Update ray tracing samples to use VK_KHR_ray_tracing (#753)
* Started updating ray tracing samples to KHR extension * Updated GLSL shaders to use GL_EXT_ray_tracing * Code cleanup, naming * Fix include directories to use Vulkan headers from repository instead of NDK for the Android build * Added new Android function pointers * Renamed basic ray tracing sample Added android build files * Remove unused batch file * Replaced remaining NV identifiers * Updating ray tracing shadow sample to KHR extension * Updated shaders to use KHR instead of NV extension Fixed shader bindings * Updating ray tracing reflections sample to KHR extension * Renamed ray tracing reflections sample * Renamed ray tracing shadows sample Added android build files * Removed no-longer used batch files for shader generation * Proper alignment for the shader binding table * Updated readme * Reworked shader group setup * Cleanup * Reworked shader group setup * Reworked shader group setup * Code cleanup
This commit is contained in:
parent
e6956acfbd
commit
ee946e2abf
98 changed files with 3291 additions and 2457 deletions
12
data/shaders/hlsl/raytracingbasic/miss.rmiss
Normal file
12
data/shaders/hlsl/raytracingbasic/miss.rmiss
Normal file
|
|
@ -0,0 +1,12 @@
|
|||
// Copyright 2020 Google LLC
|
||||
|
||||
struct Payload
|
||||
{
|
||||
[[vk::location(0)]] float3 hitValue;
|
||||
};
|
||||
|
||||
[shader("miss")]
|
||||
void main(inout Payload p)
|
||||
{
|
||||
p.hitValue = float3(0.0, 0.0, 0.2);
|
||||
}
|
||||
Loading…
Add table
Add a link
Reference in a new issue