Update ray tracing samples to use VK_KHR_ray_tracing (#753)

* Started updating ray tracing samples to KHR extension

* Updated GLSL shaders to use GL_EXT_ray_tracing

* Code cleanup, naming

* Fix include directories to use Vulkan headers from repository instead of NDK for the Android build

* Added new Android function pointers

* Renamed basic ray tracing sample

Added android build files

* Remove unused batch file

* Replaced remaining NV identifiers

* Updating ray tracing shadow sample to KHR extension

* Updated shaders to use KHR instead of NV extension

Fixed shader bindings

* Updating ray tracing reflections sample to KHR extension

* Renamed ray tracing reflections sample

* Renamed ray tracing shadows sample

Added android build files

* Removed no-longer used batch files for shader generation

* Proper alignment for the shader binding table

* Updated readme

* Reworked shader group setup

* Cleanup

* Reworked shader group setup

* Reworked shader group setup

* Code cleanup
This commit is contained in:
Sascha Willems 2020-08-15 17:59:02 +02:00 committed by GitHub
parent e6956acfbd
commit ee946e2abf
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GPG key ID: 4AEE18F83AFDEB23
98 changed files with 3291 additions and 2457 deletions

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@ -3,6 +3,7 @@ file(GLOB BASE_SRC "../../../base/*.cpp" "../../../external/imgui/*.cpp")
add_library(libbase SHARED ${BASE_SRC})
include_directories(${BASE_DIR})
include_directories(../../../external)
include_directories(../../../external/glm)
include_directories(../../../external/gli)
include_directories(../../../external/imgui)