Enabled text overlay, code cleanup, refactoring, gl_PerVertex output for shaders

This commit is contained in:
saschawillems 2016-06-01 21:55:10 +02:00
parent 886abea862
commit ee8478cdec
10 changed files with 136 additions and 150 deletions

View file

@ -16,6 +16,11 @@ layout (binding = 0) uniform UBO
layout (location = 0) out vec2 outUV; layout (location = 0) out vec2 outUV;
layout (location = 1) out vec4 outPos; layout (location = 1) out vec4 outPos;
out gl_PerVertex
{
vec4 gl_Position;
};
void main() void main()
{ {
outUV = inUV; outUV = inUV;

View file

@ -19,6 +19,11 @@ layout (location = 1) out vec3 outColor;
layout (location = 2) out vec3 outEyePos; layout (location = 2) out vec3 outEyePos;
layout (location = 3) out vec3 outLightVec; layout (location = 3) out vec3 outLightVec;
out gl_PerVertex
{
vec4 gl_Position;
};
void main() void main()
{ {
outNormal = inNormal; outNormal = inNormal;

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@ -14,6 +14,11 @@ layout (binding = 0) uniform UBO
layout (location = 0) out vec2 outUV; layout (location = 0) out vec2 outUV;
out gl_PerVertex
{
vec4 gl_Position;
};
void main() void main()
{ {
outUV = inUV; outUV = inUV;

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@ -109,7 +109,7 @@ public:
int32_t width, height; int32_t width, height;
VkFramebuffer frameBuffer; VkFramebuffer frameBuffer;
FrameBufferAttachment color, depth; FrameBufferAttachment color, depth;
// Texture target for framebugger blut // Texture target for offscreen framebuffer
vkTools::VulkanTexture textureTarget; vkTools::VulkanTexture textureTarget;
} offScreenFrameBuf; } offScreenFrameBuf;
@ -122,6 +122,7 @@ public:
zoom = -6.5f; zoom = -6.5f;
rotation = { -11.25f, 45.0f, 0.0f }; rotation = { -11.25f, 45.0f, 0.0f };
timerSpeed *= 0.25f; timerSpeed *= 0.25f;
enableTextOverlay = true;
title = "Vulkan Example - Offscreen rendering"; title = "Vulkan Example - Offscreen rendering";
} }
@ -175,12 +176,8 @@ public:
// the offscreen framebuffer // the offscreen framebuffer
void prepareTextureTarget(uint32_t width, uint32_t height, VkFormat format) void prepareTextureTarget(uint32_t width, uint32_t height, VkFormat format)
{ {
createSetupCommandBuffer(); // Get device properties for the requested texture format
VkFormatProperties formatProperties; VkFormatProperties formatProperties;
VkResult err;
// Get device properites for the requested texture format
vkGetPhysicalDeviceFormatProperties(physicalDevice, format, &formatProperties); vkGetPhysicalDeviceFormatProperties(physicalDevice, format, &formatProperties);
// Check if blit destination is supported for the requested format // Check if blit destination is supported for the requested format
// Only try for optimal tiling, linear tiling usually won't support blit as destination anyway // Only try for optimal tiling, linear tiling usually won't support blit as destination anyway
@ -205,27 +202,30 @@ public:
VkMemoryAllocateInfo memAllocInfo = vkTools::initializers::memoryAllocateInfo(); VkMemoryAllocateInfo memAllocInfo = vkTools::initializers::memoryAllocateInfo();
VkMemoryRequirements memReqs; VkMemoryRequirements memReqs;
err = vkCreateImage(device, &imageCreateInfo, nullptr, &offScreenFrameBuf.textureTarget.image); VK_CHECK_RESULT(vkCreateImage(device, &imageCreateInfo, nullptr, &offScreenFrameBuf.textureTarget.image));
assert(!err);
vkGetImageMemoryRequirements(device, offScreenFrameBuf.textureTarget.image, &memReqs); vkGetImageMemoryRequirements(device, offScreenFrameBuf.textureTarget.image, &memReqs);
memAllocInfo.allocationSize = memReqs.size; memAllocInfo.allocationSize = memReqs.size;
getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, &memAllocInfo.memoryTypeIndex); memAllocInfo.memoryTypeIndex = getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
err = vkAllocateMemory(device, &memAllocInfo, nullptr, &offScreenFrameBuf.textureTarget.deviceMemory); VK_CHECK_RESULT(vkAllocateMemory(device, &memAllocInfo, nullptr, &offScreenFrameBuf.textureTarget.deviceMemory));
assert(!err); VK_CHECK_RESULT(vkBindImageMemory(device, offScreenFrameBuf.textureTarget.image, offScreenFrameBuf.textureTarget.deviceMemory, 0));
err = vkBindImageMemory(device, offScreenFrameBuf.textureTarget.image, offScreenFrameBuf.textureTarget.deviceMemory, 0);
assert(!err); // Get a primary command buffer for submitting image layout transition
VkCommandBuffer layoutCmd = VulkanExampleBase::createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, true);
// Image memory barrier // Image memory barrier
// Set initial layout for the offscreen texture transfer destination // Set initial layout for the offscreen texture transfer destination
// Will be transformed while updating the texture // Will be transformed while updating the texture
offScreenFrameBuf.textureTarget.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; offScreenFrameBuf.textureTarget.imageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL;
vkTools::setImageLayout( vkTools::setImageLayout(
setupCmdBuffer, layoutCmd,
offScreenFrameBuf.textureTarget.image, offScreenFrameBuf.textureTarget.image,
VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_ASPECT_COLOR_BIT,
VK_IMAGE_LAYOUT_PREINITIALIZED, VK_IMAGE_LAYOUT_PREINITIALIZED,
offScreenFrameBuf.textureTarget.imageLayout); offScreenFrameBuf.textureTarget.imageLayout);
// Submit the command buffer to apply the image memory barrier
VulkanExampleBase::flushCommandBuffer(layoutCmd, queue, true);
// Create sampler // Create sampler
VkSamplerCreateInfo sampler = vkTools::initializers::samplerCreateInfo(); VkSamplerCreateInfo sampler = vkTools::initializers::samplerCreateInfo();
sampler.magFilter = TEX_FILTER; sampler.magFilter = TEX_FILTER;
@ -240,23 +240,18 @@ public:
sampler.minLod = 0.0f; sampler.minLod = 0.0f;
sampler.maxLod = 0.0f; sampler.maxLod = 0.0f;
sampler.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE; sampler.borderColor = VK_BORDER_COLOR_FLOAT_OPAQUE_WHITE;
err = vkCreateSampler(device, &sampler, nullptr, &offScreenFrameBuf.textureTarget.sampler); VK_CHECK_RESULT(vkCreateSampler(device, &sampler, nullptr, &offScreenFrameBuf.textureTarget.sampler));
assert(!err);
// Create image view // Create image view
VkImageViewCreateInfo view = {}; VkImageViewCreateInfo view = {};
view.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO; view.sType = VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO;
view.pNext = NULL; view.pNext = NULL;
view.image = VK_NULL_HANDLE;
view.viewType = VK_IMAGE_VIEW_TYPE_2D; view.viewType = VK_IMAGE_VIEW_TYPE_2D;
view.format = format; view.format = format;
view.components = { VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_G, VK_COMPONENT_SWIZZLE_B, VK_COMPONENT_SWIZZLE_A }; view.components = { VK_COMPONENT_SWIZZLE_R, VK_COMPONENT_SWIZZLE_G, VK_COMPONENT_SWIZZLE_B, VK_COMPONENT_SWIZZLE_A };
view.subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 }; view.subresourceRange = { VK_IMAGE_ASPECT_COLOR_BIT, 0, 1, 0, 1 };
view.image = offScreenFrameBuf.textureTarget.image; view.image = offScreenFrameBuf.textureTarget.image;
err = vkCreateImageView(device, &view, nullptr, &offScreenFrameBuf.textureTarget.view); VK_CHECK_RESULT(vkCreateImageView(device, &view, nullptr, &offScreenFrameBuf.textureTarget.view));
assert(!err);
flushSetupCommandBuffer();
} }
// Prepare a new framebuffer for offscreen rendering // Prepare a new framebuffer for offscreen rendering
@ -264,9 +259,6 @@ public:
// blitted to our render target // blitted to our render target
void prepareOffscreenFramebuffer() void prepareOffscreenFramebuffer()
{ {
createSetupCommandBuffer();
offScreenFrameBuf.width = FB_DIM; offScreenFrameBuf.width = FB_DIM;
offScreenFrameBuf.height = FB_DIM; offScreenFrameBuf.height = FB_DIM;
@ -277,8 +269,6 @@ public:
VkBool32 validDepthFormat = vkTools::getSupportedDepthFormat(physicalDevice, &fbDepthFormat); VkBool32 validDepthFormat = vkTools::getSupportedDepthFormat(physicalDevice, &fbDepthFormat);
assert(validDepthFormat); assert(validDepthFormat);
VkResult err;
// Color attachment // Color attachment
VkImageCreateInfo image = vkTools::initializers::imageCreateInfo(); VkImageCreateInfo image = vkTools::initializers::imageCreateInfo();
image.imageType = VK_IMAGE_TYPE_2D; image.imageType = VK_IMAGE_TYPE_2D;
@ -307,27 +297,25 @@ public:
colorImageView.subresourceRange.baseArrayLayer = 0; colorImageView.subresourceRange.baseArrayLayer = 0;
colorImageView.subresourceRange.layerCount = 1; colorImageView.subresourceRange.layerCount = 1;
err = vkCreateImage(device, &image, nullptr, &offScreenFrameBuf.color.image); VK_CHECK_RESULT(vkCreateImage(device, &image, nullptr, &offScreenFrameBuf.color.image));
assert(!err);
vkGetImageMemoryRequirements(device, offScreenFrameBuf.color.image, &memReqs); vkGetImageMemoryRequirements(device, offScreenFrameBuf.color.image, &memReqs);
memAlloc.allocationSize = memReqs.size; memAlloc.allocationSize = memReqs.size;
getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, &memAlloc.memoryTypeIndex); memAlloc.memoryTypeIndex = getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
err = vkAllocateMemory(device, &memAlloc, nullptr, &offScreenFrameBuf.color.mem); VK_CHECK_RESULT(vkAllocateMemory(device, &memAlloc, nullptr, &offScreenFrameBuf.color.mem));
assert(!err); VK_CHECK_RESULT(vkBindImageMemory(device, offScreenFrameBuf.color.image, offScreenFrameBuf.color.mem, 0));
err = vkBindImageMemory(device, offScreenFrameBuf.color.image, offScreenFrameBuf.color.mem, 0); // Get a primary command buffer for submitting image layout transitions for the framebuffer attachments
assert(!err); VkCommandBuffer layoutCmd = VulkanExampleBase::createCommandBuffer(VK_COMMAND_BUFFER_LEVEL_PRIMARY, true);
vkTools::setImageLayout( vkTools::setImageLayout(
setupCmdBuffer, layoutCmd,
offScreenFrameBuf.color.image, offScreenFrameBuf.color.image,
VK_IMAGE_ASPECT_COLOR_BIT, VK_IMAGE_ASPECT_COLOR_BIT,
VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_UNDEFINED,
VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL); VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
colorImageView.image = offScreenFrameBuf.color.image; colorImageView.image = offScreenFrameBuf.color.image;
err = vkCreateImageView(device, &colorImageView, nullptr, &offScreenFrameBuf.color.view); VK_CHECK_RESULT(vkCreateImageView(device, &colorImageView, nullptr, &offScreenFrameBuf.color.view));
assert(!err);
// Depth stencil attachment // Depth stencil attachment
image.format = fbDepthFormat; image.format = fbDepthFormat;
@ -344,29 +332,25 @@ public:
depthStencilView.subresourceRange.baseArrayLayer = 0; depthStencilView.subresourceRange.baseArrayLayer = 0;
depthStencilView.subresourceRange.layerCount = 1; depthStencilView.subresourceRange.layerCount = 1;
err = vkCreateImage(device, &image, nullptr, &offScreenFrameBuf.depth.image); VK_CHECK_RESULT(vkCreateImage(device, &image, nullptr, &offScreenFrameBuf.depth.image));
assert(!err);
vkGetImageMemoryRequirements(device, offScreenFrameBuf.depth.image, &memReqs); vkGetImageMemoryRequirements(device, offScreenFrameBuf.depth.image, &memReqs);
memAlloc.allocationSize = memReqs.size; memAlloc.allocationSize = memReqs.size;
getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT, &memAlloc.memoryTypeIndex); memAlloc.memoryTypeIndex = getMemoryType(memReqs.memoryTypeBits, VK_MEMORY_PROPERTY_DEVICE_LOCAL_BIT);
err = vkAllocateMemory(device, &memAlloc, nullptr, &offScreenFrameBuf.depth.mem); VK_CHECK_RESULT(vkAllocateMemory(device, &memAlloc, nullptr, &offScreenFrameBuf.depth.mem));
assert(!err); VK_CHECK_RESULT(vkBindImageMemory(device, offScreenFrameBuf.depth.image, offScreenFrameBuf.depth.mem, 0));
err = vkBindImageMemory(device, offScreenFrameBuf.depth.image, offScreenFrameBuf.depth.mem, 0);
assert(!err);
vkTools::setImageLayout( vkTools::setImageLayout(
setupCmdBuffer, layoutCmd,
offScreenFrameBuf.depth.image, offScreenFrameBuf.depth.image,
VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT, VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT,
VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_UNDEFINED,
VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL); VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL);
depthStencilView.image = offScreenFrameBuf.depth.image; // Submit the command buffer to apply the image memory barrier
err = vkCreateImageView(device, &depthStencilView, nullptr, &offScreenFrameBuf.depth.view); VulkanExampleBase::flushCommandBuffer(layoutCmd, queue, true);
assert(!err);
flushSetupCommandBuffer(); depthStencilView.image = offScreenFrameBuf.depth.image;
VK_CHECK_RESULT(vkCreateImageView(device, &depthStencilView, nullptr, &offScreenFrameBuf.depth.view));
VkImageView attachments[2]; VkImageView attachments[2];
attachments[0] = offScreenFrameBuf.color.view; attachments[0] = offScreenFrameBuf.color.view;
@ -380,8 +364,7 @@ public:
fbufCreateInfo.height = offScreenFrameBuf.height; fbufCreateInfo.height = offScreenFrameBuf.height;
fbufCreateInfo.layers = 1; fbufCreateInfo.layers = 1;
err = vkCreateFramebuffer(device, &fbufCreateInfo, nullptr, &offScreenFrameBuf.frameBuffer); VK_CHECK_RESULT(vkCreateFramebuffer(device, &fbufCreateInfo, nullptr, &offScreenFrameBuf.frameBuffer));
assert(!err);
} }
void createOffscreenCommandBuffer() void createOffscreenCommandBuffer()
@ -390,8 +373,7 @@ public:
cmdPool, cmdPool,
VK_COMMAND_BUFFER_LEVEL_PRIMARY, VK_COMMAND_BUFFER_LEVEL_PRIMARY,
1); 1);
VkResult vkRes = vkAllocateCommandBuffers(device, &cmd, &offScreenCmdBuffer); VK_CHECK_RESULT(vkAllocateCommandBuffers(device, &cmd, &offScreenCmdBuffer));
assert(!vkRes);
} }
// The command buffer to copy for rendering // The command buffer to copy for rendering
@ -400,8 +382,6 @@ public:
// and gets resubmitted // and gets resubmitted
void buildOffscreenCommandBuffer() void buildOffscreenCommandBuffer()
{ {
VkResult err;
VkCommandBufferBeginInfo cmdBufInfo = vkTools::initializers::commandBufferBeginInfo(); VkCommandBufferBeginInfo cmdBufInfo = vkTools::initializers::commandBufferBeginInfo();
VkClearValue clearValues[2]; VkClearValue clearValues[2];
@ -416,23 +396,14 @@ public:
renderPassBeginInfo.clearValueCount = 2; renderPassBeginInfo.clearValueCount = 2;
renderPassBeginInfo.pClearValues = clearValues; renderPassBeginInfo.pClearValues = clearValues;
err = vkBeginCommandBuffer(offScreenCmdBuffer, &cmdBufInfo); VK_CHECK_RESULT(vkBeginCommandBuffer(offScreenCmdBuffer, &cmdBufInfo));
assert(!err);
vkCmdBeginRenderPass(offScreenCmdBuffer, &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE); vkCmdBeginRenderPass(offScreenCmdBuffer, &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
VkViewport viewport = vkTools::initializers::viewport( VkViewport viewport = vkTools::initializers::viewport((float)offScreenFrameBuf.width, (float)offScreenFrameBuf.height, 0.0f, 1.0f);
(float)offScreenFrameBuf.width,
(float)offScreenFrameBuf.height,
0.0f,
1.0f);
vkCmdSetViewport(offScreenCmdBuffer, 0, 1, &viewport); vkCmdSetViewport(offScreenCmdBuffer, 0, 1, &viewport);
VkRect2D scissor = vkTools::initializers::rect2D( VkRect2D scissor = vkTools::initializers::rect2D(offScreenFrameBuf.width, offScreenFrameBuf.height, 0, 0);
offScreenFrameBuf.width,
offScreenFrameBuf.height,
0,
0);
vkCmdSetScissor(offScreenCmdBuffer, 0, 1, &scissor); vkCmdSetScissor(offScreenCmdBuffer, 0, 1, &scissor);
VkDeviceSize offsets[1] = { 0 }; VkDeviceSize offsets[1] = { 0 };
@ -516,8 +487,17 @@ public:
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL); VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL);
err = vkEndCommandBuffer(offScreenCmdBuffer); VK_CHECK_RESULT(vkEndCommandBuffer(offScreenCmdBuffer));
assert(!err); }
void reBuildCommandBuffers()
{
if (!checkCommandBuffers())
{
destroyCommandBuffers();
createCommandBuffers();
}
buildCommandBuffers();
} }
void buildCommandBuffers() void buildCommandBuffers()
@ -537,30 +517,19 @@ public:
renderPassBeginInfo.clearValueCount = 2; renderPassBeginInfo.clearValueCount = 2;
renderPassBeginInfo.pClearValues = clearValues; renderPassBeginInfo.pClearValues = clearValues;
VkResult err;
for (int32_t i = 0; i < drawCmdBuffers.size(); ++i) for (int32_t i = 0; i < drawCmdBuffers.size(); ++i)
{ {
// Set target frame buffer // Set target frame buffer
renderPassBeginInfo.framebuffer = frameBuffers[i]; renderPassBeginInfo.framebuffer = frameBuffers[i];
err = vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo); VK_CHECK_RESULT(vkBeginCommandBuffer(drawCmdBuffers[i], &cmdBufInfo));
assert(!err);
vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE); vkCmdBeginRenderPass(drawCmdBuffers[i], &renderPassBeginInfo, VK_SUBPASS_CONTENTS_INLINE);
VkViewport viewport = vkTools::initializers::viewport( VkViewport viewport = vkTools::initializers::viewport((float)width, (float)height, 0.0f, 1.0f);
(float)width,
(float)height,
0.0f,
1.0f);
vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport); vkCmdSetViewport(drawCmdBuffers[i], 0, 1, &viewport);
VkRect2D scissor = vkTools::initializers::rect2D( VkRect2D scissor = vkTools::initializers::rect2D(width, height, 0, 0);
width,
height,
0,
0);
vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor); vkCmdSetScissor(drawCmdBuffers[i], 0, 1, &scissor);
VkDeviceSize offsets[1] = { 0 }; VkDeviceSize offsets[1] = { 0 };
@ -595,42 +564,10 @@ public:
vkCmdEndRenderPass(drawCmdBuffers[i]); vkCmdEndRenderPass(drawCmdBuffers[i]);
err = vkEndCommandBuffer(drawCmdBuffers[i]); VK_CHECK_RESULT(vkEndCommandBuffer(drawCmdBuffers[i]));
assert(!err);
} }
} }
void draw()
{
VkResult err;
// Get next image in the swap chain (back/front buffer)
err = swapChain.acquireNextImage(semaphores.presentComplete, &currentBuffer);
assert(!err);
submitPostPresentBarrier(swapChain.buffers[currentBuffer].image);
// Gather command buffers to be sumitted to the queue
std::vector<VkCommandBuffer> submitCmdBuffers = {
offScreenCmdBuffer,
drawCmdBuffers[currentBuffer],
};
submitInfo.commandBufferCount = submitCmdBuffers.size();
submitInfo.pCommandBuffers = submitCmdBuffers.data();
// Submit to queue
err = vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE);
assert(!err);
submitPrePresentBarrier(swapChain.buffers[currentBuffer].image);
err = swapChain.queuePresent(queue, currentBuffer, semaphores.renderComplete);
assert(!err);
err = vkQueueWaitIdle(queue);
assert(!err);
}
void loadMeshes() void loadMeshes()
{ {
loadMesh(getAssetPath() + "models/plane.obj", &meshes.plane, vertexLayout, 0.4f); loadMesh(getAssetPath() + "models/plane.obj", &meshes.plane, vertexLayout, 0.4f);
@ -746,8 +683,7 @@ public:
poolSizes.data(), poolSizes.data(),
5); 5);
VkResult vkRes = vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool); VK_CHECK_RESULT(vkCreateDescriptorPool(device, &descriptorPoolInfo, nullptr, &descriptorPool));
assert(!vkRes);
} }
void setupDescriptorSetLayout() void setupDescriptorSetLayout()
@ -777,20 +713,17 @@ public:
setLayoutBindings.data(), setLayoutBindings.data(),
setLayoutBindings.size()); setLayoutBindings.size());
VkResult err = vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout); VK_CHECK_RESULT(vkCreateDescriptorSetLayout(device, &descriptorLayout, nullptr, &descriptorSetLayout));
assert(!err);
VkPipelineLayoutCreateInfo pPipelineLayoutCreateInfo = VkPipelineLayoutCreateInfo pPipelineLayoutCreateInfo =
vkTools::initializers::pipelineLayoutCreateInfo( vkTools::initializers::pipelineLayoutCreateInfo(
&descriptorSetLayout, &descriptorSetLayout,
1); 1);
err = vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayouts.quad); VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayouts.quad));
assert(!err);
// Offscreen pipeline layout // Offscreen pipeline layout
err = vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayouts.offscreen); VK_CHECK_RESULT(vkCreatePipelineLayout(device, &pPipelineLayoutCreateInfo, nullptr, &pipelineLayouts.offscreen));
assert(!err);
} }
void setupDescriptorSet() void setupDescriptorSet()
@ -802,8 +735,7 @@ public:
&descriptorSetLayout, &descriptorSetLayout,
1); 1);
VkResult vkRes = vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.mirror); VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.mirror));
assert(!vkRes);
// Image descriptor for the offscreen mirror texture // Image descriptor for the offscreen mirror texture
VkDescriptorImageInfo texDescriptorMirror = VkDescriptorImageInfo texDescriptorMirror =
@ -845,8 +777,7 @@ public:
// Model // Model
// No texture // No texture
vkRes = vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.model); VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.model));
assert(!vkRes);
std::vector<VkWriteDescriptorSet> modelWriteDescriptorSets = std::vector<VkWriteDescriptorSet> modelWriteDescriptorSets =
{ {
@ -860,8 +791,7 @@ public:
vkUpdateDescriptorSets(device, modelWriteDescriptorSets.size(), modelWriteDescriptorSets.data(), 0, NULL); vkUpdateDescriptorSets(device, modelWriteDescriptorSets.size(), modelWriteDescriptorSets.data(), 0, NULL);
// Offscreen // Offscreen
vkRes = vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.offscreen); VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.offscreen));
assert(!vkRes);
std::vector<VkWriteDescriptorSet> offScreenWriteDescriptorSets = std::vector<VkWriteDescriptorSet> offScreenWriteDescriptorSets =
{ {
@ -875,8 +805,7 @@ public:
vkUpdateDescriptorSets(device, offScreenWriteDescriptorSets.size(), offScreenWriteDescriptorSets.data(), 0, NULL); vkUpdateDescriptorSets(device, offScreenWriteDescriptorSets.size(), offScreenWriteDescriptorSets.data(), 0, NULL);
// Debug quad // Debug quad
vkRes = vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.debugQuad); VK_CHECK_RESULT(vkAllocateDescriptorSets(device, &allocInfo, &descriptorSets.debugQuad));
assert(!vkRes);
std::vector<VkWriteDescriptorSet> debugQuadWriteDescriptorSets = std::vector<VkWriteDescriptorSet> debugQuadWriteDescriptorSets =
{ {
@ -969,15 +898,13 @@ public:
pipelineCreateInfo.stageCount = shaderStages.size(); pipelineCreateInfo.stageCount = shaderStages.size();
pipelineCreateInfo.pStages = shaderStages.data(); pipelineCreateInfo.pStages = shaderStages.data();
VkResult err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.debug); VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.debug));
assert(!err);
// Mirror // Mirror
shaderStages[0] = loadShader(getAssetPath() + "shaders/offscreen/mirror.vert.spv", VK_SHADER_STAGE_VERTEX_BIT); shaderStages[0] = loadShader(getAssetPath() + "shaders/offscreen/mirror.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
shaderStages[1] = loadShader(getAssetPath() + "shaders/offscreen/mirror.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT); shaderStages[1] = loadShader(getAssetPath() + "shaders/offscreen/mirror.frag.spv", VK_SHADER_STAGE_FRAGMENT_BIT);
err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.mirror); VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.mirror));
assert(!err);
// Solid shading pipeline // Solid shading pipeline
shaderStages[0] = loadShader(getAssetPath() + "shaders/offscreen/offscreen.vert.spv", VK_SHADER_STAGE_VERTEX_BIT); shaderStages[0] = loadShader(getAssetPath() + "shaders/offscreen/offscreen.vert.spv", VK_SHADER_STAGE_VERTEX_BIT);
@ -985,8 +912,7 @@ public:
pipelineCreateInfo.layout = pipelineLayouts.offscreen; pipelineCreateInfo.layout = pipelineLayouts.offscreen;
err = vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.shaded); VK_CHECK_RESULT(vkCreateGraphicsPipelines(device, pipelineCache, 1, &pipelineCreateInfo, nullptr, &pipelines.shaded));
assert(!err);
} }
// Prepare and initialize uniform buffer containing shader uniforms // Prepare and initialize uniform buffer containing shader uniforms
@ -995,6 +921,7 @@ public:
// Mesh vertex shader uniform buffer block // Mesh vertex shader uniform buffer block
createBuffer( createBuffer(
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
sizeof(ubos.vsShared), sizeof(ubos.vsShared),
nullptr, nullptr,
&uniformData.vsShared.buffer, &uniformData.vsShared.buffer,
@ -1004,6 +931,7 @@ public:
// Mirror plane vertex shader uniform buffer block // Mirror plane vertex shader uniform buffer block
createBuffer( createBuffer(
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
sizeof(ubos.vsShared), sizeof(ubos.vsShared),
nullptr, nullptr,
&uniformData.vsMirror.buffer, &uniformData.vsMirror.buffer,
@ -1013,6 +941,7 @@ public:
// Offscreen vertex shader uniform buffer block // Offscreen vertex shader uniform buffer block
createBuffer( createBuffer(
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
sizeof(ubos.vsShared), sizeof(ubos.vsShared),
nullptr, nullptr,
&uniformData.vsOffScreen.buffer, &uniformData.vsOffScreen.buffer,
@ -1022,6 +951,7 @@ public:
// Debug quad vertex shader uniform buffer block // Debug quad vertex shader uniform buffer block
createBuffer( createBuffer(
VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT, VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT,
VK_MEMORY_PROPERTY_HOST_VISIBLE_BIT | VK_MEMORY_PROPERTY_HOST_COHERENT_BIT,
sizeof(ubos.vsShared), sizeof(ubos.vsShared),
nullptr, nullptr,
&uniformData.vsDebugQuad.buffer, &uniformData.vsDebugQuad.buffer,
@ -1038,7 +968,7 @@ public:
ubos.vsShared.projection = glm::perspective(glm::radians(60.0f), (float)width / (float)height, 0.1f, 256.0f); ubos.vsShared.projection = glm::perspective(glm::radians(60.0f), (float)width / (float)height, 0.1f, 256.0f);
glm::mat4 viewMatrix = glm::translate(glm::mat4(), glm::vec3(0.0f, 0.0f, zoom)); glm::mat4 viewMatrix = glm::translate(glm::mat4(), glm::vec3(0.0f, 0.0f, zoom));
ubos.vsShared.model = viewMatrix * glm::translate(glm::mat4(), glm::vec3(0, 0, 0)); ubos.vsShared.model = viewMatrix * glm::translate(glm::mat4(), cameraPos);
ubos.vsShared.model = glm::rotate(ubos.vsShared.model, glm::radians(rotation.x), glm::vec3(1.0f, 0.0f, 0.0f)); ubos.vsShared.model = glm::rotate(ubos.vsShared.model, glm::radians(rotation.x), glm::vec3(1.0f, 0.0f, 0.0f));
ubos.vsShared.model = glm::rotate(ubos.vsShared.model, glm::radians(rotation.y), glm::vec3(0.0f, 1.0f, 0.0f)); ubos.vsShared.model = glm::rotate(ubos.vsShared.model, glm::radians(rotation.y), glm::vec3(0.0f, 1.0f, 0.0f));
ubos.vsShared.model = glm::rotate(ubos.vsShared.model, glm::radians(rotation.z), glm::vec3(0.0f, 0.0f, 1.0f)); ubos.vsShared.model = glm::rotate(ubos.vsShared.model, glm::radians(rotation.z), glm::vec3(0.0f, 0.0f, 1.0f));
@ -1046,28 +976,25 @@ public:
ubos.vsShared.model = glm::translate(ubos.vsShared.model, meshPos); ubos.vsShared.model = glm::translate(ubos.vsShared.model, meshPos);
uint8_t *pData; uint8_t *pData;
VkResult err = vkMapMemory(device, uniformData.vsShared.memory, 0, sizeof(ubos.vsShared), 0, (void **)&pData); VK_CHECK_RESULT(vkMapMemory(device, uniformData.vsShared.memory, 0, sizeof(ubos.vsShared), 0, (void **)&pData));
assert(!err);
memcpy(pData, &ubos.vsShared, sizeof(ubos.vsShared)); memcpy(pData, &ubos.vsShared, sizeof(ubos.vsShared));
vkUnmapMemory(device, uniformData.vsShared.memory); vkUnmapMemory(device, uniformData.vsShared.memory);
// Mirror // Mirror
ubos.vsShared.model = viewMatrix * glm::translate(glm::mat4(), glm::vec3(0, 0, 0)); ubos.vsShared.model = viewMatrix * glm::translate(glm::mat4(), cameraPos);
ubos.vsShared.model = glm::rotate(ubos.vsShared.model, glm::radians(rotation.x), glm::vec3(1.0f, 0.0f, 0.0f)); ubos.vsShared.model = glm::rotate(ubos.vsShared.model, glm::radians(rotation.x), glm::vec3(1.0f, 0.0f, 0.0f));
ubos.vsShared.model = glm::rotate(ubos.vsShared.model, glm::radians(rotation.y), glm::vec3(0.0f, 1.0f, 0.0f)); ubos.vsShared.model = glm::rotate(ubos.vsShared.model, glm::radians(rotation.y), glm::vec3(0.0f, 1.0f, 0.0f));
ubos.vsShared.model = glm::rotate(ubos.vsShared.model, glm::radians(rotation.z), glm::vec3(0.0f, 0.0f, 1.0f)); ubos.vsShared.model = glm::rotate(ubos.vsShared.model, glm::radians(rotation.z), glm::vec3(0.0f, 0.0f, 1.0f));
err = vkMapMemory(device, uniformData.vsMirror.memory, 0, sizeof(ubos.vsShared), 0, (void **)&pData); VK_CHECK_RESULT(vkMapMemory(device, uniformData.vsMirror.memory, 0, sizeof(ubos.vsShared), 0, (void **)&pData));
assert(!err);
memcpy(pData, &ubos.vsShared, sizeof(ubos.vsShared)); memcpy(pData, &ubos.vsShared, sizeof(ubos.vsShared));
vkUnmapMemory(device, uniformData.vsMirror.memory); vkUnmapMemory(device, uniformData.vsMirror.memory);
// Debug quad // Debug quad
ubos.vsShared.projection = glm::ortho(0.0f, 4.0f, 0.0f, 4.0f*(float)height / (float)width, -1.0f, 1.0f); ubos.vsShared.projection = glm::ortho(4.0f, 0.0f, 0.0f, 4.0f*(float)height / (float)width, -1.0f, 1.0f);
ubos.vsShared.model = glm::translate(glm::mat4(), glm::vec3(0.0f, 0.0f, 0.0f)); ubos.vsShared.model = glm::translate(glm::mat4(), glm::vec3(0.0f, 0.0f, 0.0f));
err = vkMapMemory(device, uniformData.vsDebugQuad.memory, 0, sizeof(ubos.vsShared), 0, (void **)&pData); VK_CHECK_RESULT(vkMapMemory(device, uniformData.vsDebugQuad.memory, 0, sizeof(ubos.vsShared), 0, (void **)&pData));
assert(!err);
memcpy(pData, &ubos.vsShared, sizeof(ubos.vsShared)); memcpy(pData, &ubos.vsShared, sizeof(ubos.vsShared));
vkUnmapMemory(device, uniformData.vsDebugQuad.memory); vkUnmapMemory(device, uniformData.vsDebugQuad.memory);
} }
@ -1077,7 +1004,7 @@ public:
ubos.vsShared.projection = glm::perspective(glm::radians(60.0f), (float)width / (float)height, 0.1f, 256.0f); ubos.vsShared.projection = glm::perspective(glm::radians(60.0f), (float)width / (float)height, 0.1f, 256.0f);
glm::mat4 viewMatrix = glm::translate(glm::mat4(), glm::vec3(0.0f, 0.0f, zoom)); glm::mat4 viewMatrix = glm::translate(glm::mat4(), glm::vec3(0.0f, 0.0f, zoom));
ubos.vsShared.model = viewMatrix * glm::translate(glm::mat4(), glm::vec3(0, 0, 0)); ubos.vsShared.model = viewMatrix * glm::translate(glm::mat4(), cameraPos);
ubos.vsShared.model = glm::rotate(ubos.vsShared.model, glm::radians(rotation.x), glm::vec3(1.0f, 0.0f, 0.0f)); ubos.vsShared.model = glm::rotate(ubos.vsShared.model, glm::radians(rotation.x), glm::vec3(1.0f, 0.0f, 0.0f));
ubos.vsShared.model = glm::rotate(ubos.vsShared.model, glm::radians(rotation.y), glm::vec3(0.0f, 1.0f, 0.0f)); ubos.vsShared.model = glm::rotate(ubos.vsShared.model, glm::radians(rotation.y), glm::vec3(0.0f, 1.0f, 0.0f));
ubos.vsShared.model = glm::rotate(ubos.vsShared.model, glm::radians(rotation.z), glm::vec3(0.0f, 0.0f, 1.0f)); ubos.vsShared.model = glm::rotate(ubos.vsShared.model, glm::radians(rotation.z), glm::vec3(0.0f, 0.0f, 1.0f));
@ -1086,12 +1013,30 @@ public:
ubos.vsShared.model = glm::translate(ubos.vsShared.model, meshPos); ubos.vsShared.model = glm::translate(ubos.vsShared.model, meshPos);
uint8_t *pData; uint8_t *pData;
VkResult err = vkMapMemory(device, uniformData.vsOffScreen.memory, 0, sizeof(ubos.vsShared), 0, (void **)&pData); VK_CHECK_RESULT(vkMapMemory(device, uniformData.vsOffScreen.memory, 0, sizeof(ubos.vsShared), 0, (void **)&pData));
assert(!err);
memcpy(pData, &ubos.vsShared, sizeof(ubos.vsShared)); memcpy(pData, &ubos.vsShared, sizeof(ubos.vsShared));
vkUnmapMemory(device, uniformData.vsOffScreen.memory); vkUnmapMemory(device, uniformData.vsOffScreen.memory);
} }
void draw()
{
VulkanExampleBase::prepareFrame();
// Submit offscreen rendering command buffer
// todo : use event to ensure that offscreen result is finished bfore render command buffer is started
std::vector<VkCommandBuffer> submitCmdBuffers = {
offScreenCmdBuffer,
drawCmdBuffers[currentBuffer],
};
submitCmdBuffers.push_back(drawCmdBuffers[currentBuffer]);
submitInfo.commandBufferCount = submitCmdBuffers.size();
submitInfo.pCommandBuffers = submitCmdBuffers.data();
VK_CHECK_RESULT(vkQueueSubmit(queue, 1, &submitInfo, VK_NULL_HANDLE));
VulkanExampleBase::submitFrame();
}
void prepare() void prepare()
{ {
VulkanExampleBase::prepare(); VulkanExampleBase::prepare();
@ -1131,6 +1076,32 @@ public:
updateUniformBuffers(); updateUniformBuffers();
updateUniformBufferOffscreen(); updateUniformBufferOffscreen();
} }
virtual void keyPressed(uint32_t keyCode)
{
switch (keyCode)
{
case 0x44:
case GAMEPAD_BUTTON_A:
toggleDebugDisplay();
break;
}
}
virtual void getOverlayText(VulkanTextOverlay *textOverlay)
{
#if defined(__ANDROID__)
textOverlay->addText("Press \"Button A\" to display offscreen target", 5.0f, 85.0f, VulkanTextOverlay::alignLeft);
#else
textOverlay->addText("Press \"d\" to display offscreen target", 5.0f, 85.0f, VulkanTextOverlay::alignLeft);
#endif
}
void toggleDebugDisplay()
{
debugDisplay = !debugDisplay;
reBuildCommandBuffers();
}
}; };
VulkanExample *vulkanExample; VulkanExample *vulkanExample;