Update ray tracing samples to use VK_KHR_ray_tracing (#753)
* Started updating ray tracing samples to KHR extension * Updated GLSL shaders to use GL_EXT_ray_tracing * Code cleanup, naming * Fix include directories to use Vulkan headers from repository instead of NDK for the Android build * Added new Android function pointers * Renamed basic ray tracing sample Added android build files * Remove unused batch file * Replaced remaining NV identifiers * Updating ray tracing shadow sample to KHR extension * Updated shaders to use KHR instead of NV extension Fixed shader bindings * Updating ray tracing reflections sample to KHR extension * Renamed ray tracing reflections sample * Renamed ray tracing shadows sample Added android build files * Removed no-longer used batch files for shader generation * Proper alignment for the shader binding table * Updated readme * Reworked shader group setup * Cleanup * Reworked shader group setup * Reworked shader group setup * Code cleanup
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98 changed files with 3291 additions and 2457 deletions
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android/examples/raytracingbasic/build.gradle
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android/examples/raytracingbasic/build.gradle
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@ -0,0 +1,60 @@
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apply plugin: 'com.android.application'
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apply from: '../gradle/outputfilename.gradle'
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android {
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compileSdkVersion 26
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defaultConfig {
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applicationId "de.saschawillems.vulkanRaytracingbasic"
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minSdkVersion 19
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targetSdkVersion 26
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versionCode 1
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versionName "1.0"
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ndk {
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abiFilters "armeabi-v7a"
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}
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externalNativeBuild {
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cmake {
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cppFlags "-std=c++14"
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arguments "-DANDROID_STL=c++_shared", '-DANDROID_TOOLCHAIN=clang'
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}
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}
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}
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sourceSets {
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main.assets.srcDirs = ['assets']
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}
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buildTypes {
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release {
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minifyEnabled false
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proguardFiles getDefaultProguardFile('proguard-android.txt'), 'proguard-rules.pro'
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}
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}
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externalNativeBuild {
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cmake {
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path "CMakeLists.txt"
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}
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}
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}
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task copyTask {
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copy {
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from '../../common/res/drawable'
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into "src/main/res/drawable"
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include 'icon.png'
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}
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copy {
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from '../../../data/shaders/glsl/base'
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into 'assets/shaders/glsl/base'
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include '*.spv'
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}
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copy {
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from '../../../data/shaders/glsl/raytracingbasic'
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into 'assets/shaders/glsl/raytracingbasic'
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include '*.*'
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}
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}
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preBuild.dependsOn copyTask
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