debugQuadWriteDescriptorSets =
|
std::vector<VkWriteDescriptorSet> debugQuadWriteDescriptorSets =
|
||||||
{
|
{
|
||||||
|
|
@ -969,15 +898,13 @@ public:
|
||||||
pipelineCreateInfo.stageCount = shaderStages.size();
|
pipelineCreateInfo.stageCount = shaderStages.size();
|
||||||
pipelineCreateInfo.pStages = shaderStages.data();
|
pipelineCreateInfo.pStages = shaderStages.data();
|
||||||
|
|
||||||
VkResult err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.debug);
|
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.debug));
|
||||||
assert(!err);
|
|
||||||
|
|
||||||
// Mirror
|
// Mirror
|
||||||
shaderStages[0] = loadShader(getAssetPath() + "shaders/offscreen/mirror.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
shaderStages[0] = loadShader(getAssetPath() + "shaders/offscreen/mirror.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
||||||
shaderStages[1] = loadShader(getAssetPath() + "shaders/offscreen/mirror.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
shaderStages[1] = loadShader(getAssetPath() + "shaders/offscreen/mirror.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
|
||||||
|
|
||||||
err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.mirror);
|
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.mirror));
|
||||||
assert(!err);
|
|
||||||
|
|
||||||
// Solid shading pipeline
|
// Solid shading pipeline
|
||||||
shaderStages[0] = loadShader(getAssetPath() + "shaders/offscreen/offscreen.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
shaderStages[0] = loadShader(getAssetPath() + "shaders/offscreen/offscreen.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
|
||||||
|
|
@ -985,8 +912,7 @@ public:
|
||||||
|
|
||||||
pipelineCreateInfo.layout = pipelineLayouts.offscreen;
|
pipelineCreateInfo.layout = pipelineLayouts.offscreen;
|
||||||
|
|
||||||
err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.shaded);
|
VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.shaded));
|
||||||
assert(!err);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
// Prepare and initialize uniform buffer containing shader uniforms
|
// Prepare and initialize uniform buffer containing shader uniforms
|
||||||
|
|
@ -995,6 +921,7 @@ public:
|
||||||
// Mesh vertex shader uniform buffer block
|
// Mesh vertex shader uniform buffer block
|
||||||
createBuffer(
|
createBuffer(
|
||||||
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
||||||
|
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
||||||
sizeof(ubos.vsShared),
|
sizeof(ubos.vsShared),
|
||||||
nullptr,
|
nullptr,
|
||||||
&uniformData.vsShared.buffer,
|
&uniformData.vsShared.buffer,
|
||||||
|
|
@ -1004,6 +931,7 @@ public:
|
||||||
// Mirror plane vertex shader uniform buffer block
|
// Mirror plane vertex shader uniform buffer block
|
||||||
createBuffer(
|
createBuffer(
|
||||||
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
||||||
|
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
||||||
sizeof(ubos.vsShared),
|
sizeof(ubos.vsShared),
|
||||||
nullptr,
|
nullptr,
|
||||||
&uniformData.vsMirror.buffer,
|
&uniformData.vsMirror.buffer,
|
||||||
|
|
@ -1013,6 +941,7 @@ public:
|
||||||
// Offscreen vertex shader uniform buffer block
|
// Offscreen vertex shader uniform buffer block
|
||||||
createBuffer(
|
createBuffer(
|
||||||
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
||||||
|
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
||||||
sizeof(ubos.vsShared),
|
sizeof(ubos.vsShared),
|
||||||
nullptr,
|
nullptr,
|
||||||
&uniformData.vsOffScreen.buffer,
|
&uniformData.vsOffScreen.buffer,
|
||||||
|
|
@ -1022,6 +951,7 @@ public:
|
||||||
// Debug quad vertex shader uniform buffer block
|
// Debug quad vertex shader uniform buffer block
|
||||||
createBuffer(
|
createBuffer(
|
||||||
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
|
||||||
|
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
|
||||||
sizeof(ubos.vsShared),
|
sizeof(ubos.vsShared),
|
||||||
nullptr,
|
nullptr,
|
||||||
&uniformData.vsDebugQuad.buffer,
|
&uniformData.vsDebugQuad.buffer,
|
||||||
|
|
@ -1038,7 +968,7 @@ public:
|
||||||
ubos.vsShared.projection = glm::perspective(glm::radians(60.0f), (float)width / (float)height, 0.1f, 256.0f);
|
ubos.vsShared.projection = glm::perspective(glm::radians(60.0f), (float)width / (float)height, 0.1f, 256.0f);
|
||||||
glm::mat4 viewMatrix = glm::translate(glm::mat4(), glm::vec3(0.0f, 0.0f, zoom));
|
glm::mat4 viewMatrix = glm::translate(glm::mat4(), glm::vec3(0.0f, 0.0f, zoom));
|
||||||
|
|
||||||
ubos.vsShared.model = viewMatrix * glm::translate(glm::mat4(), glm::vec3(0, 0, 0));
|
ubos.vsShared.model = viewMatrix * glm::translate(glm::mat4(), cameraPos);
|
||||||
ubos.vsShared.model = glm::rotate(ubos.vsShared.model, glm::radians(rotation.x), glm::vec3(1.0f, 0.0f, 0.0f));
|
ubos.vsShared.model = glm::rotate(ubos.vsShared.model, glm::radians(rotation.x), glm::vec3(1.0f, 0.0f, 0.0f));
|
||||||
ubos.vsShared.model = glm::rotate(ubos.vsShared.model, glm::radians(rotation.y), glm::vec3(0.0f, 1.0f, 0.0f));
|
ubos.vsShared.model = glm::rotate(ubos.vsShared.model, glm::radians(rotation.y), glm::vec3(0.0f, 1.0f, 0.0f));
|
||||||
ubos.vsShared.model = glm::rotate(ubos.vsShared.model, glm::radians(rotation.z), glm::vec3(0.0f, 0.0f, 1.0f));
|
ubos.vsShared.model = glm::rotate(ubos.vsShared.model, glm::radians(rotation.z), glm::vec3(0.0f, 0.0f, 1.0f));
|
||||||
|
|
@ -1046,28 +976,25 @@ public:
|
||||||
ubos.vsShared.model = glm::translate(ubos.vsShared.model, meshPos);
|
ubos.vsShared.model = glm::translate(ubos.vsShared.model, meshPos);
|
||||||
|
|
||||||
uint8_t *pData;
|
uint8_t *pData;
|
||||||
VkResult err = vkMapMemory(device, uniformData.vsShared.memory, 0, sizeof(ubos.vsShared), 0, (void **)&pData);
|
VK_CHECK_RESULT(vkMapMemory(device, uniformData.vsShared.memory, 0, sizeof(ubos.vsShared), 0, (void **)&pData));
|
||||||
assert(!err);
|
|
||||||
memcpy(pData, &ubos.vsShared, sizeof(ubos.vsShared));
|
memcpy(pData, &ubos.vsShared, sizeof(ubos.vsShared));
|
||||||
vkUnmapMemory(device, uniformData.vsShared.memory);
|
vkUnmapMemory(device, uniformData.vsShared.memory);
|
||||||
|
|
||||||
// Mirror
|
// Mirror
|
||||||
ubos.vsShared.model = viewMatrix * glm::translate(glm::mat4(), glm::vec3(0, 0, 0));
|
ubos.vsShared.model = viewMatrix * glm::translate(glm::mat4(), cameraPos);
|
||||||
ubos.vsShared.model = glm::rotate(ubos.vsShared.model, glm::radians(rotation.x), glm::vec3(1.0f, 0.0f, 0.0f));
|
ubos.vsShared.model = glm::rotate(ubos.vsShared.model, glm::radians(rotation.x), glm::vec3(1.0f, 0.0f, 0.0f));
|
||||||
ubos.vsShared.model = glm::rotate(ubos.vsShared.model, glm::radians(rotation.y), glm::vec3(0.0f, 1.0f, 0.0f));
|
ubos.vsShared.model = glm::rotate(ubos.vsShared.model, glm::radians(rotation.y), glm::vec3(0.0f, 1.0f, 0.0f));
|
||||||
ubos.vsShared.model = glm::rotate(ubos.vsShared.model, glm::radians(rotation.z), glm::vec3(0.0f, 0.0f, 1.0f));
|
ubos.vsShared.model = glm::rotate(ubos.vsShared.model, glm::radians(rotation.z), glm::vec3(0.0f, 0.0f, 1.0f));
|
||||||
|
|
||||||
err = vkMapMemory(device, uniformData.vsMirror.memory, 0, sizeof(ubos.vsShared), 0, (void **)&pData);
|
VK_CHECK_RESULT(vkMapMemory(device, uniformData.vsMirror.memory, 0, sizeof(ubos.vsShared), 0, (void **)&pData));
|
||||||
assert(!err);
|
|
||||||
memcpy(pData, &ubos.vsShared, sizeof(ubos.vsShared));
|
memcpy(pData, &ubos.vsShared, sizeof(ubos.vsShared));
|
||||||
vkUnmapMemory(device, uniformData.vsMirror.memory);
|
vkUnmapMemory(device, uniformData.vsMirror.memory);
|
||||||
|
|
||||||
// Debug quad
|
// Debug quad
|
||||||
ubos.vsShared.projection = glm::ortho(0.0f, 4.0f, 0.0f, 4.0f*(float)height / (float)width, -1.0f, 1.0f);
|
ubos.vsShared.projection = glm::ortho(4.0f, 0.0f, 0.0f, 4.0f*(float)height / (float)width, -1.0f, 1.0f);
|
||||||
ubos.vsShared.model = glm::translate(glm::mat4(), glm::vec3(0.0f, 0.0f, 0.0f));
|
ubos.vsShared.model = glm::translate(glm::mat4(), glm::vec3(0.0f, 0.0f, 0.0f));
|
||||||
|
|
||||||
err = vkMapMemory(device, uniformData.vsDebugQuad.memory, 0, sizeof(ubos.vsShared), 0, (void **)&pData);
|
VK_CHECK_RESULT(vkMapMemory(device, uniformData.vsDebugQuad.memory, 0, sizeof(ubos.vsShared), 0, (void **)&pData));
|
||||||
assert(!err);
|
|
||||||
memcpy(pData, &ubos.vsShared, sizeof(ubos.vsShared));
|
memcpy(pData, &ubos.vsShared, sizeof(ubos.vsShared));
|
||||||
vkUnmapMemory(device, uniformData.vsDebugQuad.memory);
|
vkUnmapMemory(device, uniformData.vsDebugQuad.memory);
|
||||||
}
|
}
|
||||||
|
|
@ -1077,7 +1004,7 @@ public:
|
||||||
ubos.vsShared.projection = glm::perspective(glm::radians(60.0f), (float)width / (float)height, 0.1f, 256.0f);
|
ubos.vsShared.projection = glm::perspective(glm::radians(60.0f), (float)width / (float)height, 0.1f, 256.0f);
|
||||||
glm::mat4 viewMatrix = glm::translate(glm::mat4(), glm::vec3(0.0f, 0.0f, zoom));
|
glm::mat4 viewMatrix = glm::translate(glm::mat4(), glm::vec3(0.0f, 0.0f, zoom));
|
||||||
|
|
||||||
ubos.vsShared.model = viewMatrix * glm::translate(glm::mat4(), glm::vec3(0, 0, 0));
|
ubos.vsShared.model = viewMatrix * glm::translate(glm::mat4(), cameraPos);
|
||||||
ubos.vsShared.model = glm::rotate(ubos.vsShared.model, glm::radians(rotation.x), glm::vec3(1.0f, 0.0f, 0.0f));
|
ubos.vsShared.model = glm::rotate(ubos.vsShared.model, glm::radians(rotation.x), glm::vec3(1.0f, 0.0f, 0.0f));
|
||||||
ubos.vsShared.model = glm::rotate(ubos.vsShared.model, glm::radians(rotation.y), glm::vec3(0.0f, 1.0f, 0.0f));
|
ubos.vsShared.model = glm::rotate(ubos.vsShared.model, glm::radians(rotation.y), glm::vec3(0.0f, 1.0f, 0.0f));
|
||||||
ubos.vsShared.model = glm::rotate(ubos.vsShared.model, glm::radians(rotation.z), glm::vec3(0.0f, 0.0f, 1.0f));
|
ubos.vsShared.model = glm::rotate(ubos.vsShared.model, glm::radians(rotation.z), glm::vec3(0.0f, 0.0f, 1.0f));
|
||||||
|
|
@ -1086,12 +1013,30 @@ public:
|
||||||
ubos.vsShared.model = glm::translate(ubos.vsShared.model, meshPos);
|
ubos.vsShared.model = glm::translate(ubos.vsShared.model, meshPos);
|
||||||
|
|
||||||
uint8_t *pData;
|
uint8_t *pData;
|
||||||
VkResult err = vkMapMemory(device, uniformData.vsOffScreen.memory, 0, sizeof(ubos.vsShared), 0, (void **)&pData);
|
VK_CHECK_RESULT(vkMapMemory(device, uniformData.vsOffScreen.memory, 0, sizeof(ubos.vsShared), 0, (void **)&pData));
|
||||||
assert(!err);
|
|
||||||
memcpy(pData, &ubos.vsShared, sizeof(ubos.vsShared));
|
memcpy(pData, &ubos.vsShared, sizeof(ubos.vsShared));
|
||||||
vkUnmapMemory(device, uniformData.vsOffScreen.memory);
|
vkUnmapMemory(device, uniformData.vsOffScreen.memory);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void draw()
|
||||||
|
{
|
||||||
|
VulkanExampleBase::prepareFrame();
|
||||||
|
|
||||||
|
// Submit offscreen rendering command buffer
|
||||||
|
// todo : use event to ensure that offscreen result is finished bfore render command buffer is started
|
||||||
|
std::vector<VkCommandBuffer> submitCmdBuffers = {
|
||||||
|
offScreenCmdBuffer,
|
||||||
|
drawCmdBuffers[currentBuffer],
|
||||||
|
};
|
||||||
|
submitCmdBuffers.push_back(drawCmdBuffers[currentBuffer]);
|
||||||
|
submitInfo.commandBufferCount = submitCmdBuffers.size();
|
||||||
|
submitInfo.pCommandBuffers = submitCmdBuffers.data();
|
||||||
|
|
||||||
|
VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
|
||||||
|
|
||||||
|
VulkanExampleBase::submitFrame();
|
||||||
|
}
|
||||||
|
|
||||||
void prepare()
|
void prepare()
|
||||||
{
|
{
|
||||||
VulkanExampleBase::prepare();
|
VulkanExampleBase::prepare();
|
||||||
|
|
@ -1131,6 +1076,32 @@ public:
|
||||||
updateUniformBuffers();
|
updateUniformBuffers();
|
||||||
updateUniformBufferOffscreen();
|
updateUniformBufferOffscreen();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
virtual void keyPressed(uint32_t keyCode)
|
||||||
|
{
|
||||||
|
switch (keyCode)
|
||||||
|
{
|
||||||
|
case 0x44:
|
||||||
|
case GAMEPAD_BUTTON_A:
|
||||||
|
toggleDebugDisplay();
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
virtual void getOverlayText(VulkanTextOverlay *textOverlay)
|
||||||
|
{
|
||||||
|
#if defined(__ANDROID__)
|
||||||
|
textOverlay->addText("Press \"Button A\" to display offscreen target", 5.0f, 85.0f, VulkanTextOverlay::alignLeft);
|
||||||
|
#else
|
||||||
|
textOverlay->addText("Press \"d\" to display offscreen target", 5.0f, 85.0f, VulkanTextOverlay::alignLeft);
|
||||||
|
#endif
|
||||||
|
}
|
||||||
|
|
||||||
|
void toggleDebugDisplay()
|
||||||
|
{
|
||||||
|
debugDisplay = !debugDisplay;
|
||||||
|
reBuildCommandBuffers();
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
VulkanExample *vulkanExample;
|
VulkanExample *vulkanExample;
|
||||||
|
|
|
||||||
Loading…
Add table
Add a link
Reference in a new issue